#33234
Things that commuity think should be changed in next patch
While we think the work of this mod is incredible and pure gold I think there are a few balance problems the Dev's need to address in the next patch. People in the community should post their thoughts and opinions about the next patch here.
Firstly at gun and mortar crew reinforcement cost is a ridiculous 110 and 50 respectively wondering why this is so high.
ISU-152 is very slow and quite easy to destroy. Why was it changed in last patch it was fine but is now useless. Loses to marder and double shreck squad, yes I know I need to surport it but it is still to vulenerable.
Ingenery should still be able to plant mines.
Mg cost should be drastically reduced since it is easy to decrew and is a doctrine ability.
This is what my friends and i have gather from play 2v2 LAN 3 or 4 times a week. We absolutely love the game just wish there were more players online. Thanks for making such a great MOD.
Firstly at gun and mortar crew reinforcement cost is a ridiculous 110 and 50 respectively wondering why this is so high.
ISU-152 is very slow and quite easy to destroy. Why was it changed in last patch it was fine but is now useless. Loses to marder and double shreck squad, yes I know I need to surport it but it is still to vulenerable.
Ingenery should still be able to plant mines.
Mg cost should be drastically reduced since it is easy to decrew and is a doctrine ability.
This is what my friends and i have gather from play 2v2 LAN 3 or 4 times a week. We absolutely love the game just wish there were more players online. Thanks for making such a great MOD.