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Defence

Balance Discussion

#33427

Defence

I think your piece of work is good but the soviets have some sort of  problem with defending. The soviets were actually more like the  British, than this "all attack"  faction. I have all the COH expansion packs I was disappointed that the Reds weren't included, and when I found out that you guys were making a mod with the soviets I figured out that well they were a defensive army so I thought  I'd install. Did that, I was REALLY DISAPPOINTED when you had to pick a doctrine to have a good defense. So I tried facing a easy CPU for learning how to play with the soviets of defense. As soon as I was done building the MG bunkers (BTW make them look like the icon) a pioneer FL team walks up to my MG bunker and flames it down. The same happens with a shercker team. I was play on Vire and anyone knows there is bridges, I found NO  anti-bridge munitions as everything I tried failed. God of War only destroyed MY units, MGs, and my bridge blocks. As a result a 3 Panzer 4s rolled across the bridge while I was making new ones and that's how the game ended. Fix these problems and the soviets won't be so handicapped at defending.

Been a day, still no version tag

- Locked
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065

Last edited May 10, 2010 at 8:20 PM by BurroDiablo

#33428

Re: Defence

I think the concept of the Soviets at the beginning was a somewhat attack to defend type. Although, I guess they are limited in defense compared to other factions.

You could always build thousands of conscripts.  :P
#33429

Re: Defence

AznDamon wrote:
I think the concept of the Soviets at the beginning was a somewhat attack to defend type. Although, I guess they are limited in defense compared to other factions.

You could always build thousands of conscripts.  :P




I agree the the conscripts because I had 160 of them.
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065
#33432

Re: Defence

You should go right hand with Propaganda and take trenches first instead of bunkers and you'd be fine. One sniper + one PTRD team in trench is good for defence. Plus AT gun and Soviet deadly mortar behind and it's realy hard to counter. Of course you lost with 20 Conscript squads :) those guys are cap and cannon fodder only! Not to fight.

Anyway you have one point that Soviet doesn't have anything to blow the damn bridges, they don't have even mines. But I believe this will be sorted in next 1.10 patch.
#33433

Re: Defence

wordsmith wrote:
You should go right hand with Propaganda and take trenches first instead of bunkers and you'd be fine. One sniper + one PTRD team in trench is good for defence. Plus AT gun and Soviet deadly mortar behind and it's realy hard to counter. Of course you lost with 20 Conscript squads :) those guys are cap and cannon fodder only! Not to fight.

Anyway you have one point that Soviet doesn't have anything to blow the damn bridges, they don't have even mines. But I believe this will be sorted in next 1.10 patch.
I sent the conscripts into the panzer attack and well...... 3 squads came back alive. lol :D
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065
#33436

Re: Defence

They have mines, the PTRD squads do. I think you have to get the "man vs. machine" upgrade though.

And I agree that we need some way to blow up bridges. It wasn't really the Soviets to do that but hey, no one knows.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#33440

Re: Defence

Partisans can do that.

The IL-2 Can do that.

And if your lucky, use the Mortar and the Satchel Charges in combonation and you MIGHT get one good blown up bridge ;)
"Balancers are 10 a penny"
#33442

Re: Defence

Cranialwizard wrote:
Partisans can do that.

The IL-2 Can do that.

And if your lucky, use the Mortar and the Satchel Charges in combonation and you MIGHT get one good blown up bridge ;)
thx for the tip about the IL-2 but I'm talking about things about propaganda
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065
#33457

Re: Defence

Well...

God of War wise, it's a BAD move to use it on a bridge, because it affects a HUGE area.

Now...

For Propaganda usage, use the 3rd option.
Upgrade your Ingenery to Sturmovie

Then use the satchel charges in combination of upgraded mortars, use the mortars on the bridges. For best accuracy, get the mortars as close as possible.
"Balancers are 10 a penny"
#33461

Re: Defence

Cranialwizard wrote:
Partisans can do that.

The IL-2 Can do that.

And if your lucky, use the Mortar and the Satchel Charges in combonation and you MIGHT get one good blown up bridge ;)


Partisans is a doctrine unit, so you have to choose a specific doctrine without any other tactic consideration :(

I've never seen IL2 blow up a bridge, because they bomb only tanks, so you need panzers on the bridge to blow it up.
Also its the last capacitie for breakthrough strategie, again you need a doctrine to be able to destroy bridge.

