#24137
Soviet Infantry
CoH:EF v1.01
Congratulations to the makers of this mod for a superb job indeed. I am quite impressed in general with the balance currently considering this mod is just released. By far and away much better than the day one balance of CoH:Opposing Fronts.
Despite the complaints of many a noob the early game balance is the high point for me. A very interesting fight, with the biggest negative being the unarmed members of the conscript squads always running out of cover (causing squad suppression and manpower loss). I also quite like the armor depot too for balance.
It's in the mid game that I starting to think the Soviet has some design flaws with their infantry. For starters, the conscript squads because complete rubbish at this stage and one needs better infantry. This is where the options are a little puzzling.
Probably at this point you will build a support centre or hold out a little longer to get a tank depot, either which unlocks the strelky. But vanilla strelky are not much better than conscripts it seems. So to get something that will hold up to axis infantry you really need to do some research for one of your infantry types.
Quite bizarrely all three types of infantry cost 200 munitions to upgrade (and will not affect existing units so what you have on the field at this stage is almost zero value junk). This seems strange. Since by now you should be able to build strelky the conscripts upgrade seems completely redundant. Upgraded strelky are not too flash compared to vetted wehr troops but a damn sight better than conscripts.
If you have a fuel advantage you may want to place both tank depot and supply centre, research the guards upgrade and produce them. These are excellent infantry and remain competitive even in the very late game.
As I write this thread it's becoming clearer what had been bothering me: the research upgrade costs of infantry. There needs to be an incentive to produce and research finer increments of better infantry rather than just jump form the very bottom to the very top. Only if I am at a bad fuel disadvantage will I make strelky and vetted strelky to get me through the middle game. Tbh, those games usually go bad because strelky don't seem too great, and once you blow the munitions on their upgrade you further delay any chance of vetted guards appearing. Vetted conscripts seems to have no place in the world.
Post Merge: [time]1264670148[/time]
A friend just suggested perhaps the conscripts upgrade be made to affect existing units. I think this could be an interesting option for a situation where you had invested a lot in early canon fodder and want to turn that horde into something half decent for a second wave ready to go.
Congratulations to the makers of this mod for a superb job indeed. I am quite impressed in general with the balance currently considering this mod is just released. By far and away much better than the day one balance of CoH:Opposing Fronts.
Despite the complaints of many a noob the early game balance is the high point for me. A very interesting fight, with the biggest negative being the unarmed members of the conscript squads always running out of cover (causing squad suppression and manpower loss). I also quite like the armor depot too for balance.
It's in the mid game that I starting to think the Soviet has some design flaws with their infantry. For starters, the conscript squads because complete rubbish at this stage and one needs better infantry. This is where the options are a little puzzling.
Probably at this point you will build a support centre or hold out a little longer to get a tank depot, either which unlocks the strelky. But vanilla strelky are not much better than conscripts it seems. So to get something that will hold up to axis infantry you really need to do some research for one of your infantry types.
Quite bizarrely all three types of infantry cost 200 munitions to upgrade (and will not affect existing units so what you have on the field at this stage is almost zero value junk). This seems strange. Since by now you should be able to build strelky the conscripts upgrade seems completely redundant. Upgraded strelky are not too flash compared to vetted wehr troops but a damn sight better than conscripts.
If you have a fuel advantage you may want to place both tank depot and supply centre, research the guards upgrade and produce them. These are excellent infantry and remain competitive even in the very late game.
As I write this thread it's becoming clearer what had been bothering me: the research upgrade costs of infantry. There needs to be an incentive to produce and research finer increments of better infantry rather than just jump form the very bottom to the very top. Only if I am at a bad fuel disadvantage will I make strelky and vetted strelky to get me through the middle game. Tbh, those games usually go bad because strelky don't seem too great, and once you blow the munitions on their upgrade you further delay any chance of vetted guards appearing. Vetted conscripts seems to have no place in the world.
Post Merge: [time]1264670148[/time]
A friend just suggested perhaps the conscripts upgrade be made to affect existing units. I think this could be an interesting option for a situation where you had invested a lot in early canon fodder and want to turn that horde into something half decent for a second wave ready to go.
Balance forums: not a place for noobs!!!!
Last edited January 28, 2010 at 9:15 AM by Fuhrious