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[WIP] Bolimov (2)

Mapping

#30182

[WIP] Bolimov (2)

Company of Heroes Eastern Front-New Map part 1/4
Company of Heroes Easten Front-New Map part 2/4
Company of Heroes Eastern Front-New Map part 3/4
Company of Heroes Eastern Front-New Map part 4/4

http://www.gamereplays.org/community/index.php?showtopic=578724

Sorry about the poor quality of the video.


***The most badass version of [EF] Bolimov (2) is out now!**
                        Download Now in link
Remember its doesnt help me if you just download the map and play it I need feedback!Thank you all for trying my map. sadly this will be my last version for this map in a while, I am going to New Mexico for about a week so I wont be able to replay to anyone or work out any problems until I come back. I promised you guys I would countinue my map when out of school and I did. I personally think this version is the best by far and am still working to improve it ,but in order to do that I need you guys to help me out a bit. Thanks again and enjoy EF!

Last edited June 20, 2010 at 3:43 AM by jstancel

#30186

Re: [WIP] Bolimov (2)

Hello jstancel.

Ive just tested your map quick, and it looks pretty AWESOME. I really like all those details and "natural obstacles" that you have placed around the map, i get the feeling off a well thought out scenario, when playing. I hope this map gets into the mod, as its allready better than some of the "final" MP map's thats included in the mod atm.

the only thing that was annoying me, was the snow effect was too heavy :P some less snowy weather effects would please me personally. ooh and the little village in the middle has a house to the south that can't be garrisoned. That was all i could find atm.

GL HF with the map.
#30205

Re: [WIP] Bolimov (2)

huggy wrote:
the only thing that was annoying me, was the snow effect was too heavy :P some less snowy weather effects would please me personally. ooh and the little village in the middle has a house to the south that can't be garrisoned. That was all i could find atm.


Thats right and also a problem in my map ;D.
Just change the density.
At all the map is made really nice.
Good work!
I identify as a four-eyed bird man. /s
#30218

Re: [WIP] Bolimov (2)

Thank you so much for commenting. The house in the south isnt supose to be able to be garrisoned, its supose to be like a area where you can go behind your enemy to flank. With the weather, I am still messing around with it, but I am thinking of removing the snow.

Keep the comments coming thank you so much!
#31062

Re: [WIP] Bolimov (2)

Hello jstancel, I was just checking up on how the development was going with the map, and saw there was a new version of it.

Ofcourse i played it, and me like. but theres something i personally preffered from the older version and that was the kinda Desolace background/nonplayable area, in your current version it has changed into a mix off heavy forrest and windmills. maybe if you added some more "air space into the forrest on some off the places as you have allready done on some locations. And please remove the barbedwire tanktrap shutoff, looks lame imo.

Anyway GL HF im hopeing it makes it into the mod

Last edited March 29, 2010 at 9:06 PM by huggy

#31099

Re: [WIP] Bolimov (2)

Ok, il look into it. Thank you for commenting and please keep them coming. If you guys find anything that looks like it needs a change let me know.
#31204

Re: [WIP] Bolimov (2)

Needs better structure in the middle of the map and also tone down the snow.

Overall its a pretty good map it seems..
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TS3 2.0: ts55.gameservers.com:9374
#31205

Re: [WIP] Bolimov (2)

Thank you for the advice. I already changed quiet a few things sence my last release. I have got rid of the snow completely sence that seemed to get in the way of vision. Thanks for commenting.
#33438

Re: [WIP] Bolimov (2)

For all of you wondering why I havent been posting any new content of this map in a while its becuase I have taken a break from mapping and enjoyiny the gaming world. I am also busy with school, it is almost over and I promise once im out I will complete and finalize this map until then...

enjoy EF!
#33443

Re: [WIP] Bolimov (2)

Good job on the map so far!
"Balancers are 10 a penny"
#33471

Re: [WIP] Bolimov (2)

Great work, keep it up, its shaping up pretty well. I think for the bases you need to modify the entry/exit points so there are only 2 with 2 MG bunkers covering them. Looking forward to the improved versions :)
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#33479

Re: [WIP] Bolimov (2)

Was I supposed to extract the file then put it in the Scenarios folder? I don't understand how to download it. From what it looks it's a phenomenal map but I can't play it just yet. Can someone help?
"Balancers are 10 a penny"
#33505

Re: [WIP] Bolimov (2)

Hi,

Nice loading screen , reminded me of the cut scene before the Carentan attack and BOB ...

Presume , The version 8 is the latest one ..

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.
#33691

Re: [WIP] Bolimov (2)

Thank you all for commenting! I only have 2 and half weeks left of school and finals. I promise onceits over I will do my best to get this map done over the summer. I have already started to creat and release a new version of my map, but that wont be out until I get back to mapping in the summer. So if you are interested in playing a new version of my map look back in about a month starting today.

p.s. Thanks to all of you who are supporting me and commenting. This is my first map ever for all of you who do not know but rest a sure that with hard work it will be as if it is not my first.

Thanks again and enjoy EF!

*always look at the highest number after newscenario for the newest version of the map, for an example for all of you who dont understand newscenario 8 is older then newscenari 9. This video on youtube is showing you newscenario 8*

Last edited May 12, 2010 at 11:50 PM by jstancel

#33738

Re: [WIP] Bolimov (2)

Yay! Schools almost over!

ANYWAY, GREAT MAP.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#33928

Re: [WIP] Bolimov (2)

Looks like a very nice map, love the atmosphere.
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