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Archived topic · 15 posts

What do people look for in a map?

Mapping

Archived poll

What do you look for in a map?

Small Map10 votes · 2%
Medium Map29 votes · 6%
Large Map24 votes · 5%
Square map8 votes · 2%
Rectangular map8 votes · 2%
Thin Rectangular map6 votes · 1%
No/Limited buildings2 votes · 0%
Strategically placed buildings40 votes · 8%
Small towns/villages34 votes · 7%
Large towns/Cityscapes15 votes · 3%
Flat6 votes · 1%
Slight elevations19 votes · 4%
Mountainous7 votes · 1%
No/limited battle scars12 votes · 2%
Slightly battle scarred22 votes · 4%
Highly battle scarred2 votes · 0%
Near apocalyptic8 votes · 2%
No/Limted Chokepoints5 votes · 1%
Temporary (Soft) Chokepoints (hedges, walls etc)23 votes · 5%
Hard (immovable) Chokepoints (Bridges, Rivers, Fords, Cliffs)33 votes · 7%
No/Limited infantry Cover0 votes · 0%
Some infantry Cover24 votes · 5%
Lots of infantry Cover31 votes · 6%
Little Resources3 votes · 1%
Some Resources 25 votes · 5%
Plenty of Resources19 votes · 4%
Small Territory sectors1 votes · 0%
Medium Territory sectors34 votes · 7%
Large Territory Sectors2 votes · 0%
Randomly placed sectors3 votes · 1%
Strategically laid out sectors45 votes · 9%

500 total votes

#32714

What do people look for in a map?

Market research :P

I'd like to know what you personally look for in a map. Anything missing from the Poll, just say and I'll put it up.
#32745

Re: What do people look for in a map?

I would say a combination of strategic layouts and strategic chokepoints.  ;)
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TS3 2.0: ts55.gameservers.com:9374
#32753

Re: What do people look for in a map?

balanced but enough place to move and act

shield, lyon-bridge dead with an early blocking-free

after overteching arty and it's done

we also look for historical battle names
pleeeease criticize or comment my ostheer try
http://easternfront.org/forums/index.php?topic=3265.0
#34003

Re: What do people look for in a map?

Personally I like maps with lots of detail or an unique atmosphere (like the Ghost town map).
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#34121

Re: What do people look for in a map?

I like maps that favor defensive purposes like Lyon and Hill 331(or something like that) that have good chokepoints.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#34123

Re: What do people look for in a map?

Happycat wrote:
Personally I like maps with lots of detail or an unique atmosphere (like the Ghost town map).

+1 Ghost Town is an excellent map. I prefer Temporary/Soft Chokepoints with normal resources, small town or/and slightly battle scarred.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#34217

Re: What do people look for in a map?

my preferances are:

1. Rectangular map for 2v2 is best, as they can play together and not double 1v1.
2a. There shouldn't be a 1 important sector, and whoever gets it has a huge advantage. There should be a reason to cap the whole map.
2b. There shouldn't be 2 important sectors in different sides as it makes the game double 1v1. So it may be better to have small fuel resources sectors scattered all over the map (medium munition is fine).
3. There should also be a way to flank any spot, or avoid it in the case of MG in a house.
#35118

Re: What do people look for in a map?

I love large maps (6 and 8 player) with villages all round it.  Plenty of places to setup shop and make forward bases.  Villages place the right way make natural choke points also.  I also love the tiny details that some makers put in.  It's truly a shame that it all gets destroyed.  I love me some Brits with Priest and creeping barrage.  Flatten whole villages is my hobby.

Last edited May 25, 2010 at 6:41 PM by WarChief

#35124

Re: What do people look for in a map?

I once again despair at the number of Scheldte veterans and lockdown - arty fight - full wehr veterancy before attacking people.

Well enough of that.

I'd like an all out city map in ruins, with a Stalingrad feel to it. I want the space to be cramped so infantry warfare will be rewarded.
#35226

Re: What do people look for in a map?

