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MG Dugout

Balance Discussion

#24874

MG Dugout

Alright, it really has to be a bit cheaper. I know the Soviets are supposed to be an 'aggressive faction', but consider this: the Soviets can't reoccupy the MG Dugout, and it's a doctrine ability anyway! So perhaps something more like 200/250 MP and 10 F?
#24903

Re: MG Dugout

It is by far the most expensive MG emplacement in the game in every category.  Pop cost of brit, fuel cost of amer, more mp cost than brit.  I think the price should go down some.  One of the purposes of the prop faction is to be more defensive and I feel like players are doubly punished for trying to build MGs.
#25081

Re: MG Dugout

ye for sure it needs to be 200 mp 10 fuel

also as is, 1 inc nade decrews it, can same be done to british vickers? seems too good
#25202

Re: MG Dugout

Just remove the pop cost.

With the high cost it is too expensive to use in early game when you have the spare pop, and with the 3 pop you won't waste it building this late game when you have the resources

With the Brit it is ok because it works in tandem with their other emplacements, but even then once you get the bofor you would rarely choose an mg nest over a bofor. With the US and Wehr with no pop cap on their mg nests or bunkers, they are a very viable late game item. With the Russians mg nest as it currently stands - useless