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[EF] Seelow (6)

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#3274

[EF] Seelow (6)



[EF] Seelow (6)

Once again, Gefreiter Porta could hear the Stalin Organs screaming overhead. His company had dwindled down to nothing more than a ragtag rabble of boys and old men, dug in across the once beautiful German countryside. Mumbling incoherently, Porta doubted he would live after this rocket strike. The Soviets had so much artillery, the air was alive with rounds. To retreat was to abandon Germany, and everything they had been fighting for. This was the Seelow Heights, this was the last stand, and Porta was going to take as many Reds with him as possible.


Last Update: 1.00
Weather Options: None
Mapsize: Large
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Screenshots:
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Last edited April 13, 2011 at 8:13 PM by Mystic-Car

#3903

Re: [EF] Seelow (6)

Please create a new thread if you have installing troubles.

Last edited February 3, 2009 at 11:05 PM by Apex

#3904

Re: [EF] Seelow (6)

Map is now WiP tested.

Map looks very good. Very nice work on all the defensive works, nice details. Damn this one is going to be bloody.

- Map name is wrong on file and in maplist. come on.

Map still needs preview screen, description, and loading screen.

Last edited February 3, 2009 at 11:07 PM by Apex

#3939

Re: [EF] Seelow (6)

Sorry Apex, i have just been working on another map (whcih we can use for Eastern Front if you like) and have been busy in RL.

As i said in the opening post the map still needs alot of work, including loading screens ect, i should have an updated WIP for you by the weekend
#3963

Re: [EF] Seelow (6)

I checked your map - if you want to finish it you have to place a lot of splats and splines more.
This version of the map is too clean at all - it doesn't look ready.
#3966

Re: [EF] Seelow (6)

Yep, as i said in  my original post still needs ALOT of work.
#4342

Re: [EF] Seelow (6)

Hi guys

Sorry have been flat out at work last few weeks, but ive been working in this map steadily, hopefully have a an updated version for you soon.
#4451

Re: [EF] Seelow (6)

Hi Guys

I have reworked pretty much the entire map, inculding

- added load screen and lobby maps
- Reworked all territory sectors
- Reworked all texture, splats and splines
- included defensive postions throughout the map
- removed the northern town entirely
- addedd OOB and horizon mesh
- Addedd weather and atmosphere
- General graphics tweaks
- resized map HQ positions

Still requires some mionor polishing but overall almost finished, most importantly needs balance testing, so please post comments if you get a chance.

Updated version (24/02/2009)

http://files.filefront.com/The+Seelow+Heights+6psga/;13355941;/fileinfo.html


cheers

porta

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Last edited April 13, 2011 at 8:14 PM by Mystic-Car

#4453

Re: [EF] Seelow (6)

looking good i like all the sandbag emplacements
The GrimReaper is walking the Earth collecting Suols
#4618

Re: [EF] Seelow (6)

Good stuff, good work on the improvement. You have to change the designation a little, since we want to steamline our mapnames:

1. Call the file "6p_Seelow_Heights". Drop the The.

2. Call ingame map list name "Seelow Heights (6)".

That, and the minor polishing you wanted to do, and we are ready to go.
#4626

Re: [EF] Seelow (6)

Ok Apex ill add the title changes.

I'm currently in the middle of play testing with my clan so hopefully should have a finalized version very soon.

cheers

Porta
#4651

Re: [EF] Seelow (6)

Map also needs proper description please.
#4653

Re: [EF] Seelow (6)

as in like i did for Moscow?

April 16 -19 1945 saw one of the bloodiest and desperate battles of the war, as the werchmant desperatly makes a final stand against the red army on the doorstep of Berlin, the Seelow hieghts.

AT the beginning of the battle the Russians had amassed over 2 million troops, and over 8000 atrtillery peices, a field gun for evry 4 metres! On the first day over 1 million shells were unleashed on the German positions.

The German commander, Gerneral Heinrici, a master defense tacticain predicted the artillery onsaulght and withdrew the forward line of defence just hours before the onslaught began, making the initial bomabardment ineffective..........

For the next four days a torrent of hell was unleashed onto The Seelow Heights ad the Russain war machine was unleashed into Germany.
#4654

Re: [EF] Seelow (6)

Just needs a few minor errors fixing...


April 16 -19 1945 saw one of the bloodiest and desperate battles of the war, as the Wehrmacht desperately makes a final stand against the Red Army on the doorstep of Berlin, the Seelow hieghts.

