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11 points to balance russians

Balance Discussion

#23848

11 points to balance russians

This will be my personal list of things to change the of balance.
1. Reduce power and accuracy mortar.
2. Limiting the number of sniper teams - 2
3. Artillery being summoned by the snipers should cost 150 ammo
4. Artillery being summoned by the command team should cost 50 ammo
5. Ace sniper should not be able to attack the tanks and should have more time to go back in hiding.
6 attack aircraft should cost 200 ammo.
7 god of war should cost 250 ammo
8. Infantry in charge should get more damage. It is known that a straight run to the front of the fire. Now known that the Russian attack will not stop no defense beyond the bunkers easily destroyed by artillery from the team headquarters.
9. Global improvement of the armory should be more expensive to fuel.
10. Unlocking the medium and heavy tanks should cost 100 men power or 50 fuel.
11. IS-2 should cost 700 men power - 160 fuel. Since the Russians can produce them in the building, and may have them a lot.
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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Last edited January 30, 2010 at 4:23 PM by Bauer

#23854

Re: My things about balance

You are missing the whole point of the ruskies with arty, they already changed the mortars, IS-2s are being bitched about in another thread as we speak, and if you had not noticed conscripts die REALLY fast in front of a mg. The one thing that I agree on is that snipers really should not shoot at jeeps/motorads and tanks automatically its really suicide
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Relic, the all powerful god of history and physics which can be bent to their every whim!!
Relic name: SauerKRAUTSHD
#23878

Re: My things about balance

Nerf , nerf and nerf...

I have just had a game where russians were dominating me early game but then later, i go panthers + pak + v1 + nebels = total ownage. Plus my PE mate had flaks.

Ace sniper cost 750mp and I find it underpower. 2 motors for 360 mp owns it. A sniper can counter him with one shot, he is not resistant at all. And yea it shouldn't shot tanks.

The fact that abilities don't cost ammo is due to the fact that russians have developped a new gameplay. I don't want it to be "Wehr 2". Remember also that russians can't make observation posts so there will be a  very bad lack of ammo.
Same they can't recrew and they can't retreat. As soon as you know, apart from guards, it is very easy to counter russians infantery (mass mgs, move it when you see red flares, cover your mg by other mgs, don't hesitate to back. With flammers and a motorcyle, it is a very good strat).

The IS 2 is very strong but panthers + pak can destroy it. Remember that it cost 600 mp 150 fuel. It is the most expensive tank . I just think that maybe increase (a bit) the penetration of the panther against the IS 2 but the soviet tank should still be able to own the german tank.
#23904

Re: My things about balance

I love all the axis players that come on here and produce twelve item lists of heavy nerfs for the russians.  Finally a faction that can stand up to wehr late game.  The ONLY reasonable things are very small tweaks, like increasing sniper arty delay, and some russian stuff needs a slight buff(SU85).
#23906

Re: My things about balance

I totally agree with you Bauer.
#23942

Re: My things about balance

Iglooman wrote:The fact that abilities don't cost ammo is due to the fact that russians have developped a new gameplay.


They did a completely new mode unfair to Germans. I wonder if they will do as ostherr is equally unfair for the Allies. Besides paying the Russians for support will be limited to the same development as that Germany must choose between the tanks and improvements. In the longer battles germany ultimately lose. In a few weeks you will see players playing the Russians will play against the PC. Since no one will want to play army, not having a chance to win.
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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#23959

Re: My things about balance

1) Agreed on Power
2) Disagree
3) I disagree make it 100
4) I disagree make it 75
5) Disagree
6) Sturmavik Run should cost muni 150
7) God of war Should cost muni 125 (its in accurate as hell and isnt that powerful)
8) Agreed on the Damage increase with the Charge... I stated this in another Thread
9) Disagree
10) What are you getting at? Having to research the T34, SU85 and IS2?? then be able to start build them?  If so I disagree
11) Disagree
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#24150

Re: My things about balance

Do not seem to be no more response in this topic. Russian army well be OP to death of this mod. (jak ktoś rozumie to powiem że do samej usranej śmierci tego moda)

Mod needs a general change. Cooperation with Relic can not benefit because Relic is doing worse and worse games. Relic dont do Games for Windows now Relic producing Games for Idiots.

