EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Locked topic · 33 posts

Possible Solution for the Soviet MG

Red Army Suggestions

#28312

Possible Solution for the Soviet MG

If the Red Arny has both Snipers, Mortars and MG's , then it's easy to say they're overpowered. What if however we add the DsHK, Maxim 1910, or the SG-43(my favorite btw) as a reward unit to replace either the sharpshooter team or the mortar units? Tell me what you guys think.
Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas?
-Joseph Stalin
#28328

Re: Possible Solution for the Soviet MG

I personally think this is a great idea..
but in the original coh factions, they only put in vehicle replacements.. and no infantry
Forum post image
#28360

Re: Possible Solution for the Soviet MG

I thought the same, but there's nothing wrong with having Infantry as reward units. It's not lIke vehicles are more useful than Infantry...
Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas?
-Joseph Stalin
#28364

Re: Possible Solution for the Soviet MG

that sounds real good
and it will make new strats possible
the DEVs stated that there is a crabload of content ready and once 1.05 is out they will start releasing it....
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#28391

Re: Possible Solution for the Soviet MG

I agree with this...
And if I am not mistaken, the Dev's already planed a reward unit to replace guards...
So I don't think it is impossible...
In fact, I believe it can give us a fresh feature ;D
I am sorry for my bad
#28419

Re: Possible Solution for the Soviet MG

Yea and it should have an upgrade too. Maybe it can get upgraded to an NKVD MG team that can break suppression for all friendly infantry units in its arc of fire?
Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas?
-Joseph Stalin
#28434

Re: Possible Solution for the Soviet MG

Guards gonna be replaced? i'm curious what's gonna replace 'em.. It would be strange to have a late-game MG..
But what the hell, it'd be cool to have an MG
Can't wait for 1.05
Forum post image
#28990

Re: Possible Solution for the Soviet MG

I still think we should have an M1910 Maxim Gun on wheels.

It would act like an AT Gun in terms of movement, but an HMG in terms of Attack. Maybe it's special ability could be to switch between spraying (suppressive) and controlled bursts (damaging).
#29053

Re: Possible Solution for the Soviet MG

I like the precision MG fire ability idea, but I like the SG-43 more because the cocking lever is underneath the gun instead of on the side. It might be a problem adding this action into the game though. So far I haven't seen any developers reply to this post... I'd love to see a machine gun reward unit in 1.05!
Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas?
-Joseph Stalin
#29119

Re: Possible Solution for the Soviet MG

The main reason we haven't included an MG (apart from balance) is because we don't want to copy the basic tripod MG that three factions already have, and the wheelie-gun that we want is bloody hard to animate. We have been working on it though, and if we strike lucky then you will probably see it in a set of reward units.
Forum post image
#29178

Re: Possible Solution for the Soviet MG

WartyX wrote:
The main reason we haven't included an MG (apart from balance) is because we don't want to copy the basic tripod MG that three factions already have, and the wheelie-gun that we want is bloody hard to animate. We have been working on it though, and if we strike lucky then you will probably see it in a set of reward units.


YAY!  ;D

I'm sure you guys will crack it eventually. Look at the miracles you worked with the new vehicles!
#29374

Re: Possible Solution for the Soviet MG

It should replace the large mortar, but downgrades the mortar to a 76mm or something similar, so that way, it doesnt take out the fact that the soviets do not get a mortar at all. If you had a MG+the large mortar, that alone would be a game winner. Great idea man. Glad to see someone else is thinking like me xD
"Know God, No Fear. No God, Know Fear"
-Favorite Faction: Panzer Elite
-Favorite Unit (all-time): Tiger/Grenadiers
-Favorite Strategy: Quality over Quantity
-Favorite Doctrine: Scorched Earth
-Favorite Soviet Unit: UpGunned T-34
#29387

Re: Possible Solution for the Soviet MG

Glad you guys like my ideas! Right now I'm working on some designs for the Soviet base and field buildings! Any ideas I think I'll post them up in a new thread...
Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas?
-Joseph Stalin
#29480

Re: Possible Solution for the Soviet MG

I have seen so many arguments over the russian mg and this idea is the best compromise I have seen.
Forum post image
Relic, the all powerful god of history and physics which can be bent to their every whim!!
Relic name: SauerKRAUTSHD
#29603

Re: Possible Solution for the Soviet MG

You know, it just occurred to me...Is it possible to make a mg set up like an AT gun?
#29627

Re: Possible Solution for the Soviet MG

That's the whole point of the MG idea mate.

Theoretically anything is possible when you're talking about modding. Whether something is practical or not is the real problem, if it's worth the work and headaches to get the feature ingame.

