EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 19 posts

PANTHER AND STUG ACES FOR THE OSTHEER

Ostheer Suggestions

#37463

PANTHER AND STUG ACES FOR THE OSTHEER

These were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think.  ;D

Forum post image
Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)
Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.

Costs 850 MAN.
Possible Abilities:
Ability 1:Tank Commander (increase Line of sight)

Possible Upgrades:
Upgrd. 1: Feuer Frei! (25 mp.; increase rate of fire)
______________________


StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)
Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.

Costs 780 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)

Possible Upgrades:
Upgrd. 1: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 2: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________

[image unavailable]
Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)
Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.

Costs 700 MAN.
Possible Abilities:
Ability 1:Tank Commander (increase Line of sight)
Ability 2:HE Shells (suppresses infantry)

Possible Upgrades:
Upgrd. 1: Feuer Frei! (25 mp.; increase rate of fire)


EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins  ;D
Forum post image
Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Last edited June 17, 2010 at 3:31 PM by Werwolf

#37465

Re: PANTHER AND STUG ACES FOR THE OSTHEER

I dont know why u ( all of u xD ) always want to implement aces and ace units?
The Ostheer should represent the HOLE army at the east and so i dont like one special placed ace unit.
For a campaign this would be no problem but for the normal faction i cant agree. 

And one advice;
Captain caps lock wont make this topic more popular ;)
May the force be with you.

Forum post image
#37468

Re: PANTHER AND STUG ACES FOR THE OSTHEER

Good idea, but i dont know how it include inside the Ostheer.

QuoteFor a campaign this would be no problem but for the normal faction i cant agree.


Yes! This is unick unit, and dont have place in the Ostheer (multiplayer) faction.
Forum post image
Forum post image
#37473

Re: PANTHER AND STUG ACES FOR THE OSTHEER

I'm actually leaning more towards the campaign or "reward unit" option  ;)

Thanks to Rommel and PetikeHUN for pointing it out  8)
Forum post image
Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Last edited June 11, 2010 at 2:16 PM by Werwolf

#38042

Re: PANTHER AND STUG ACES FOR THE OSTHEER

Werwolf wrote:
These were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think.  ;D
Forum post image
Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)
Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.

Costs 850 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________


StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)
Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.

Costs 780 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________

[image unavailable]
Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)
Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.

Costs 700 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: HE Shells (suppresses infantry)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)

EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins  ;D

Flank speed/overdrive were given to Cromwells/PE ACs becouse these vechicles have worst AT stats out of all vechicles of their class. They need to have a flank/run away ability becouse of that.
Cromwells were also much faster than Panthers.
Chasing retreating and damaged Cromwells, Shermans, M-10s/M-18s, T-34s with flank speed would be OP.

HEAT shells are not needed to germans. German guns have high penetration stats anyway.

Stug could use ambush ability but a Panther is to big and heavilly armored to hide in bushes.

Panther/Stug aces werent as well knowned as the Tiger Tiger Ace - the legend.
#38078

Re: PANTHER AND STUG ACES FOR THE OSTHEER

Paciat wrote:
Werwolf wrote:
These were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think.  ;D
Forum post image
Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)
Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.

Costs 850 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________


StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)
Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.

Costs 780 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)
______________________

[image unavailable]
Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)
Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.

Costs 700 MAN.
Possible Abilities:
Ability 1:Ambush (camouflaged while not moving)
Ability 2:Tank Commander (increase Line of sight)
Ability 3: HE Shells (suppresses infantry)

Possible Upgrades:
Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)
Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)
Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)

EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins  ;D

Flank speed/overdrive were given to Cromwells/PE ACs becouse these vechicles have worst AT stats out of all vechicles of their class. They need to have a flank/run away ability becouse of that.
Cromwells were also much faster than Panthers.
Chasing retreating and damaged Cromwells, Shermans, M-10s/M-18s, T-34s with flank speed would be OP.

HEAT shells are not needed to germans. German guns have high penetration stats anyway.

Stug could use ambush ability but a Panther is to big and heavilly armored to hide in bushes.

Panther/Stug aces werent as well knowned as the Tiger Tiger Ace - the legend.

duly noted. ;) personally, I'd just like to play a ToV-style panzer campaign as these guys, if such a thing will ever be possible. If anyone would care to expand on this idea and make an EF-compatible campaign expansion, then be my guest.

...hmm, I think the original non-Voss "Tiger Ace" and the KT are automatically assumed to be Kurt Knispel, Michael Wittman, Karl Korner, Karl Brömann, et. al.  ;D ;D ;D
Forum post image
Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Last edited June 17, 2010 at 8:24 AM by Werwolf

#38080

Re: PANTHER AND STUG ACES FOR THE OSTHEER



"...hmm, I think the original non-Voss "Tiger Ace" and the KT are automatically assumed to be Kurt Knispel, Michael Wittman, Karl Korner, Karl Brömann, et. al.  ;D ;D ;D"

not to be a killjoy but the Voss tiger(205) is meant to be a representation of Michael Wittman. granted im not sure about the non voss Tiger ace or the KT but 205= Michael Wittman
#38091

Re: PANTHER AND STUG ACES FOR THE OSTHEER

I absolutly agree to a Panther ACE for the campaign.
The other ones would just be usefull/hard enemies - in early war combat. But not sure if we will see that much of this.
Forum post image
#38112

Re: PANTHER AND STUG ACES FOR THE OSTHEER

...for those who could appreciate a little humor: ;D ;D ;D lol

[image unavailable]
Bike Ace!!! Call-in (Brigadeführer und Generalmajor der Waffen-SS Kurt Meyer)
"TRUE leaders lead from the front!" ---Brings in a Vet-3 BMW R75 with MG42 gunner.

