Panzer4life wrote:
Hey, why did you never mention the Is-2, Panthers, or the other heavy tanks? They are very critical to some players, and while I play against an easy computer, I end up needing some heavy firepower like the King Tiger for the Wher or the Panther battle group for the PE.
My focus on these was on how to start the match and what to do or what to avoid. What you do later is that you improvise and use what you have resources for and what you need. Besides there was no room on those small canvases and I didn't want to make it much bigger.
You see I like to compare a game of CoH to game of Chess: it has "game opening", "middle game" and "end game". And as exactly in chess, also in CoH after game opening there are so many possibilities what could be done (because it depends also on what your opponent is doing) that it could not be fit into small chart.
And one note, I tried all these things on matches playing humans not PC. Maybe vs PC it could be slightly different, f.e. you never outrun the PC with fuel - so you can expect for sure that he's gonna have those T90 - T34 faster and you have to act according to this.
PS: I have posted also source files for these, you can download and change it to contain info about heavy tanks too. I would be only glad if someone put my work into good use. ;)