#32917
Re: 2nd reworked Ostheer concept - by Wordsmith
Oh no no no no, I think you misunderstood me.
I listed those as possible features, they weren't intended to all be included together. I simply suggested that one or several of them could be used, definitely not all of them.
My personal suggestion was just that it would be able to create certain units, serve as a reinforce point, and serve as a retreat point. If that suggestion was taken, then also having it have a mortar pit/flakvierling would be overkill.
but just having it as a unit creation, reinforce, and retreat point I think would be unique among the factions, and certainly no more overpowering than the British mobile HQ's, and of course it has the disadvantage of not being able to move. It would also be balanced out by having the faction not have any other field barracks/forward reinforce point options.
Then of course there is the problem of defensive buildings. I think a mortar bunker would be a cool option that could be limited to a defensive oriented doctrine and be balanced by a fuel cost or pop cap cost similar to the British mortar pit. Of course the advantage over the British mortar pit is that this one is concrete.
However, since that would be a unique doctrinal building, that leaves a vacancy for a defensive building that all the doctrines can use. The standard bunker as used by the Wehrmacht would seem rather cliche, but an interesting alternative would be some kind of buildable garrisonable structure, but how this would be differentiated from the Wehrmacht bunker and British/Soviet slit trenches, I do not know.
I listed those as possible features, they weren't intended to all be included together. I simply suggested that one or several of them could be used, definitely not all of them.
My personal suggestion was just that it would be able to create certain units, serve as a reinforce point, and serve as a retreat point. If that suggestion was taken, then also having it have a mortar pit/flakvierling would be overkill.
but just having it as a unit creation, reinforce, and retreat point I think would be unique among the factions, and certainly no more overpowering than the British mobile HQ's, and of course it has the disadvantage of not being able to move. It would also be balanced out by having the faction not have any other field barracks/forward reinforce point options.
Then of course there is the problem of defensive buildings. I think a mortar bunker would be a cool option that could be limited to a defensive oriented doctrine and be balanced by a fuel cost or pop cap cost similar to the British mortar pit. Of course the advantage over the British mortar pit is that this one is concrete.
However, since that would be a unique doctrinal building, that leaves a vacancy for a defensive building that all the doctrines can use. The standard bunker as used by the Wehrmacht would seem rather cliche, but an interesting alternative would be some kind of buildable garrisonable structure, but how this would be differentiated from the Wehrmacht bunker and British/Soviet slit trenches, I do not know.
Last edited April 27, 2010 at 6:35 PM by Olorin
