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Lieutenant vet

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#33669

Lieutenant vet

I just read that when the Lieutenant gets vet 3 it add 4 population cap to the player. Can this be added to conscripts, so they all give +1 population cap, but also take up a population cap? If so it might be possible to see how many men you have back in the squad. Just a thought.
#33676

Re: Lieutenant vet

Dont know what you mean, anyone help?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#33678

Re: Lieutenant vet

He thinks that the fact that conscripts doesn't show its numbers(or how many solders left :P), its caused by having no pop cap, so he says, give each one conscript +1 to pop cap, to know their exact number and then -1 in order to allow them to have their initial pop cap cost(Nullifying). Am i wrong?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#33681

Re: Lieutenant vet

Only 3 posts and I'm already totally confused...

HDLK
COH tag: BrainBoru
#33682

Re: Lieutenant vet

Sorry... my mistake :P i get confused too...

He says that conscripts are unable to represent how many soldiers have because they have no pop cost. So they will now cost pop, and you will know how many are. But you are changing the concept of that unit, free pop cost in exchange for counting how members have, so as bonus, he gives +8 to player's total pop cap each time he creates a conscript unit. By example:

You start a game and build a conscript squad and now costs 8 pop cap. Hypothetically, your cap is 50. So player's total pop will increase from 50 to 58 and the count of "used/available" cap will be 8/58(of course ignoring the mgs and engeneers cost). Do you think is better now ???

P.D. If I use 8 as base number because i barely remember that conscripts have 8 soldier per squad.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited May 12, 2010 at 7:54 PM by blackbishop

#33685

Re: Lieutenant vet

Interesting idea.
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Quote
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[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
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#33692

Re: Lieutenant vet

Rizz!! you have a icon too! Like warty. Hmmmm

On Topic: Its a interesting idea. Wouldnt that beat the point of them?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#33693

Re: Lieutenant vet

Well, i think it could work; besides if devs implement such feature, conscripts will work as always, cost "no pop" literally, and when the squad suffer casualities the total pop cap should decrease by 1, until is the unit is anihilated. I don't know if its possible to code something like this though.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#33700

Re: Lieutenant vet

but who cares about conscripts squad sizes- I think devs dcided to not show the number of man left to show that soviet commanders weren't so intrested in conscripts losses.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#33730

Re: Lieutenant vet

cephalos wrote:
but who cares about conscripts squad sizes- I think devs dcided to not show the number of man left to show that soviet commanders weren't so intrested in conscripts losses.


Exactly.
Personally, the lack of info re their number is perfect- i throw those poor saps away like confettie, which is exact5ly how they should be treated.

Cheap, nameless, and lots of 'em.

Why go through hoops to satisfy a accounting urge?

HDLK
COH tag: BrainBoru
#33781

Re: Lieutenant vet

I had 5 constcips, sent it to kill an at gun and mg, 1 and a half came back alive.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#33785

Re: Lieutenant vet

Seeme wrote:
I had 5 constcips, sent it to kill an at gun and mg, 1 and a half came back alive.


you mean 5 squads of conscripts?
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#33798

Re: Lieutenant vet

cephalos wrote:
Seeme wrote:
I had 5 constcips, sent it to kill an at gun and mg, 1 and a half came back alive.


you mean 5 squads of conscripts?

He should mean that :P... i can't imagine a man and a torso returning to base :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#33910

Re: Lieutenant vet

By Medic, DUH! (XD Just Kidding ;))

100% sure if your troops get hit with a mortar and they stay partially in-tact, with a leg missing, medics STILL can't fix them.


Pity. If I had a new troop for every arm I've sent flying from bombarding the enemy I'd have 125 NKVD Conscript Squads. :D

On Topic, the idea is interesting but sounds really complicated.
"Balancers are 10 a penny"
#33914

Re: Lieutenant vet

Cranialwizard wrote:
100% sure if your troops get hit with a mortar and they stay partially in-tact, with a leg missing, medics STILL can't fix them.
.

Not true. You never get 'partial dicapitation' in the game(which would have been alot better/realistic) and only intact guys are picked up
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#33951

Re: Lieutenant vet

Zerstörer wrote:
Not true. You never get 'partial dicapitation' in the game(which would have been alot better/realistic) and only intact guys are picked up


That's what I was trying to say V.V
"Balancers are 10 a penny"