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[1.04] "Non-capturability" of guns between Sovs and Gerries

Balance Discussion

#33271

[1.04] "Non-capturability" of guns between Sovs and Gerries

Well... I read the info that German could not capture guns of the sovs and sovs could not capture guns of the gerries... yet some minutes earlier I witnessed a unit of volksgrenadiers kill the crew of mortar unit of mine... and capture it... when even I as a russian can't capture my own guns when the crew is killed... so I think something is wrong there codewise...

and as I have read elsewhere... these wermacht bikes are too powerfull vs early russian infantry...
#33272

Re: [1.04] "Non-capturability" of guns between Sovs and Gerries

russians can not capture heavy weapons and re-crew due to coding problems. this does however not influence the existing factions (pe, wehrmacht, us and british).

Quoteand as I have read elsewhere... these wermacht bikes are too powerfull vs early russian infantry...

a new patch is coming up some time soon, so just wait and see  ;D
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#33276

Re: [1.04] "Non-capturability" of guns between Sovs and Gerries

Here's the deal

Soviets CANNOT capture or recrew weapons. This is a hardcoded problem that arises with adding in a new faction instead of replacing an old one.

Soviets CAN however capture light weapons like Shrecks, LMG42s (not tripods), BARs, Recoiless rifles, Bazookas, Brens etc. Soviets can also reinforce their own weapon crews.

All OTHER faction (US, Brits, Wehr and PE) CAN recrew or caputre Soviet weapons since they are not affected by the recrew bug.

That is all.