Hurson wrote:
I once again despair at the number of Scheldte veterans and lockdown - arty fight - full wehr veterancy before attacking people.
Well enough of that.
I'd like an all out city map in ruins, with a Stalingrad feel to it. I want the space to be cramped so infantry warfare will be rewarded.
+1 I would love to see more "infanterie-warfare" orientated map, with large avenue, thematic buildings with lots of window (example: a big city-hall covering a place, a big factory-complex...). The actual "Stalingrad" map disapointed me, because there is almost no buildings (or entirely destroyed), and no cover, no thematics place... Same for "Berlin". And Leningrad look like another Scheldt.
I wish there will be much more thematic map in the future, its very funny to play on.
I dont know if anybody is annoyed by the fact that numerous map contains wrong tanks: we can see destroyed T-34/85, as well as destroyed KV-2 in Kursk. It break the feel of an immersive and detailled game! ;D
Oxygen wrote:
my preferances are:
1. Rectangular map for 2v2 is best, as they can play together and not double 1v1.
2a. There shouldn't be a 1 important sector, and whoever gets it has a huge advantage. There should be a reason to cap the whole map.
2b. There shouldn't be 2 important sectors in different sides as it makes the game double 1v1. So it may be better to have small fuel resources sectors scattered all over the map (medium munition is fine).
3. There should also be a way to flank any spot, or avoid it in the case of MG in a house.
+1 for 1st and 2nd point. But the third seem strange to me:
if there is always a way to flank a MG spots, soviet infantery will always overwhelmed german player. :-\
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte