EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 16 posts

Cottbus (4)

Mapping

#25217

Cottbus (4)

Final version of Cottbus. Includes AI fixes, as well as some visual add-ins. Also fixes the weather options.

Forum post image
Forum post image
Forum post image

Download!

Last edited May 27, 2010 at 8:20 PM by nbeerbower

#25719

Re: Cottbus (4)


Awesome map!!! By FAR! :)
xcept for one thing... cmon dude... would it kill you to add
some munitions? :) 4x Medium/high fuel and ONLY a few +5
munitions? WTF! :)

Otherwise, amazing...
... xcept for the Cromwell tank, that is ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#25940

Re: Cottbus (4)

Cromwell's gone in this version.  ;)

I'll be sure to add more muni. :P

Thanks.
#28089

Re: Cottbus (4)

why can we walk trough the woods ? :P
yes .... im sorry ><
bcouse i was  born as a complete utter bastard
#28091

Re: Cottbus (4)

is the forest fixed so that you can't walk through it anymore?
Forum post image
#28131

Re: Cottbus (4)

SK8ERatWAR wrote:
is the forest fixed so that you can't walk through it anymore?


Yes.
#28194

Re: Cottbus (4)

thanks
now, where do I put the map? xD
Forum post image
#29283

Re: Cottbus (4)

3/1/10:

New resources due to high demand (you guys are lucky, I have a paper due soon  :-X) as well as some visual tweaks.

-nbeerbower

3/6/10:

Couple more updates, ugh, it never ends.

Last edited March 7, 2010 at 4:44 AM by nbeerbower

#41422

Re: Cottbus (4)

Noticed a bit of a glitch as far as the woods are concerned.  All the units can still shoot at each other through the trees if they are within range, no matter how many forest tree bushels are in between.

I would recommend putting in some shot blocking in the densely wooded areas, only because the soldiers and vehicles shouldn't be able to see each other to get a shot off through the dense bushes and trees.  But that's just my opinion.  At least you can't run through them anymore.

PS: I think there's still a carcass of a Cromwell tank at the southern bottleneck. 
#42014

Re: Cottbus (4)

(No Download)

8/2/10
-New Grass types.
-Second base MG.
-Corrected Loading Screen.
-Movement and Shooting blockers.
#84807

Re: Cottbus (4)

Hi people. Besides i like the design of this map (i always remember Band of Brother's Battle of Ardennes), he need some changes. I will make a edited print screen tomorrow showing the points. The map is too "static" atm, but have a potential to be much more. The main changes in my opinion:

- Need to remove 1 of the VP's. 4 VP's are not good because if one side take 2 vps and the other too, tha game last forever.
- More flanking possibilities on the mid. The West start location, for example, have to go to right road/mid to flank because there is no flanking entrances in the forest on this side.

Will post other sugestions tomorrow.
cya!
Forum post image
#88187

Re: Cottbus (4)

dl link doesn't work
#88188

Re: Cottbus (4)

cyhyryiys wrote:
dl link doesn't work


You don't need to download it, it comes with EF.
Forum post image
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#89025

Re: Cottbus (4)

thnx maxi,

but do you mean it comes in a future version of ef or should it already be in the ef 1.51 version? (Can't find it there)

#89028

Re: Cottbus (4)

It's included in EF since it was finished ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited September 6, 2011 at 6:43 PM by blackbishop

#89831

Re: Cottbus (4)

Please consider enlarging the 3 & 4 start locations a bit more 1.501 is better than previous but with PE  HQs it is still difficult to get all 4 sited on map, particularly in the heat of micromanagement.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War