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Upgrades

Bugs & Tech Support

#35385

Upgrades

When 1.10 came out I noticed that there are (still) useless upgrades in armoury - ammo upgrade to mortar and apcr rounds to at gun. After upgrading none of my units get this abilities. Is this a bug or what?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#35388

Re: Upgrades

cephalos wrote:
When 1.10 came out I noticed that there are (still) useless upgrades in armoury - ammo upgrade to mortar and apcr rounds to at gun. After upgrading none of my units get this abilities. Is this a bug or what?


after upgrading u get 5 men for the mortars and at guns.
units which r on field does not gets upgraded only those units which u call after upgrade.
Only The Dead Have Seen The End Of War

Last edited May 27, 2010 at 4:56 PM by omya

#35535

Re: Upgrades

yes they get 5th crewman, but still they didn't get this abilities... or it's just upgrade which devs forgot to rename?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#35537

Re: Upgrades

Likely you are using a none-english version, they are not always up to date (text-wise).

The upgrade only applies to new units, produced after the upgrade, not units already on the field.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
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#35708

Re: Upgrades

I can clear up some of the upgrades:

Mortar:Go from a smaller length of mortar barrel to a 120mm, producing that largely feared "Oh Shit Arty" feeling in early-mid game. Well worth it.

ZIS-2: I don't normally buy the upgrade because I use Tank Hunters, but if I do, the ZIS-2 gets a large penetration bonus, and I find it becomes very powerful.

"Balancers are 10 a penny"