EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 16 posts

Soviet arty

Balance Discussion

#24639

Soviet arty

One of the main reason that people would call Soviet OP is the fact that they have way to much artillery.
I am not complaining and saying that the entire Soviet is OP, only their amount of artillery.
They have heavy mortars, artillery firebase, kaytushas, officer, sniper team and God of war. This is in my opinion a little to much.
Actually I feel like the Soviets don't need any stationary artillery because they have heavy mortars and free call inns. And if you want some more you can just choose propaganda.
If you choose not to remove the artillery firebase I would suggest that you make it doctrine dependent, come in later, or change some of their other artillery sources.

The artillery firebase isn't the thing that annoys me the most, but I feel that it is so incredibly not needed. I think most of us can agree on that soviets have a little to much artillery, but do you have any other solutions?
#24640

Re: Soviet arty

theres NO reason at all to give those snipers free 1-sec-arty. there just isnt any XD

thats like giving a heavy-weapon crew the ability to lay mines

Last edited January 30, 2010 at 12:34 AM by pR1sm

#24642

Re: Soviet arty

NO arty for snipers! And NO arty for free!
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

Forum post image
#24677

Re: Soviet arty

yeah it is bad to combine these futures make a extra unit artillery spotter
#24750

Re: Soviet arty

Toorstain wrote:
Actually I feel like the Soviets don't need any stationary artillery [...]
If you choose not to remove the artillery firebase I would suggest that you make it doctrine dependent, [...]

This is so true. right what i thought, if they dont change that, a game against the soviets will never be balanced.
In gereneral, the russain simply do have too much of anything. that doesnt count only for the art.


Bauer wrote:
NO arty for snipers! And NO arty for free!

Right. If they dont change that, NO balanced gameplay will ever be possible. The whole idea of cool down timers is pritty inovative, but it makes a balanced gameplay simply impossible. Someone who doesnt agree to that doesnt agree to balanced gameplay. this is just a fact you cant recall.
Forum post image

Last edited January 30, 2010 at 3:43 PM by Venoxxis

#24753

Re: Soviet arty

Agree with Sniper and firebase.
1sec firestrike is little too much, and 152mm firebace is useless now, cause of it high price and lowest accuracy.

Also, "God of War" should be renamed. For example, as "152mm ML-20 firestrike"
-------------------
94th Guards Infantry Division, 100th Separated Anti-Tank Artillery Divizion.
#24754

Re: Soviet arty

your right about that.
But i like the name "god of war".. this is propaganda warfare :p
fits kinda good!
Forum post image
#24783

Re: Soviet arty

I'm happy. When I see that someone sees the problem of balance as I do.
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

Forum post image
#24801

Re: Soviet arty

You...do know...your suggestions never gonna happen?
Cool down timers are Soviet trade mark and define them in a way, Soviet doctrine relayed on artillery as the only constant factor in all of their battles (that`s why it is so numerous in all it`s forms)
I`m not saying you`r not right, but to use Sniper arty you need 360MP+100MUN+no camouflage while on recon/scout.
Solution?- Either rise the MUN on 200 or double the cool down time, even now average game lasts 30-45 min, it that time you can call what, 1-2 arty via snipers, 3 at the most- with this it would be more like 1.
As for firebase, it is absolutely useless, and it should be, so leave it as it is - as an option for some specific maps and situations, right now everyone would rather build tanks then arty for that resources.
#25392

Re: Soviet arty

The problem with the russian arty firebase is that it is tier0, and it fires forever. I built 2, and you can almost fire them continually that is how long they fire. That and their range is ridiculous. The Brit arty costs more, and has a shorter range and does less damage.

I agree, unfortunately the arty should be removed, or at very least moved to a doctrine tree.
#25395

Re: Soviet arty

firebase, inaccurate and costs alot of fuel ITS FINE

free arty, with proper cooldowns its fine

god of war got massive nerf in last patch

commander arty would be fine if it didnt kill neutral buildings so fast and was a tier 2 ability

sniper arty isnt instant anymore, 5second delay and you have to upgrade individually for each sniper.  its 100% legit. 

good day

Forum post image
#25397

Re: Soviet arty

Arty is fixed now with the latest patch.  Kats are pricier.  Sniper arty is a per unit upgrade and is no longer instant.  God of war is nerfed.  Commander arty now does less damage against buildings.

ML-20s are laughably inaccurate and horrifically expensive.
#25400

Re: Soviet arty

Bauer wrote:
NO arty for snipers! And NO arty for free!


Like stated by xenotype the arty is fine right now. Stop whining about it.

The only thing that should be done is the increase of accuracy of the ML-20.The higer accuarcy could be traded in for shorter range. not only is it expensive and inaccurate it also drains 10 population.
#25409

Re: Soviet arty

I don't know about this commander arty nerf, everytime I use it the ability destroys the building I target.
#25412

Re: Soviet arty

I don't believe anyone when they say a commanders arty took out a building.
#25437

Re: Soviet arty

WhiteFlash wrote:
firebase, inaccurate and costs alot of fuel ITS FINE

free arty, with proper cooldowns its fine

god of war got massive nerf in last patch

commander arty would be fine if it didnt kill neutral buildings so fast and was a tier 2 ability

sniper arty isnt instant anymore, 5second delay and you have to upgrade individually for each sniper.  its 100% legit. 

good day


+1
I will just add that katyushas are good massed and they are just easy to kill (infantery without schreck can!) Counter it with nebel = bye bye

However; for the command arty, it is just useless if you are good at micro; you see red flares=  you have the time to move or "retreat button" . Soviets don't have it..