#28255
[1.04] Won´t get better - Balance & building speed in 1vs1 is absolutely a joke
First of all I would like to say that this mod is outstanding made and fits perfectly to CoHexcept for the balance of the russian army.
You all agree with me that no fine working strat against PE, Wehrmacht, the brits and the americans will help to win the battle against the russian army which is good because a new faction needs a new strategy.
But:
Due to the fact that the russian units are quite cheap and buildable very quickly the russian motto "quantity against quality" works perfectly for them and made them unbeatable in 1vs1 games. I normally play this mod only in 2vs2 games with my mate and we found out that the only almost working strat as Wehrmacht against the red gaggle is trying to wire them out, suppres them with MG units and snipe out as many as possible while the Pioneers can cap half of the map.
In 2vs2 fights this works rather fine but in 1vs1 games you go down with this and all other strats I used because you don´t have enough popcap or even the time to build up a definsive line.
It is always the same. Pioneers are shot down during wiring and the MG unit is busy with the ingenery while getting strafed, flanked and shot down by conscripts (which even doesn´t cost any population I guess). The only strat that almost worked was a vetted Pio-blob which has nothing to do with tactic.
It is an absurdity that the least russian units like the conscripts and ingeneries are able to supress and kill qualified startup units like Volksgrenadiere and MG. They have to go down like flies - otherwise you do not have a chance to build T2 which is absolutely neccessary to stand against the first russian tanks.
I have many doubts that the "Ostheer" will fix this balnce issue and therefor i played the mod the last time in 1vs1 today until the philosophy of CoH for 1vs1 games (defeating a faction with any other faction) will move into this mod.
You all agree with me that no fine working strat against PE, Wehrmacht, the brits and the americans will help to win the battle against the russian army which is good because a new faction needs a new strategy.
But:
Due to the fact that the russian units are quite cheap and buildable very quickly the russian motto "quantity against quality" works perfectly for them and made them unbeatable in 1vs1 games. I normally play this mod only in 2vs2 games with my mate and we found out that the only almost working strat as Wehrmacht against the red gaggle is trying to wire them out, suppres them with MG units and snipe out as many as possible while the Pioneers can cap half of the map.
In 2vs2 fights this works rather fine but in 1vs1 games you go down with this and all other strats I used because you don´t have enough popcap or even the time to build up a definsive line.
It is always the same. Pioneers are shot down during wiring and the MG unit is busy with the ingenery while getting strafed, flanked and shot down by conscripts (which even doesn´t cost any population I guess). The only strat that almost worked was a vetted Pio-blob which has nothing to do with tactic.
It is an absurdity that the least russian units like the conscripts and ingeneries are able to supress and kill qualified startup units like Volksgrenadiere and MG. They have to go down like flies - otherwise you do not have a chance to build T2 which is absolutely neccessary to stand against the first russian tanks.
I have many doubts that the "Ostheer" will fix this balnce issue and therefor i played the mod the last time in 1vs1 today until the philosophy of CoH for 1vs1 games (defeating a faction with any other faction) will move into this mod.
"Die Deutschen sind ohne Frage die wunderbarsten Soldaten."
Feldmarschall Lord Alanbrooke, Chef des britischen Generalstabs
Feldmarschall Lord Alanbrooke, Chef des britischen Generalstabs