#33547
Flamethrowers, a new tank deterrent.
I know the idea for flamethrowers being tossed around in the ostheer section but I believe my idea (if taken) should be applied to all factions flamethrowers.
The only usefulness the flamethrowers have been for me is to clear out slit trenches and other small emplacements but nothing more. Historically and in reality, flamethrowers were highly effective against tanks. Turning those steel shelters into ovens with the heat detonating ammunition and fuel as well as killing the crew.
Now the main reason I bring this up is because we have all been in a situation in which someone has rolled into your base with a dozen tanks and all you have is a few at guns and a handful of infantry. Usually at that point it's over unless the attacker is plain stupid. Building AT guns with armor is in your base is useless due to the fact the tanks will take it out before it is even in position and tanks at that point take to long to build and are too expensive. The infantry need a better deterrent against tanks than just panzershreks, panzerfaust, recoiless rifle, etc.
Flamethrowers in general should have their firepower against armor skyrocketed. However, I do see players spamming flamethrowers so to deter this, make them highly vulnerable to infantry as they were in real life. You could even go as far to have the carrier of the flamethrower explode when shot and scorching others around him (I have no clue how hard that would be). This would make it so Tanks wouldn't dominate the field at the end of long games.
Tanks would be compliment with infantry a lot more as well as the fact tanks would be used prudently. Additionally, those using the flamers would not spam them (due to the fact the are highly volatile) and have more infantry protecting their flamers. This could promote the use of infantry in late game (which usually doesn't occur).
This simple change of values (in exception to the exploding flame pack) could change the way players play the game drastically. I really hope that forum at least thinks of the idea.
My two cents
-Nathan
The only usefulness the flamethrowers have been for me is to clear out slit trenches and other small emplacements but nothing more. Historically and in reality, flamethrowers were highly effective against tanks. Turning those steel shelters into ovens with the heat detonating ammunition and fuel as well as killing the crew.
Now the main reason I bring this up is because we have all been in a situation in which someone has rolled into your base with a dozen tanks and all you have is a few at guns and a handful of infantry. Usually at that point it's over unless the attacker is plain stupid. Building AT guns with armor is in your base is useless due to the fact the tanks will take it out before it is even in position and tanks at that point take to long to build and are too expensive. The infantry need a better deterrent against tanks than just panzershreks, panzerfaust, recoiless rifle, etc.
Flamethrowers in general should have their firepower against armor skyrocketed. However, I do see players spamming flamethrowers so to deter this, make them highly vulnerable to infantry as they were in real life. You could even go as far to have the carrier of the flamethrower explode when shot and scorching others around him (I have no clue how hard that would be). This would make it so Tanks wouldn't dominate the field at the end of long games.
Tanks would be compliment with infantry a lot more as well as the fact tanks would be used prudently. Additionally, those using the flamers would not spam them (due to the fact the are highly volatile) and have more infantry protecting their flamers. This could promote the use of infantry in late game (which usually doesn't occur).
This simple change of values (in exception to the exploding flame pack) could change the way players play the game drastically. I really hope that forum at least thinks of the idea.
My two cents
-Nathan
"Left 20, up 40, one round HE.....HANG IT!....FIRE!"


