#25701
Sniper ace...a bit to expensive?
First off, let me say, i really feel like the last couple patches balances the game (In a sense, enough for me to play it without screaming THIS IS OP) and how this is a great mod.
Secondly, the sniper ace imo is really weak due to its large manpower cost (750!), Requiring 6 (I believe) command points. He is like a glass cannon, really good for supporting your infantry and really good against demobilizing tanks, but other then that you get him WAY to late in the game for him to be as effective for his manpower cost (By that time, T-2's can be obtained which cost 150 mp less then the sniper ace). So, i am proposing either easier survivability, less manpower cost, and less amount of CP needed.
tl;dr Sniper ace should have more survivability, less manpower cost, and less cp
Secondly, the sniper ace imo is really weak due to its large manpower cost (750!), Requiring 6 (I believe) command points. He is like a glass cannon, really good for supporting your infantry and really good against demobilizing tanks, but other then that you get him WAY to late in the game for him to be as effective for his manpower cost (By that time, T-2's can be obtained which cost 150 mp less then the sniper ace). So, i am proposing either easier survivability, less manpower cost, and less amount of CP needed.
tl;dr Sniper ace should have more survivability, less manpower cost, and less cp