Mortar/satchel charge, well... you need to upgrade mortar to make them able to bomb a specific area, and you need also to upgrade engineers. In fact you need 300 munition to be able to blow up bridge!! And I'm not talking about the time it can take to try to blow up a bridge by this way...

American need simply to get an upgrade and that's it.
Wermacht can make goliath , deadly but also expensive
I'm not playing British very often, but it sem to me that they have a way to blow up bridge too.
I think PE dont have that kind of option, (because its PE and they are a very offensive faction !) but correct me if I'm wrong.

it would be fine if soviet have a way to blow up a bridge, but the patch is nearly finished, so wait and see.
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#33463

Re: Defence

I was just writing the same thing as Red_Stinger :)

Partisans is doctrinal but for now only unit able to blow the bridge. IL2 only with armored targets nearby and way too expensive on CPs...

I also tried PTRD but even with upgrade they don't have mine ability so Soviets can't lay mines. I remember that before it was possible with Ingenery but not now even with upgrade which is strange! I hope this will be solved in 1.10.

Mortar and Satchel combo - it could work (I tried just satchels and they don't) but in combat it is too much to micro I think for 1 bridge. Not to mention that mortar is not able to shoot ground unless upgraded 100 Ammo as precisely Red_Stinger wrote.

Btw PE has Vampire HT which has Goliath :) underused unit but I usually get one when playing T1. Is good as a radar too. And Brit could do it with Sappers or Commandos.
#33480

Re: Defence

I think you may be missing a file or something Wordsmith.

Just yesterday I was playing with Akalonor and we used tank hunters to lay mines. I'm not positive if I had already bought the upgrade and my memory is vague, but I DEFIANTLY can lay mines.
"Balancers are 10 a penny"
#33482

Re: Defence

I tried play on Vire again and I realized something, the arty firebase could. :D I tried it and it worked, but I had to put it like 2 feet away from the bridge and it took 2 salvos. Also the bridge on the left was destroyed faster. ???
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC: http://www.twcenter.net/forums/member.php?u=147065
#33486

Re: Defence

Ok I tried it again and yes the PTRD team has mine ability (without upgrade) :) I just didn't notice it before even when I was looking... must be blind or something. Anyway I'm so used to pios to lay mines that I find it confusing that AT teams have this ability.
#33496

Re: Defence

I suppose because mines can be considered an AT weapon because of the considerable damage that it can do to tanks.

Sure, they can rip up infantry,

But Mines can immobilize enemy tanks, which is a valuable asset, because Pioneers can't half repair it and it goes on it way, Pioneers have to repair it fully to fix that damage.

Or at least, from what I've seen.
"Balancers are 10 a penny"
#33509

Re: Defence

It would be fine if engineers, or sturmovie engineers can lay mine: soviet were known to use tons of mine in their defensive operation ( Kursk for example! )

But I like that PTRD team can have this too. But I think it would be interesting if they could lay special mine (like teller mine of PE, or like greyhound mine ) as abilitie: unlike engineers it would be free but has a cooldown ( like every soviet abilitie ).

wordsmith wrote:
I was just writing the same thing as Red_Stinger :)

Partisans is doctrinal but for now only unit able to blow the bridge. IL2 only with armored targets nearby and way too expensive on CPs...

I also tried PTRD but even with upgrade they don't have mine ability so Soviets can't lay mines. I remember that before it was possible with Ingenery but not now even with upgrade which is strange! I hope this will be solved in 1.10.

Mortar and Satchel combo - it could work (I tried just satchels and they don't) but in combat it is too much to micro I think for 1 bridge. Not to mention that mortar is not able to shoot ground unless upgraded 100 Ammo as precisely Red_Stinger wrote.

Btw PE has Vampire HT which has Goliath :) underused unit but I usually get one when playing T1. Is good as a radar too. And Brit could do it with Sappers or Commandos.


Lol ^^' I don't wanted to whizz you sorry!  :)
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#33513

Re: Defense

Red_Stinger wrote:
...
But I like that PTRD team can have this too. But I think it would be interesting if they could lay special mine (like teller mine of PE, or like greyhound mine ) as abilitie: unlike engineers it would be free but has a cooldown ( like every soviet abilitie ).
...


I like the idea, they could lay Т-4, TM-35 or ПМЗ-40 mines.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#33519

Re: Defence

We discussed this in the dev team, we decided not to because it would have just been another decent ability stolen from another faction. Soviets already have enough ported abilities.