:P
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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Last edited January 28, 2010 at 9:39 AM by Bauer

#24166

Re: My things about balance

The Factions are quite fine right now, only minor stuff needed to change. (like conscript squads unretrievable my british and american medics)

Let the slow people realize, axis are still powerful, if you know how to play with them.
#24170

Re: My things about balance

99% of people who say that balance doesnt need a general change are the guys who play as russians. People who play as axis cant do anything with that issue because the players of russian side afraid of their OP army
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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#24180

Re: My things about balance

Bauer wrote:
99% of people who say that balance doesnt need a general change are the guys who play as russians. People who play as axis cant do anything with that issue because the players of russian side afraid of their OP army


I can say that 99% who cry saying that russians are overpowered are only wehr player.

I play as much wehr as russians and trust me im not too bad with wehr (lvl 15 ranked 2vs2 with many accounts and 13 1vs1) and the game is globally balance.

If maps have a lot of fuel, this means that russians will get IS 2. you go  T1 T2 T4  2mg + moto+ pioflammers + pak + spam panthers and you start "improvement" as you say (I understand it as vetting) only when you have many panthers => remember that russians can't really vet (getting bonus). Then generally i tech back to T3 to get nebels if ennemis spam inf or I get also ostwing.

Soviet at capabilities are very weak, you only need to fear the IS 2 and with pak + panther bye bye IS 2. The SU are powerful but weak, the inf at is not that good, at gun get some power only when improved and even with that, it is not that good and it is too weak.

On low fuel maps, soviets won't get tank fastly and they will prefer a strat of T1 T2, get mgs pak and vet 2 pioflammers, maybe you can go T3 getting nebel and gessie or getting tank. Remember also that you can make obersvation post.
#24183

Re: My things about balance

Get paks, pios, mortars and nebels. hehe And wait for snipers wcho send you foo arty :)
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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#24190

Re: My things about balance

havent lost a single game to sovjets after the first patch with my mate...

dunno why everyone bitches about sovjets srsly....

only thing that needs to be changed is the accuracy of those mortars and the sniper-teams shooting bikes like np
#24203

Re: My things about balance

Bauer wrote:
Get paks, pios, mortars and nebels. hehe And wait for snipers wcho send you foo arty :)


So back or recrew pak, they can't take your pak so you can let it and take it back after. Nebels shouldn't be too close to the front.

I guess if you want to fix the arty of snipers make it like the US arty not like the brit arty : without the first shot, but if you have infantery just back. And btw, pak can't be detected if in camo so don't let your shot snipers.
So it is actually not a real matter if you have a good micro skill. Next problem?
#24223

Re: My things about balance

Its arty for free! Super snajpers using great artylery. They dont have a hoice what do artylery? inf upgrade? throw granade? They dont have this they no need so many ammo to get it. Tac is not a problem, problem is a cost of it.
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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#24248

Re: My things about balance

There is time before being able to use it again. Snipers are 2 and cost 360 (around) mp which is a lot and they are weak.  Then ammo with soviets is for upgrades => 100 ammo for getting arty. This is the soviet gameplay.  ;)
#24287

Re: My things about balance

Snipers ar OP and soviet gameplay is good only for soviets. 100 ammo? and cost for use this. 100 ammo i can get easy without opserwtion points. 100 ammo? one mg 42 for gerns is cost 75, stg 44 cost 75, 1 grenade cost 25-50. lol every one paying a lot but rossians no free art free nades global upgrades for 100-300 ammo. harge at start, super mortars, easy to get tanks, that is fucked up gameplay for WH and PE oponent whos paying a lot for everything.
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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#24304

Re: My things about balance

100 ammo + russians can't make observation post + long time reloading + easy to kill snipers + sniper cost 360 mp + 1 sniper less= can't call arty + can't retreat. Seriously, if it is your only problem, it is not that hard to counter it.
The only thing i would change for the sniper as I said before is to make this arty being like US arty and not brit arty.

