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rusain troops now retreat?

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#35126

rusain troops now retreat?

i was playing a game as the Germans and all the Russians just started to retreat.

so one- can the Russians retreat now or is this a glitch

two- if its not a glitch then i think you should have it go back to ware they could not. 

three if you decide not to change it then make it so they don't retreat at the first sign of trouble. an mg shoots at them for two seconds they retreat, a tank fires a round into a large group of them they all retreat, a mortar round lands near them and they all retreat its ridicules
#35129

Re: rusain troops now retreat?

The Soviet AI can retreat as a side-effect to allowing the Wehrmacht Forced Retreat abilities to work against the Soviets faction.

EF 1.20 will include retreat for human Soviet players.
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#35153

Re: rusain troops now retreat?

that's classic ;D
#35202

Re: rusain troops now retreat?

wordsmith wrote:
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+1 !
COH tag: BrainBoru
#35459

Re: rusain troops now retreat?

WartyX wrote:
The Soviet AI can retreat as a side-effect to allowing the Wehrmacht Forced Retreat abilities to work against the Soviets faction.

EF 1.20 will include retreat for human Soviet players.



NOOOOOO, this will ruin the game!!!! So now Soviets can zurg and retreat, and charge?!?!!? How are we going to stop them! NOOOOOOOOOO.
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#35493

Re: rusain troops now retreat?

lol stategy change much?
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[insert signature here]
#35506

Re: rusain troops now retreat?

PersianImm0rtal wrote:
NOOOOOO, this will ruin the game!!!! So now Soviets can zurg and retreat, and charge?!?!!? How are we going to stop them! NOOOOOOOOOO.


Balance changes will obvious be applied to counter the increased survivability.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Last edited May 28, 2010 at 4:53 PM by Rizz

#35544

Re: rusain troops now retreat?

I am so glad you are adding the retreat feature,I know you will have rebalance untis when you make this modification in 1.20, but it will be worth it. Retreat is just way to intregal part of COH, and when every other faction can do it to save their units from a dumb attack decision, the soviets need it badly too. 

One other suggestion, since we cant recrew paks, would adding the cloak feature be worthwhile, my biggest problem is that the infantry see the pak way before it ever gets a shot off, sometimes even when I keep it behind the lines. the cloak would allow at least one shot,becasue infantry always rush it.
#35678

Re: rusain troops now retreat?

well since you are officially going to add the retreat function then i hope you guys now what your doing as i don't think its a good idea but ill give it the benefit of the doubt. good luck
#36296

Re: rusain troops now retreat?

Wow screw that if the modders add retreat  i will not download that patch
#36300

Re: rusain troops now retreat?

That was pretty mean........
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#36306

Re: rusain troops now retreat?

Well what can I say? You guys voted retreat in, it was a difficult choice for us to make as devs.
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#36309

Re: rusain troops now retreat?

How about one more vote to be sure. I got here after the vote was closed.
#36310

Re: rusain troops now retreat?

Getting a new vote would just be annoying.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#36315

Re: rusain troops now retreat?

WartyX wrote:
Well what can I say? You guys voted retreat in, it was a difficult choice for us to make as devs.


Retreat is an integral part of CoH - it has to be in the mod. Besides, it's not like adding in the ability to recrew heavy weapons right? Retreat is already in the game but simply disabled :D
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#36320

Re: rusain troops now retreat?

Seeme wrote:
Getting a new vote would just be annoying.


You know if they add retreat there going to take away something you like. I love being able to reinforce and garrison outposts. A good tactic is to start with one or two conscripts for capping, then later put them in outposts. They can get some decent kills from inside an outpost. They can even repel a flamer. Then just unload, reinforce and jump back in.

Last edited June 2, 2010 at 12:13 PM by Sonders

#36322

Re: rusain troops now retreat?

If you like not retreating that much, just don't click the button!
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#36335

Re: rusain troops now retreat?

Sonders wrote:
You know if they add retreat there going to take away something you like. I love being able to reinforce and garrison outposts. A good tactic is to start with one or two conscripts for capping, then later put them in outposts. They can get some decent kills from inside an outpost. They can even repel a flamer. Then just unload, reinforce and jump back in.


Outposts don't need to be removed, just tweaked a little. They need to take longer to build and should probably have a slight cost increase. They needn't change in function though.
If you get into an argument with me, you're wrong.