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2nd reworked Ostheer concept - by Wordsmith

Ostheer Suggestions

#32917

Re: 2nd reworked Ostheer concept - by Wordsmith

Oh no no no no, I think you misunderstood me.

I listed those as possible features, they weren't intended to all be included together. I simply suggested that one or several of them could be used, definitely not all of them.

My personal suggestion was just that it would be able to create certain units, serve as a reinforce point, and serve as a retreat point. If that suggestion was taken, then also having it have a mortar pit/flakvierling would be overkill.

but just having it as a unit creation, reinforce, and retreat point I think would be unique among the factions, and certainly no more overpowering than the British mobile HQ's, and of course it has the disadvantage of not being able to move. It would also be balanced out by having the faction not have any other field barracks/forward reinforce point options.

Then of course there is the problem of defensive buildings. I think a mortar bunker would be a cool option that could be limited to a defensive oriented doctrine and be balanced by a fuel cost or pop cap cost similar to the British mortar pit. Of course the advantage over the British mortar pit is that this one is concrete.

However, since that would be a unique doctrinal building, that leaves a vacancy for a defensive building that all the doctrines can use. The standard bunker as used by the Wehrmacht would seem rather cliche, but an interesting alternative would be some kind of buildable garrisonable structure, but how this would be differentiated from the Wehrmacht bunker and British/Soviet slit trenches,  I do not know.

Last edited April 27, 2010 at 6:35 PM by Olorin

#32947

Re: 2nd reworked Ostheer concept - by Wordsmith

Olorin wrote:
However, since that would be a unique doctrinal building, that leaves a vacancy for a defensive building that all the doctrines can use. The standard bunker as used by the Wehrmacht would seem rather cliche, but an interesting alternative would be some kind of buildable garrisonable structure, but how this would be differentiated from the Wehrmacht bunker and British/Soviet slit trenches,  I do not know.

Well, so maybe Ostheer Infantry should have something like "firepoint" - I would look like brits Mg bunker without bunker. It could hide only one infantry unit up to 6 men, they would shoot from it and have quite good protection. However it shouldn't be like brits trench, because trech is hard to destroy using arty.
And yes, it should be doctrinal building, maybe for 100 Mp.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#33002

Re: 2nd reworked Ostheer concept - by Wordsmith

i still think that the fule loss theroy while historicly acurate it is not good for ballance espesaily vs the russain tank swarm or atr swarms but other wise great docterine
#33037

Re: 2nd reworked Ostheer concept - by Wordsmith

sovietwarmachine wrote:
i still think that the fuel loss theory while historically accurate it is not good for ballance especially vs the russian tank swarm or atr swarms but otherwise great doctrine


Yes I agree - see my post here up on this page...it just don't fit to majority players play style. I think my concept needs rework again, perhaps combining it with my idea of campaign tech system, but no time for now.
#33434

Re: 2nd reworked Ostheer concept - by Wordsmith

Good for the most part needs light vehicles. I don't like the fuel decrees in latter game it could cause problems against the Russian tank hordes, add different assault infantry ( Stormtroopers sound too much like the Wehrmacht,  Waffen SS Assault Troops?). 
"AT missile is OP, Infantry is fine"

Sincerely, Tank

CoH name: LTEVANLEE
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#60851

Re: 2nd reworked Ostheer concept - by Wordsmith

I like the doctrines in this concept. They are sure 'doctrinal'. Is there somewhere posted how the Ostheer doctrines will look like?
#60976

Re: 2nd reworked Ostheer concept - by Wordsmith

hengyuda wrote:
I like the doctrines in this concept. They are sure 'doctrinal'. Is there somewhere posted how the Ostheer doctrines will look like?

not until now. but on 15. april something will be posted  ;)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P