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Heavy Mortar Undersized

Red Army Suggestions

#24343

Heavy Mortar Undersized

    As far as i know soviet heavy mortar during ww2 have barrel lenghts around 1.80 meters, maybe too heavy for being carried on hands?? And yep shells were 12 times heavier than american mortar shells (16kg each) so time must have less movility, rate of fire, moving speed, etc... And yes it weights 280kg ( the M2 weaights around 19kg).

Last edited January 28, 2010 at 9:23 PM by bioshock

#24422

Re: Heavy Mortar Undersized


Yea, BIG time... if it has this kind of firepower, it ought to
be harder to pack/unpack, carry. Shouldn't even be mobile
without a truck, actually.

But let's say it's men-carried... it ought to be WAY slower
to pack/unpack. And upgrade shouldn't make it faster to
pack/unpack.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#24436

Re: Heavy Mortar Undersized

yup I have read that it was imposible to move across rough terrain because it actually had to be wheeled.
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Relic, the all powerful god of history and physics which can be bent to their every whim!!
Relic name: SauerKRAUTSHD
#24440

Re: Heavy Mortar Undersized

Actually guys, this mortar is very easy to handle with its wheeled device. It could be moved only with 2 crew, and with full crew of 5 - even on rough terrain, in swamps and forests.

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And about pack/unpack time: Actually, it is only 30 seconds.

P.S. I did not "heard" about it. I served in artillery, and many of my friends were mortarmen. On field fireranges we usually lived showlder to showlder, and I am very familiar with mortar warfare :)
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94th Guards Infantry Division, 100th Separated Anti-Tank Artillery Divizion.
#24446

Re: Heavy Mortar Undersized

But in the game it don't have wheels. So it must be stationary like British mortar.
I believe in one thing only, the power of the human will. © Joseph Stalin
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#24449

Re: Heavy Mortar Undersized

AS far as I see, in game now it have a model of USA 60mm M2 mortar.
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94th Guards Infantry Division, 100th Separated Anti-Tank Artillery Divizion.
#24482

Re: Heavy Mortar Undersized

UeArtemis wrote:
But in the game it don't have wheels. So it must be stationary like British mortar.
.  Stationary would be interest. It needs to be unpack into an british motar buncker before can fire. But should have that much hit points like Brit bunker. Don't know if that's possible . Can make it deployable only once in the game . Meaning people will consider more carefully before employing it.
#24535

Re: Heavy Mortar Undersized

Aye it should at least have a longer packing time for now, the vannilla mortars take what? 5 seconds if that? make it 15-30 seconds, then I would not care about the modeling so much. Also the Germans made a copy just like it, the Ostheer should get one.
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Relic, the all powerful god of history and physics which can be bent to their every whim!!
Relic name: SauerKRAUTSHD
#25226

Re: Heavy Mortar Undersized

UeArtemis wrote:
But in the game it don't have wheels. So it must be stationary like British mortar.


Nebelewerfer have wheels.It is not possible to change them to look and shoot like the heavy mortar...using just their wheels and and movement animation ?
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http://www.worldwar2.ro/

Last edited January 31, 2010 at 3:25 PM by PSIHOPAT

#25248

Re: Heavy Mortar Undersized

PSIHOPAT wrote:
UeArtemis wrote:
But in the game it don't have wheels. So it must be stationary like British mortar.


Nebelewerfer have wheels.It is not possible to change them to look and shoot like the heavy mortar...using just their wheels and and movement animation ?

ahh eureka the nebelwerfer was definably heavier than the mortar and relic did not seem to have problem with it. This mod is just to add balanced factions right? Why not BS the realism like them as well!!(slight sarcasm)
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Relic, the all powerful god of history and physics which can be bent to their every whim!!
Relic name: SauerKRAUTSHD
#47496

Re: Heavy Mortar Undersized

Question to Devs:

Any chance to have a correct model ingame?

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94th Guards Infantry Division, 100th Separated Anti-Tank Artillery Divizion.
#47501

Re: Heavy Mortar Undersized

When u are able to animate this mortar  :-X
May the force be with you.

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#47504

Re: Heavy Mortar Undersized

:) I got it, sorry.
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94th Guards Infantry Division, 100th Separated Anti-Tank Artillery Divizion.
#47506

Re: Heavy Mortar Undersized

but if it could be in "deployed" position all the time, could it be still possible to make it on nebs wheels?
btw, great ideas you guys had  ;D
love the idea of static emplacement, because those mortars make me sick when I see them  ;D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#47517

Re: Heavy Mortar Undersized

I have a suggestion:

ML-20 152mm fireposition could be changed to PM-38 120mm fireposition.

And if movable mortar is needed, BM-37 82mm could replace heavy mortar in Support Building.
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94th Guards Infantry Division, 100th Separated Anti-Tank Artillery Divizion.
#47902

Re: Heavy Mortar Undersized

At the very least I think it needs a heavier firing sound. Right now the "thwoop... BAAANG" doesn't really match up.  :P

Maybe something like the Grayhound's firing sound.
#47905

Re: Heavy Mortar Undersized

Mr. wrote:
At the very least I think it needs a heavier firing sound. Right now the "thwoop... BAAANG" doesn't really match up.  :P

Maybe something like the Grayhound's firing sound.

Churchill AVRE fireing sound.  :o
Anyway, COH sounds are important. You can hear T-34 miles away. Mortars shouldnt be loud.
#47906

Re: Heavy Mortar Undersized

Lol I always know when a T-34 gets out- It makes that large Schelling noise.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#47909

Re: Heavy Mortar Undersized

Seeme wrote:
Lol I always know when a T-34 gets out- It makes that large Schelling noise.


love the sound of the upgraded T34 firing.