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Allmighty Command Squad. 1.04

Red Army Suggestions

#34401

Allmighty Command Squad. 1.04

My idea is to make the Command Squad and barracks cost fuel.

When youre starting a game with constripts and engineers the Command Squad is very needed to fight bikes, rush MGs etc.

But what if youre command squad costed fuel (10 or more)?
There would be a possibility to quick cap and tech-up quicker and have quicker strelky+mortars or get the allmighty Command Squad at the beginning.

My second idea is to make a command squad cost more MP and fuel (400MP/40fuel or more) but he would be the retreat point for all units (like UKs captain this retreat would have a recharge time). Infantry would be able to retreat only to command squad positions. There would be no retreat to base.
The command squad could loose its charge ability then so that it wouldnt form a blob quickly and charge anything on its way.
#34415

Re: Allmighty Command Squad. 1.04

I agree with the costing of barracks but not the command squad its to necessary for early development but the retreat to command squad would be a nice addition

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#34417

Re: Allmighty Command Squad. 1.04

Raider217 wrote:
I agree with the costing of barracks but not the command squad its to necessary for early development

What if you had as much fuel at the start of the game to build both barracks and command squad or only Soviet WSC (Sharpshooters and AT-rifles only)?

Last edited May 21, 2010 at 2:47 PM by Paciat

#34425

Re: Allmighty Command Squad. 1.04

I'd advise you wait for the new patch which 'might' at last be with you this weekend
R.I.P MrScruff - A genuine Good Guy and great artist
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#34435

Re: Allmighty Command Squad. 1.04

Finally, God that toke you a long time. I have a question- Did alot of the Dev's in ef leave?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#35078

Re: Allmighty Command Squad. 1.04

This is a good idea, i like it  ;)
Death To The Fatherland!