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Archived topic · 12 posts

How mechanised should the new Ostheer be?

Ostheer Suggestions

Archived poll

How mechanised should the Ostheer be?

Keep like Wehrmacht3 votes · 7%
Keep like PE3 votes · 7%
Mix of both37 votes · 86%

43 total votes

#36042

How mechanised should the new Ostheer be?

Basically, should the new Ostheer be closer to Wehr or PE?

The ostfront was an unusual scenario, with massive mechanised warfare mixed in with brutal, slow moving infantry orientated warfare.

Vote and comment :)
COH tag: BrainBoru
#36049

Re: How mechanised should the new Ostheer be?

Mix both of course.
I dont want to Ostheer to be static like wehrmacht.

I want a whole Tier I foreign. Volks like infantry with LMG upgrade, 47mm AT gun, non german scout car/motorbike

There should be a light MG34 squad (light=no recrew bug) that just like PE MP44 can be an upgrade or buildable.
A quad halftrack will replace Puma.
PzIII will be an upgunned Hothkiss gun with PZIV armor.
StugIII should replace StugIV.
I want an expensive Tiger I (1 on the field) and JagdpanzerIV with Panther gun upgrade. Both will replace a Panther.
#36068

Re: How mechanised should the new Ostheer be?

Both.

Mobile enough to blitz and counterattack, but static enough in order to adapt quickly to a defensive strategy and hold the line if need be.

The OH shouldn't be as spammable as the Soviets are, but they SHOULD be able to attain veterancy faster.  :)
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.
#36070

Re: How mechanised should the new Ostheer be?

Mix obviously :)

Mechanized assault force in early game (like PE):
- infantry
- halftracks
- PzII, III
- guns

And defensive force in late game with some heavy units (like Wehr):
- Tiger I
- Elefant
- Bunkers and other defensive structures
- specialized infantry (stormpioneers, gebirgsjaeger...)

... just like it was in actual WW2-EF history
#36078

Re: How mechanised should the new Ostheer be?

wordsmith wrote:
Mix obviously :)

Mechanized assault force in early game (like PE):
- infantry
...
And defensive force in late game with some heavy units (like Wehr):
...
- Bunkers and other defensive structures
...

Ill also add that a light mobile MG-34 squad (no ammo cost) and late game buildable Panthet turrets on bunkers would fit this idea perfectlly.
It would also cause no "no recrew bug" too.
#36096

Re: How mechanised should the new Ostheer be?

Paciat wrote:
Ill also add that a light mobile MG-34 squad (no ammo cost) and late game buildable Panthet turrets on bunkers would fit this idea perfectlly.
It would also cause no "no recrew bug" too.


I wouldn't say it better. I will just add that for Ostheer to be distinguished from PE&Wehr, it needs quick available light armors (PzII at same time as T70/90 and PzIII before or at least same time as T34) as those were presented on EF from very begin. Then I just want some nice doctrines, f.e. one offensive, one defensive and one special and Ostheer is ready to Rock'n'Roll :-)

#36099

Re: How mechanised should the new Ostheer be?

the panther bunkers are called Pantherums I believe, they have them in BK mod.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#36258

Re: How mechanised should the new Ostheer be?

some tanks were dead for move (over repairing, lacking good metal, no more engine, no gas moreover) so dead tank with a special different image maybe in digged ground, BUT with a valid turret

that might seem a graphic change with tifferent tanks and powerfighting turrets
pleeeease criticize or comment my ostheer try
http://easternfront.org/forums/index.php?topic=3265.0
#36265

Re: How mechanised should the new Ostheer be?

vietlord wrote:
some tanks were dead for move (over repairing, lacking good metal, no more engine, no gas moreover) so dead tank with a special different image maybe in digged ground, BUT with a valid turret

That seems to be a great ability for Ostheer, if possible with the CoH-engine.

I'm thinking about the following:
Ostheer has a special unit (may it be Repair-Pioneers or a Bergepanzer III) which has the ability to "repair" a wreck like the PE-Bergetiger but instead of fully repairing it, the vehicle/tank will not regain its mobility but function like a defensive cannon-tower (kind like the Panther-turret in BK-mod). However, using this ability should only be possible with tanks etc. so there won't be any Kettenkrad-defense-tower.  :D
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#36281

Re: How mechanised should the new Ostheer be?

wordsmith wrote:
Mix obviously :)

Mechanized assault force in early game (like PE):
- infantry
- halftracks
- PzII, III
- guns

And defensive force in late game with some heavy units (like Wehr):
- Tiger I
- Elefant
- Bunkers and other defensive structures
- specialized infantry (stormpioneers, gebirgsjaeger...)

... just like it was in actual WW2-EF history


Agreed. I think it would make for an interesting twist to be slightly mechanized early in the game, and turn a little more defensive later.
#36294

Re: How mechanised should the new Ostheer be?

I have a question.... why does it say " 'New' Ostheer ", if it will be the first Ostheer
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#37883

Re: How mechanised should the new Ostheer be?

nbeerbower wrote:

Agreed. I think it would make for an interesting twist to be slightly mechanized early in the game, and turn a little more defensive later.


yes early mech would be good to fend sov waves but uneasy to overcap (but harass and turn the tide)


on my osteer try i tried to put offensive, defend and desperate in the 3 docts
pleeeease criticize or comment my ostheer try
http://easternfront.org/forums/index.php?topic=3265.0