Any other think "op" to your mind?  :)
#24313

Re: My things about balance

easy to kill snipers-not so esy in mass of red army. their 2 for 360 but they easy kiling 1 sniper for 340.
russians can't make observation post- but they still have need ammo only for global upgrades
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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#24315

Re: My things about balance

if you blobspam these flamer engis you need 50 munition each upgrade too
;D
#24318

Re: My things about balance

Only WH players crying becouse only they see its unbalanced. The Allies did not want to see it.
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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#24880

Re: 11 points to balance russians

Bauer, how many games have you played with or with out Russians ?
#24894

Re: 11 points to balance russians

I dont understand why people are asking for such Russian nerfs? Its really hard to play as Russians at the moment, the first 11 suggestions would just make playing as Russian even more difficult.

Also I like that there is a faction able to stand up to the Germans late game, if they can get there...that is.
#24910

Re: 11 points to balance russians

Razz wrote:
Bauer, how many games have you played with or with out Russians ?

~80?
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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#24920

Re: 11 points to balance russians

some suggestions by me:

1. increase T34-costs to 800 / 300
2. remove all rifles from su-infantry
3. the su-mortar should only can shoot with ugly smell grenades
4. the su-pak just needs a fire-area of 10°, so change it

sry ,just kidding. please, no changes in future. let the mod die. i become grey hair if playing with sowjets.
#24922

Re: 11 points to balance russians

Bauer wrote:
Razz wrote:
Bauer, how many games have you played with or with out Russians ?

~80?


Bauer, who are you playing against? Seriously. My clanmates and I have been playing both USSR and Wehr against each other for awhile now and it only took 3 games for the wehr players to figure out how to stop the "OP soviets" cold in their tracks. Currently the only truly OP thing about the russian units is the unfamiliarity, and the lack of experience playing verses them to develop axis strategies that beat them...period.

The same arguments came out with opposing fronts new units, but with a few tweaks on relic's end, and 1000's and 1000's of games played (not 80 for fuck sake) some VERY viable strategies and new unit combinations have created balance without completely destroying the faction's unique qualities (as you would see done with the soviet faction).

I dunno dude, maybe go play checkers. Checkers is pretty balanced right now, although I read somewhere that the red pieces are developing free arty...
#24923

Re: 11 points to balance russians

Russians are not OP, I did a game about 4 days ago were it was a vp game on berlin and my team was all wehr and we fought against 2 people playing US and 2 Soviet Union. We were pushed back to our bases and one guy tank trapped 2 of our strum armorys. We made an epic comeback with only 100 points left. Saved the replay afterwards 8)
I just love the smell of burning tanks in the morning
#24924

Re: 11 points to balance russians

Kette wrote:
some suggestions by me:

1. increase T34-costs to 800 / 300
2. remove all rifles from su-infantry
3. the su-mortar should only can shoot with ugly smell grenades
4. the su-pak just needs a fire-area of 10°, so change it

sry ,just kidding. please, no changes in future. let the mod die. i become grey hair if playing with sowjets.


Serious, Helpful discussion, or gtfo and don't post at all.
#25318

Re: 11 points to balance russians

IMO the biggest issue is that soviet infnatry can't use an empty AT-Cannons, its annoying as hell since you have to pay 275mp for a new one and bring it all the way to the frontline. The problem is worse since the enemy can just take the canon right in front of you eyes...
#25320

Re: 11 points to balance russians

Is another solution. The Russians may have observers with radio.
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.

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#25321

Re: 11 points to balance russians

i agree with burrodiablo
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