#37020
Your Company Commander
What is your favorite doctoral choice and why? Just like to share mine and get other opinions on this subject.
Been playing about a month now and this is my take on it playing against human players;
#3 would be propaganda. The only thing good seems to be the Katyusha. Trenches can be useful with tank hunters in them but most players know what it takes to clear a trench. The mg nest is of very little use. I’ve noticed its easily de-crewed and since the Soviets cant re-crew it, at 300 mp and 15 fuel its not a good deal. I still cant figure out “for the motherland” I get guys pinned, I pop it, I see the icon over their heads but there still crawling around. Maybe you got to pop it before there pinned, I don’t know. God of war seems very useless to me. Maybe a large team game but I don’t see using it in 1v1 or 2v2. The one that replaces inf at the hq I haven’t got any use from at all. A couple of times I tried it, it just ran out before the whole squad died. It might be useful if each man that died was replaced somehow. Maybe it should be able to turn an out post into a super med station while its active. Now that could be useful.
#2 Breakthrough Assault. If I see early pumas or armored cars from PE then this would most likely be my selection for the sherman. Especially if it’s a fuel low map and I don’t have tank hunters yet. There are also other good abilities in this tree. Inspiring speech, tank riders and the super awesome IL-2 Sturmovlk. I’ve only made it that far once against a human player.
#1 Urban Assault, my favorite choice. Larger maps like lowlands and semoins partisans are excellent for their booby traps and demo. Over the years I’ve taken out tanks, inf blobs and even tigers using engie demo on that bridge at lowlands. The only problem with partisans is when they get caught out alone by a puma. They cant retreat so there dead ducks. That will probably change after the next patch. I think I like this tree the best for the 2cp flames. If you have a good munitions income, Sturmovie Ingenery are awesome with flames. Plus their sat charge and mine detectors. I usually go for these guys right after tank hunters. And then there is the ace sniper at the end of the right side which is my favorite unit, I just don’t make it that far to often. The “not one step back” thing I don’t have much experience with. I did use it once and it didn’t seem to make any difference, but I was out numbered. The steamroller I have no experience with. Its like the brit middle churchill right?
Been playing about a month now and this is my take on it playing against human players;
#3 would be propaganda. The only thing good seems to be the Katyusha. Trenches can be useful with tank hunters in them but most players know what it takes to clear a trench. The mg nest is of very little use. I’ve noticed its easily de-crewed and since the Soviets cant re-crew it, at 300 mp and 15 fuel its not a good deal. I still cant figure out “for the motherland” I get guys pinned, I pop it, I see the icon over their heads but there still crawling around. Maybe you got to pop it before there pinned, I don’t know. God of war seems very useless to me. Maybe a large team game but I don’t see using it in 1v1 or 2v2. The one that replaces inf at the hq I haven’t got any use from at all. A couple of times I tried it, it just ran out before the whole squad died. It might be useful if each man that died was replaced somehow. Maybe it should be able to turn an out post into a super med station while its active. Now that could be useful.
#2 Breakthrough Assault. If I see early pumas or armored cars from PE then this would most likely be my selection for the sherman. Especially if it’s a fuel low map and I don’t have tank hunters yet. There are also other good abilities in this tree. Inspiring speech, tank riders and the super awesome IL-2 Sturmovlk. I’ve only made it that far once against a human player.
#1 Urban Assault, my favorite choice. Larger maps like lowlands and semoins partisans are excellent for their booby traps and demo. Over the years I’ve taken out tanks, inf blobs and even tigers using engie demo on that bridge at lowlands. The only problem with partisans is when they get caught out alone by a puma. They cant retreat so there dead ducks. That will probably change after the next patch. I think I like this tree the best for the 2cp flames. If you have a good munitions income, Sturmovie Ingenery are awesome with flames. Plus their sat charge and mine detectors. I usually go for these guys right after tank hunters. And then there is the ace sniper at the end of the right side which is my favorite unit, I just don’t make it that far to often. The “not one step back” thing I don’t have much experience with. I did use it once and it didn’t seem to make any difference, but I was out numbered. The steamroller I have no experience with. Its like the brit middle churchill right?


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