#2357
soviet doctrines 2
yes... i know i have been saying for a while now that i will bring a new suggestion update...
BEHOLD the new update!!!
1stly
the three doctrines are:
Defensive (conscripts)
Armoured (regulars)
Offensive (you guessed it, Guards)
Defensive:
two branches: manpower and artillery
manpower:
1.Bayonet charge: all infantry gain a new ability to charge the enemy effectively: would be effective against infantry in the open or those in trenches, but troops lose any cover bonuses and so are vulnerable to mg fire
2.siberian reinforcements: the commander gains a +600 manpower boost for -200 munitions
3.defensive constructions: conscripts gain the ability to build more complicated defences, such as trenches and at traps
artillery:
concrete buster ammo: all tanks can fire special anti building and anti infantry shells (really designed for the 152mm howitzer ability
Guards motorised mortar division: the player may call in a bm48 4 times
152 mm howitzer: unlocks the 152mm howitzer for conscripts to build
Armoured:
technology and reinforcements
tech:
aircraft engines: improves t34 movement speed by replacing engine with an aircraft engine
85 mm gun: all t34s already built get the 85mm gun for no extra cost and it becomes an option for those in production
IS2: calls in a one use IS2
Reinforcements:
SU-I: gives any SU spgs the ability to fire indirectly and thus gain range
stalingrad veterans: 4 t34s appear with regulars mounted on the back. twice only.
ISU 152: an ISU appears on the field. one at a time
Offensive:
Guards training and logistics
guards training:
guards barracks: gives engineers the ability to build the guards barracks and deploy elite guards units
Guards tank repair facility: gives engineers the ability to build the guards' tank creation building and deploy devastating new tanks
guards detatchment: calls in 2 t34s fully upgraded with guards infantry mounted. no limit
Logistics:
Factory relocation: 1/2 deployment time. passive
supply column: brings in four unarmed trucks carrying various supplies (weapons, muni, fuel and manp) after delivering their resources, the player may command the trucks and upgrade them. Once only
GAz radio jeep: a gaz radio jeep piled with equipment enters the battlefield, and is able to call in various IL2 strikes (rocket, cannon, bombs, devastation [all three!!]) at places on the map for munitions. one at a time.
well thats about it: tell me if the team is already doing the same! thanks
BEHOLD the new update!!!
1stly
the three doctrines are:
Defensive (conscripts)
Armoured (regulars)
Offensive (you guessed it, Guards)
Defensive:
two branches: manpower and artillery
manpower:
1.Bayonet charge: all infantry gain a new ability to charge the enemy effectively: would be effective against infantry in the open or those in trenches, but troops lose any cover bonuses and so are vulnerable to mg fire
2.siberian reinforcements: the commander gains a +600 manpower boost for -200 munitions
3.defensive constructions: conscripts gain the ability to build more complicated defences, such as trenches and at traps
artillery:
concrete buster ammo: all tanks can fire special anti building and anti infantry shells (really designed for the 152mm howitzer ability
Guards motorised mortar division: the player may call in a bm48 4 times
152 mm howitzer: unlocks the 152mm howitzer for conscripts to build
Armoured:
technology and reinforcements
tech:
aircraft engines: improves t34 movement speed by replacing engine with an aircraft engine
85 mm gun: all t34s already built get the 85mm gun for no extra cost and it becomes an option for those in production
IS2: calls in a one use IS2
Reinforcements:
SU-I: gives any SU spgs the ability to fire indirectly and thus gain range
stalingrad veterans: 4 t34s appear with regulars mounted on the back. twice only.
ISU 152: an ISU appears on the field. one at a time
Offensive:
Guards training and logistics
guards training:
guards barracks: gives engineers the ability to build the guards barracks and deploy elite guards units
Guards tank repair facility: gives engineers the ability to build the guards' tank creation building and deploy devastating new tanks
guards detatchment: calls in 2 t34s fully upgraded with guards infantry mounted. no limit
Logistics:
Factory relocation: 1/2 deployment time. passive
supply column: brings in four unarmed trucks carrying various supplies (weapons, muni, fuel and manp) after delivering their resources, the player may command the trucks and upgrade them. Once only
GAz radio jeep: a gaz radio jeep piled with equipment enters the battlefield, and is able to call in various IL2 strikes (rocket, cannon, bombs, devastation [all three!!]) at places on the map for munitions. one at a time.
well thats about it: tell me if the team is already doing the same! thanks
Za Chest Gvardii!