I don't think that many players think about this, but i like it very much: fitting environment to type of point - strategic points in the fields, on roads, crossroads. Munitions in munition depots/near ammo crates. Fuel points in factories/houses/near fuel barrels. This would make orientation on the map much easier, like "It's factory, we can expect heavy amounts of fuel and some munition, we need to take&hold it fast, it's IMPORTANT!"
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#35233

Re: What do people look for in a map?

I tried making a map, then realised it was just ridiculous to actually try and play it, too much mod and tech info needed.
-_____-
It did look nice though.

I look for medium-large maps and solid chokepoints a few scattered buildings not too many, and i like the suggestion about putting fuel points in factories and munitions points near ammo boxes.
also i like fuel points far away from each other, clustered fuel points=fail, all it needs is an aggressive player to take them early and then all they need do is turtle until armour tier and rip opponent to shreds.
#35296

Re: What do people look for in a map?

WarChief wrote:
I love large maps (6 and 8 player) with villages all round it.  Plenty of places to setup shop and make forward bases.  Villages place the right way make natural choke points also.  I also love the tiny details that some makers put in.  It's truly a shame that it all gets destroyed.  I love me some Brits with Priest and creeping barrage.  Flatten whole villages is my hobby.


+1 except of the priest and the creeping barrage
"The death of one man is a tragedy. The death of millions is a statistic."
"Death solves all problems - no man, no problem."
"In the Soviet army it takes more courage to retreat than advance."

-Joseph Stalin
#39273

Re: What do people look for in a map?

Rails n Metal and Duclair are my favs.

What I'd put weight on:

# rectangular (for a nice frontline in 2on2)
# not too much ressource points
# several nice chokepoints (at VP's) with different layout and tactical cover
# no wrecks (something I can take care of myself xD)
# Some houses with strategic value, but not too many
# balanced ressource layout (!!!)

In EF Tannenberg and Prokhorovska are the one's i love. Followed by Kursk, though the tank traps look weird.... like someone mowed down the lawn to build them... xD
#39395

Re: What do people look for in a map?

Hurson wrote:
I once again despair at the number of Scheldte veterans and lockdown - arty fight - full wehr veterancy before attacking people.

Well enough of that.

I'd like an all out city map in ruins, with a Stalingrad feel to it. I want the space to be cramped so infantry warfare will be rewarded.



+1 I would love to see more "infanterie-warfare" orientated map, with large avenue, thematic buildings with lots of window (example: a big city-hall covering a place, a big factory-complex...). The actual "Stalingrad" map disapointed me, because there is almost no buildings (or entirely destroyed), and no cover, no thematics place... Same for "Berlin". And Leningrad look like another Scheldt.
I wish there will be much more thematic map in the future, its very funny to play on.

I dont know if anybody is annoyed by the fact that numerous map contains wrong tanks: we can see destroyed T-34/85, as well as destroyed KV-2 in Kursk. It break the feel of an immersive and detailled game!  ;D
 
Oxygen wrote:
my preferances are:

1. Rectangular map for 2v2 is best, as they can play together and not double 1v1.
2a. There shouldn't be a 1 important sector, and whoever gets it has a huge advantage. There should be a reason to cap the whole map.
2b. There shouldn't be 2 important sectors in different sides as it makes the game double 1v1. So it may be better to have small fuel resources sectors scattered all over the map (medium munition is fine).
3. There should also be a way to flank any spot, or avoid it in the case of MG in a house.


+1 for 1st and 2nd point. But the third seem strange to me:
if there is always a way to flank a MG spots, soviet infantery will always overwhelmed german player.  :-\
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#39419

Re: What do people look for in a map?

QuoteThe actual "Stalingrad" map disapointed me, because there is almost no buildings (or entirely destroyed),
Fully agree! Though it would have perfectly fit the scenery of Stalingrad to have to smoke out the other side from their houses and buildings they occupy... a pitty.