#31271
Simple Ostheer Concept
This is my last Ostheer concept. I've been trying to make a concept that doesn't suck. I will not do any costs and I don't think I will do doctrines. I think the Ostheer should have different stuff, and the Panzer IV. Why Panzer IV? It is an important tank and I think it is like the heart or the most important thing in the East Army. Mr. Scruff's Panzer IV looks cool. In this concept, infantry will have stuff used in 1941 to 1943, like the Karabiner 98k(I think it was made earlier, but I think you know what I mean). Also, vehicles should be things like the Panzer IV and other early Operation Barbarossa stuff. I might have a few ideas that were from other people. Credit goes to them. So here it is:
Headquarters:
Sdkfz 9: The builder halftrack. If a halftrack is most likely to appear very early game, it will most likely be this.
Tier I:
Italian Supporters: 4x man squad. They have MAB 38s and are good units for supporting the Ost Infantry or defending the Pak 40.
Costs 220 manpower.
Mobile MG Team: 3x man squad with K 98ks and MG34. As you might know, the one with MG34 does not have bipod, but can suppress faster than MG42 Grenadiers.
Costs 220 manpower. It costs 220 manpower because the MG34 is not as surpressing as the Wehrmacht or US MG.
Panzerbuchse 39: 3x man squad with Panzerbuchse 39 and Luger P 08s. They can kill light vehicles and infantry.
Costs 180 manpower.
Ingenery POW: 3x man squad. They were captured in war. They have nothing. They are best for building defenses and for just being killed by the enemy.
Costs 80 manpower.
Tier II:
Pak 40: 3x man weapon team. They can take out tanks like T 34s, T 70s, T 90s, Stuarts, and the M3 Halftrack.
Costs 350 manpower.
Ost Infantry: 6x man squad with K 98ks. They can be upgraded to have Flammenwerfer 35, Panzerschreck, or G41. They are the backbone of the Ostheer. Infantry were important in Operation Barbarossa.
Horch 1a. A transport vehicle able to transport 1 squad of a maximum of 4 units.
Cost 270 manpower.
Semovente 47/32: An Italian tank used by Germany on the Eastern Front. This is that "Stuart" that can be used to annoy players.
Tier III:
Stug III: Assault gun. One of the first vehicles capable of taking on many of the good allied tanks.
Panzer III: Medium tank, used for T 34s. You can also use Panzer IV, but you can get this earlier resource wise and Tier wise.
Elite SS: 4x man squad. They have MP40s and can supervise Ingenery POWs, and can also repair vehicles too. They are great fighters as well.
Tier IV:
Panzer IV: A Medium tank. This can take on KV 2s and T 34s better than Panzer III. You don't really need it, but I want it in the Ostheer.
Costs 450 manpower and 75 fuel.
Tiger I: Tiger. It is a powerful tank, but only 2 can be present at a time. Destroyed ones can be replaced.
Costs 900 manpower and 160 fuel.
Brummbar: Good for infantry spam
Costs 650 manpower and 120 fuel because I think it is better armed and armored than the Panzer IV Infantry Support Tank.
Post Merge: [time]1270044909[/time]
AT LEAST SAYS IT SUCKS!
Headquarters:
Sdkfz 9: The builder halftrack. If a halftrack is most likely to appear very early game, it will most likely be this.
Tier I:
Italian Supporters: 4x man squad. They have MAB 38s and are good units for supporting the Ost Infantry or defending the Pak 40.
Costs 220 manpower.
Mobile MG Team: 3x man squad with K 98ks and MG34. As you might know, the one with MG34 does not have bipod, but can suppress faster than MG42 Grenadiers.
Costs 220 manpower. It costs 220 manpower because the MG34 is not as surpressing as the Wehrmacht or US MG.
Panzerbuchse 39: 3x man squad with Panzerbuchse 39 and Luger P 08s. They can kill light vehicles and infantry.
Costs 180 manpower.
Ingenery POW: 3x man squad. They were captured in war. They have nothing. They are best for building defenses and for just being killed by the enemy.
Costs 80 manpower.
Tier II:
Pak 40: 3x man weapon team. They can take out tanks like T 34s, T 70s, T 90s, Stuarts, and the M3 Halftrack.
Costs 350 manpower.
Ost Infantry: 6x man squad with K 98ks. They can be upgraded to have Flammenwerfer 35, Panzerschreck, or G41. They are the backbone of the Ostheer. Infantry were important in Operation Barbarossa.
Horch 1a. A transport vehicle able to transport 1 squad of a maximum of 4 units.
Cost 270 manpower.
Semovente 47/32: An Italian tank used by Germany on the Eastern Front. This is that "Stuart" that can be used to annoy players.
Tier III:
Stug III: Assault gun. One of the first vehicles capable of taking on many of the good allied tanks.
Panzer III: Medium tank, used for T 34s. You can also use Panzer IV, but you can get this earlier resource wise and Tier wise.
Elite SS: 4x man squad. They have MP40s and can supervise Ingenery POWs, and can also repair vehicles too. They are great fighters as well.
Tier IV:
Panzer IV: A Medium tank. This can take on KV 2s and T 34s better than Panzer III. You don't really need it, but I want it in the Ostheer.
Costs 450 manpower and 75 fuel.
Tiger I: Tiger. It is a powerful tank, but only 2 can be present at a time. Destroyed ones can be replaced.
Costs 900 manpower and 160 fuel.
Brummbar: Good for infantry spam
Costs 650 manpower and 120 fuel because I think it is better armed and armored than the Panzer IV Infantry Support Tank.
Post Merge: [time]1270044909[/time]
AT LEAST SAYS IT SUCKS!
Guards of the Red Army. Today, the German Reich is done away with!
Last edited April 27, 2010 at 1:03 AM by irik