Costs 500 MAN.
Possible Abilities:
Ability 1:Zeal (nearby friendly troops fight more fiercely as they take losses)
Ability 2:Panzermeyer (Kurt Meyer's survivability rate is tripled for a short period of time)
Ability 3:Force Surrender (forces nearby enemy troops to surrender)

Possible Upgrades:
Upgrd. 1:Recce Veteran (50 mp.; increase Line of sight)
___________________________


Beutepanzer Call-in
"Use Ivan's former toys against him!!"---Brings in a Pzkpfw. T-34 747(r) with armored skirts and MG34 gunner. Maximum limit of 5 units per player per match.

Costs 675 MAN.

Possible Upgrades:
Upgrd. 1: Standoff Screens (50 mp.; adds protective screens on sides and rear of turret for increased survivability)
Upgrd. 2:Convert to Flakpanzer T-34(r) (175mp.; armed with 20mm Flakvierling 38. good against aircraft, personnel, and damages soft-skinned vehicles/light tanks)
Upgrd. 3:Convert to Bergepanzer T-34(r) (175 mp.; armed with 20mm Flakdrilling. deals significantly weaker damage compared to Flakpanzer T-34(r), but can recover wrecked vehicles)
___________________________


"Forced Labor" Doctrine Ability
"POWs of the Reich now produce our equipment!" ---gives a huge 750 munitions+fuel boost in exchange for manpower.

Costs 1200 MAN. + 3 CP.
Forum post image
Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Last edited June 18, 2010 at 11:03 AM by Werwolf

#38115

Re: PANTHER AND STUG ACES FOR THE OSTHEER

xD
hhaha :D

Almost as good as your powerfull signature ;)
Forum post image
#38158

Re: PANTHER AND STUG ACES FOR THE OSTHEER

Venoxxis wrote:
xD
hhaha :D

Almost as good as your powerfull signature ;)

lol..now that you've mentioned it, "Forced Labor" would fit perfectly in the Wunderwaffen Doctrine... ;D ;D ;D
Forum post image
Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.
#38159

Re: PANTHER AND STUG ACES FOR THE OSTHEER

Werwolf wrote:
"Forced Labor" Doctrine Ability
"POWs of the Reich now produce our equipment!" ---gives a huge 750 munitions+fuel boost in exchange for manpower.

Costs 1200 MAN. + 3 CP.


NOT POLITICALLY CORRECT ENOUGH.

Oh wait, these are GERMAN units. Nevermind, carry on.
Forum post image
#38213

Re: PANTHER AND STUG ACES FOR THE OSTHEER

a STUG Ace seems good but the Panther is an iffy
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#43229

Re: PANTHER AND STUG ACES FOR THE OSTHEER

I think the Stug ace is a great idea. With a ToV style command of the tank in skirmish matches, the Heer would be unstoppable (more so than they already are)
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
#43239

Re: PANTHER AND STUG ACES FOR THE OSTHEER

I do however like the idea of the Pzkpfw T-34 as a reward unit in reemplacement of one the Ostheer tanks. If relic gave the hotchkiss a chance why we cant give it to the stolen T-34?
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0
#43243

Re: PANTHER AND STUG ACES FOR THE OSTHEER

Ryousan wrote:
I do however like the idea of the Pzkpfw T-34 as a reward unit in reemplacement of one the Ostheer tanks. If relic gave the hotchkiss a chance why we cant give it to the stolen T-34?


Because Hotchkiss wasnt part of any other faction before it was implemented by ToV ;)
I'm against this "foreign tanks" in normal battles.
This ideas could work in a campaign.
May the force be with you.

Forum post image
#44784

Re: PANTHER AND STUG ACES FOR THE OSTHEER

Lord wrote:
I dont know why u ( all of u xD ) always want to implement aces and ace units?
The Ostheer should represent the HOLE army at the east and so i dont like one special placed ace unit.
For a campaign this would be no problem but for the normal faction i cant agree. 

And one advice;
Captain caps lock wont make this topic more popular ;)


What a passive-aggressive dick, however Im going to have to agree with PAD here
Woooooooooooooooooooow.You think your tough huh? Take away the keyboard
#44790

Re: PANTHER AND STUG ACES FOR THE OSTHEER

my nose has a tingle that says 'Michael Whitmann for Elite Ace in Soviet Campaigning'
#44850

Re: PANTHER AND STUG ACES FOR THE OSTHEER

Yeap need as Reward Unit like in the Wehrmacht