#37487
AI player "bugs" with soviets, and a bit more.
when I played with a soviet ally, I was wondering why he stopped making tanks. It seems to happen with other production buildings-(didnt test that) when you upgrade a unit that is currently being produced, it will halt at 100% finished production, but wont leave the factory. This is what effectively halts their production.
It can be seen on ally´s factory as white line above the brown one which shows hitpoints.
Then there goes the KV2 spam... while having nothing else (could be capped imo) so they dont spam 6 of them and the moment one dies, another one is at the edge of the map.
I used search, but didnt find anything on that topic. So here I am :-)
Also not sure, but is it only me that IS-2 needs to get closer to fire at a StuG IV ? It seems because IS-2 is a large unit (like 17-pdr. range was increased to 64 in one patch, it could be sniped by either PaK 38 or Marder, even though they have had all 60 range) it needs to have range increased, because targeting comes from unit center, not the gun itself. This is why smaller units have an advantage even when the same range. I believe both of the mentioned above have 40 range, 40 is sure not only a bit short ranged for its 122 mm , but its large size makes it even worse. Also that would give it some edge above T-34/85, which is imo generally more cost effective.
Id consider if nothing else, giving it range increase as veterancy bonus :-) Panther outranges it, shoots slowly, its still the most costly tank and its dps is very unreliable due to slow firing and questional accuracy.
Also there is something very annoying with priority of tanks. Especially when you try to outcircle an AT gun, all you need is have a tank close by, you wont do it and lose your tank to AT gun, because the AI priority while moving targets evemy tank, not the more dangerous AT gun which needs quick silencing. Dont get me into rock paper, I believe outflanking should suffice, since - AT gun is cheap, low pop cost recrewable (except as we know due to bug, for Soviets)
Edit: ISU on the "big map" is seen as a purple object
It can be seen on ally´s factory as white line above the brown one which shows hitpoints.
Then there goes the KV2 spam... while having nothing else (could be capped imo) so they dont spam 6 of them and the moment one dies, another one is at the edge of the map.
I used search, but didnt find anything on that topic. So here I am :-)
Also not sure, but is it only me that IS-2 needs to get closer to fire at a StuG IV ? It seems because IS-2 is a large unit (like 17-pdr. range was increased to 64 in one patch, it could be sniped by either PaK 38 or Marder, even though they have had all 60 range) it needs to have range increased, because targeting comes from unit center, not the gun itself. This is why smaller units have an advantage even when the same range. I believe both of the mentioned above have 40 range, 40 is sure not only a bit short ranged for its 122 mm , but its large size makes it even worse. Also that would give it some edge above T-34/85, which is imo generally more cost effective.
Id consider if nothing else, giving it range increase as veterancy bonus :-) Panther outranges it, shoots slowly, its still the most costly tank and its dps is very unreliable due to slow firing and questional accuracy.
Also there is something very annoying with priority of tanks. Especially when you try to outcircle an AT gun, all you need is have a tank close by, you wont do it and lose your tank to AT gun, because the AI priority while moving targets evemy tank, not the more dangerous AT gun which needs quick silencing. Dont get me into rock paper, I believe outflanking should suffice, since - AT gun is cheap, low pop cost recrewable (except as we know due to bug, for Soviets)
Edit: ISU on the "big map" is seen as a purple object
Last edited June 11, 2010 at 5:57 PM by TomaSkTemplar