El wrote:
QuoteAbout the ISU well i m just a fan of what i consider the coolest unit in the game I mean it could take on a kT which was cool but now its had all its glory stolen in the last patch
where is the sense in creating a unit that you can call as many times as you want (with a limit of one at a time) to be stronger than a unit (kingtiger/jadgpanther) that you can call in just once per game?
Precise.
The only other option would be to limit the ISU to 1 time per game. That would also piss people off, so I believe it was better just to weaken it.
I don't understand why people feel the need to glorify the ISU further and make it near god. King Tigers and Jagpanthers should remain the strongest in the game because of their sole equipment, rarity, and the fact that they destroyed countless allied tanks. Leaning on the fact you can only call it in once and only once is a good way to limit the powers of these machines.
You do also have to take in the fact that once you call in a King Tiger your manpower rate drops tremendously because of the upkeep. +269 for me dropped down to +129 RIGHT AFTER I called it in. Luckily I thought ahead and built the rest of the units I needed to break a defensive.
Don't have much to say about the ISU. It's slow, but powerful. I personally like the Sniper Ace and the IL-2s better. The KV-2 is AWESOME VS enemy bases, even if it's fire rate isn't good.
Like the Devs say. Don't be so impatient. Just wait it out until the next patch, I saw a photo or two of the new content and it's a bit different. (Didn't see any major doctrine changes but I saw upgrades for different units like the Command)
"Balancers are 10 a penny"