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The AI and Red Tide

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#27832

The AI and Red Tide

I might just suck, but I've learned that it is a VERY bad idea to play against Soviet AI on normal difficulty. Perhaps, tone own the AI's advantages a tad bit when they're Soviet?
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#27838

Re: The AI and Red Tide

You think it's bad on normal, try it on expert! The only way to defeat the tide is to nerf spam hmg's! I think thats part of the challenge of it though
#28388

Re: The AI and Red Tide

Yeah, trying to spam MG42, but if you fight a long side with Wehr AI, you won't have enough MG42 and will be eventually push back to your base. Now, just build a medic bunker, some mortars and Paks. Try to hold for 20-30 minutes and then, the red tides are gone. The upgrades bugs make AI cannot build any units, they are now only defend on call-in ones. Counter-attack and win  ;D.

I have some ideas to fix this bug, I posted it and are now waiting patch 1.05 (with fixed upgrades bugs). Until that time, I and my friends will try to kill advanced AI Tommies and Yankies.
#28398

Re: The AI and Red Tide

@ redguard - where did you post that fix?  I would be curious to see your suggestion.
#28409

Re: The AI and Red Tide

Oh, in "Bug & Tech support", a thread called "My ideas for some bugs", or something like that.

I don't know anything about CoH modding (just know how to open sga map with corsix since CoH map structure changed make some of my favorite maps don't work well). But at least, I hope I can help.