At the beginning of the battle the Russians had amassed over 2 million troops, and over 8000 artillery pieces, a field gun for every 4 metres! On the first day over 1 million shells were unleashed on the German positions.

The German commander, Gerneral Heinrici, a master defense tactician predicted the artillery onslaught and withdrew the forward line of defence just hours before the onslaught began, making the initial bombardment ineffective..........

For the next four days a torrent of hell was unleashed onto The Seelow Heights and the Russain war machine was unleashed into Germany.
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#4656

Re: [EF] Seelow (6)

the Russian war machine ;)
I believe in one thing only, the power of the human will. © Joseph Stalin
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#4658

Re: [EF] Seelow (6)

Actually I hope we are not misunderstanding each other, but you have to integrate the description and upload it again please.
#4664

Re: [EF] Seelow (6)

Apex I don't know if you know this, but there is a very small limit on the size of map descriptions. This is so that you add string numbers (eg $49327646) rather than the full description, which links to the full description in localised string tables. Perhaps we should designate each map a string number and ask our mappers to write that instead of the description, and then include the descriptions they write on their threads in the Eastern Front string table.
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#4665

Re: [EF] Seelow (6)

lol, are you taling about the map description in the game Lobby?

TBH i have been able to figure out how to include that in the map, as the the section in the worldbiulder only lets you put in about 10 words, any one know how to do this?

What i provided above was neber meant to go in the actual map, just a little background about the battle :)

#4667

Re: [EF] Seelow (6)

Like I just said mate, just leave it blank for now, and post your proposed description on this thread. You will have to put a certain code in that box later on, but first we need to decide what that is. We will do the rest.
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#4670

Re: [EF] Seelow (6)

OK Wartyx, i'll leave it blank for now

BTW....from your use of the word mate i suspect your Australian, if so from where abouts are you, im in melbourne.
#4671

Re: [EF] Seelow (6)

No I am British ;D

It's not often I meet Australians on the internet, how's things down there?
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#4679

Re: [EF] Seelow (6)

Map looks good, like the description!

Oh and wartyx, south isn't necessarily down, it's just the way maps have been drawn: ("what's up, south?" map) ;D
Za Chest Gvardii!
#4680

Re: [EF] Seelow (6)

But 'up on top' doesnt sound quite as catchy as 'down under'  ;)
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#4685

Re: [EF] Seelow (6)

So very very true...

And I thought some of the soviet barrage was effective: they raised the katyusha racks to hit the lines behind
Za Chest Gvardii!
#4688

Re: [EF] Seelow (6)

we are all good down under thanks :)
#5117

Re: [EF] Seelow (6)

Porta, please change your Map Name to $18010107 and your Map Description to $18010108 and also post a menu description of the map around 50-100 words long on this thread.
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#5144

Re: [EF] Seelow (6)

OK mate, will do.

Just let me clarify as im not a coder or anything.

1. You want me to open the worldiulder

2. In the Scenarios Properties Tab -  change the map description to $18010108

3. The Save as: Map Name to $18010107

is correct?

So i will have to rename all the TAGR files aswell then.

I have  version of the the map, here, without above changes. 6p Seelow Heights.sga

http://files.filefront.com/6p+Seelow+Heightssga/;13534759;/fileinfo.html

I will update the map description aswell.

Last edited April 5, 2009 at 1:18 AM by Porta

#5147

Re: [EF] Seelow (6)

Sorry, maybe I was too unclear.

You got steps 1 and 2 spot on. However, rather than saving the map as $18010107, you must change the Map Name which is in the same window as Step 2. Then save the map as 6p_Seelow_Heights
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#5167

Re: [EF] Seelow (6)

ahhh, ok, nps, i'll have the versions up ASAP :)
#5294

Re: [EF] Seelow (6)

Ok heres the final version :)

http://files.filefront.com/6p+Seelow+Heightssga/;13555854;/fileinfo.html

Map description

Oberstabsgefreiter  Porta could hear the stallin organs screaming overhead, Sven cowered in their fox hole, mumbling incoherently, although he’d lived through many Katyusha rocket strikes before, he doubted he would live after this one.
It seemed Ivan had so much artillery, that the air was alive with rounds, and there was nowhere else left to retreat too. This was the Seelow Heights, this was the Wehrmacht last stand, and Porta was going to take as many reds with him as possible.
#75092

Re: [EF] Seelow (6)

When you build a forward HQ as russians on the medium mun in front of the base (that one with the destroyed house and the big chimney and a well next to it) the reinforced soldiers are stuck in the ruins. They cant get out even if you garrison and ungarrison it.