#34676
Idea for conscripts in 1.10
I like the changes 1.10 brought us. Everything is a good improvement. I would suggest allowing unit upgrades to be applied to all existing units as well as new ones, but overall I like it.
That said, I wanted to talk about the new Conscripts (ie: post 1.04). Personally, this is the only change I really dont like. I enjoyed the crappy spammy conscripts of 1.04. I just think they could be worked on to give them an actual role beyond simple walls of spam if returned to a place similar to 1.04.
Some thoughts:
*Have them cost about half of their current pop cost, due to the fact that only half of the men have guns to start with.
*remove the conscript upgrade from the armory and have them buy each upgrade at an ammo cost. Ie: extra guns, molotovs, commissar (execute).
*extra guns upgrade would add to the individual unit's pop cap (ie: going from 4 pop to 6).
*the idea here is that conscripts should be a cheap spammy unit early on (and should stay that way when you first buy new units), while having each individual unit upgradeable as the battle progresses. essentially what i'm going for is to have the conscripts be fairly expendable units, but if they survive long enough and the player chooses to upgrade them, they can become good units (as they do with the armory upgrade). the main difference here being that it is up to the player to equip them, or keep them as crap.
That said, I wanted to talk about the new Conscripts (ie: post 1.04). Personally, this is the only change I really dont like. I enjoyed the crappy spammy conscripts of 1.04. I just think they could be worked on to give them an actual role beyond simple walls of spam if returned to a place similar to 1.04.
Some thoughts:
*Have them cost about half of their current pop cost, due to the fact that only half of the men have guns to start with.
*remove the conscript upgrade from the armory and have them buy each upgrade at an ammo cost. Ie: extra guns, molotovs, commissar (execute).
*extra guns upgrade would add to the individual unit's pop cap (ie: going from 4 pop to 6).
*the idea here is that conscripts should be a cheap spammy unit early on (and should stay that way when you first buy new units), while having each individual unit upgradeable as the battle progresses. essentially what i'm going for is to have the conscripts be fairly expendable units, but if they survive long enough and the player chooses to upgrade them, they can become good units (as they do with the armory upgrade). the main difference here being that it is up to the player to equip them, or keep them as crap.
Last edited May 23, 2010 at 2:37 PM by Flammenwerfer35