#36047
Tanks and upgrades 1.11
Hi not sure if this is the right forum but it does say bug and tech support.
When i upgrade the Russian tankhall with light tankovey support i can build IS2's without having to clicky on the heavy tankovey support. I'm sure something is amiss there.
Also if i upgrade a tank or unit and have that specific unit being built just before i click on the upgrade the unit will cease to continue building, this must be a bug.
oh and not sure if others have already pointed this out but, while i cannot retreat my Russian forces when i fight against AI Russians they can retreat...a bit unfair i think and i suspect a bug or something.
oh and the Berlin map deployment zone is too small for Panzer elite and major issues with space.
and er anychange to reduce the AI deathmode? it contrasts sharply with the standard version of CoH. i mean any maps i try without obvoius chokepoints i can lock off fast end within 10 mins as the AI utterly crushes me, unless I have expert AI who spams units out to counter em.
I suspect it’s already hardcoded or something but I would greatly appreciate any efforts to curtail the AI steamroller.
When i upgrade the Russian tankhall with light tankovey support i can build IS2's without having to clicky on the heavy tankovey support. I'm sure something is amiss there.
Also if i upgrade a tank or unit and have that specific unit being built just before i click on the upgrade the unit will cease to continue building, this must be a bug.
oh and not sure if others have already pointed this out but, while i cannot retreat my Russian forces when i fight against AI Russians they can retreat...a bit unfair i think and i suspect a bug or something.
oh and the Berlin map deployment zone is too small for Panzer elite and major issues with space.
and er anychange to reduce the AI deathmode? it contrasts sharply with the standard version of CoH. i mean any maps i try without obvoius chokepoints i can lock off fast end within 10 mins as the AI utterly crushes me, unless I have expert AI who spams units out to counter em.
I suspect it’s already hardcoded or something but I would greatly appreciate any efforts to curtail the AI steamroller.
Last edited June 2, 2010 at 3:57 PM by Mad hatters in jeans