All I've heard from the devs regarding the MG issue is that the MG they're working on is hard to animate.
#29676

Re: Possible Solution for the Soviet MG

Just throwing ideas out here, not sure how feasible this is:

Would it be possible to keep the original MG nests that you start off with, BUT when one selects the Prop doctrine and gets the unlock to build MG dugouts. A global upgrade will be granted to the player so that all of that player's MG dugouts can X amount of health, a gun upgrade and such in addition to being able to build the now upgraded version of the MG nests?
#30461

Re: Possible Solution for the Soviet MG

Yea, I think the soviets are kinda underpowered even though the tanks. The infantry is just to weak to be funny. 2 Sqauds of the weak inf in russia can barley help volks.

Any type of mg would be useful.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#30500

Re: Possible Solution for the Soviet MG

If it replaced the sharpshooter I do not think I would ever use the sharpshooters again.
1. Arty spot is damn expensive til late game
2. Have to be in cover to cloak and even then do not like to be cloaked half the time and sometimes do not like shooting either
3. So exposed most of the time you just target them first unless they are in a blob of inf and you cannot click right (mortars anyone?)

The mortars are so silly powerful that a combo with that and a mg (pinning) would be just wrong but it might have to be made a little special such as acting like an AT gun (hard to kill crew, destroy gun) and/or some kind of upgrade from the armory like the mortar get barrage.
Forum post image
Relic, the all powerful god of history and physics which can be bent to their every whim!!
Relic name: SauerKRAUTSHD
#33020

Re: Possible Solution for the Soviet MG

The Soviet mg shouldnt cost pop cap. I also think that the crew should not die b4 the mg nest is destroyed. I also think that the building time should be shortened.

In short, just make it like the American mg nest.
"It is better to fight for something than live for nothing." George Patton
#33085

Re: Possible Solution for the Soviet MG

Exacly, I agree. I HATE the Soviets, but thier MG nest is rediculously easy to kill. Better yet: instead of allowing the soviets to get a MG bunker, simply allow them to make a MG team and put them into a slit trench.
"Know God, No Fear. No God, Know Fear"
-Favorite Faction: Panzer Elite
-Favorite Unit (all-time): Tiger/Grenadiers
-Favorite Strategy: Quality over Quantity
-Favorite Doctrine: Scorched Earth
-Favorite Soviet Unit: UpGunned T-34
#33118

Re: Possible Solution for the Soviet MG

imo, it should start as a standard MG position, then for like 100 ammo, you can upgrade it to a  PKP 14.5mm MG. (the prototype of the KPV) which would slaughter infantry and damage light vehicles.
#33124

Re: Possible Solution for the Soviet MG

PKP/KPV were only limited prototypes in 1944 and didn't actually enter service until 1949. DShK was just a good, it was only a 2mm smaller in calibre. 
#33221

Re: Possible Solution for the Soviet MG

BurroDiablo wrote:
PKP/KPV were only limited prototypes in 1944 and didn't actually enter service until 1949. DShK was just a good, it was only a 2mm smaller in calibre.



well it was in men of war so i thought it was so.
#34976

Re: Possible Solution for the Soviet MG

What i think, is that a MG should be added in a patch, because otherwise the soviet has limited ways of suppressing or pinning enemies
Death To The Fatherland!
#35188

Re: Possible Solution for the Soviet MG

just make the sovet mg exactly like the american mg
"It is better to fight for something than live for nothing." George Patton
#35221

Re: Possible Solution for the Soviet MG

Oh yeah, sure, why not, let's just copy paste a unit from the american arsenal and give it to the soviets instead of actually trying to make something unique that gives people new gameplay like a wheeled machinegun carriage.
#35223

Re: Possible Solution for the Soviet MG

First versions had MG icon made form crossing MG pic with wooden hut pic. I'm not sure how this icon looks now but it's still a good idea for me - wooden hut with cheap and mass-producted MG and crew without training would be cheap (120 MP, 25 MUNI, 10 F ?), fast to built and weak to destroy. And maybe limited to max three-four at the time - if Maxim was really accurate MG with high ROF, mass-spaming cheap nests with such good MG would be too big OP...
Forum post image
#35228

Re: Possible Solution for the Soviet MG

BDNeon wrote:
Oh yeah, sure, why not, let's just copy paste a unit from the american arsenal and give it to the soviets instead of actually trying to make something unique that gives people new gameplay like a wheeled machinegun carriage.


So pe didnt copypaste panters and 88's? Brit didnt copy paste America's airbone and  mg dugout?


There was alot of copypasteing.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#35271

Re: Possible Solution for the Soviet MG

QuoteBrit didnt copy paste America's airbone


Eh?
Forum post image
#35310

Re: Possible Solution for the Soviet MG

Airbone is alot like commado's. But it is a differnt thing so I shouldnt have put it there :-\.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#36234

Re: Possible Solution for the Soviet MG

hey seene... where is the brit mg dugout anything like the american one??
it costs manpower and pop the ami one takes fuel and mp...so no similarities ::)
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn