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is EF dying?

General Discussion

#26957

Re: is EF dying?

As much as I like this mod, I think it is destined to eventually die unless the dev's can somehow get the soviets working with automatch. They say that there is no reason to play regular COH anymore, since EF doesn't change the original factions. But in reality, the reason is still there, I can get a quick 1v1 game against a similarly skilled player using automatch in regular COH. Thats something I can't easily do with EF.
#26961

Re: is EF dying?

Hey man i dont think its dying, im gonna buy the original game just to play this mod! im soo wanna play online too...
about those crashes.. those still happen after the 1.04 Hotfix?
those crashes are just on multiplayer or on singleplayer skirmisher too?

#26986

Re: is EF dying?

Is very difficult to find decent games, I can find only compstomps and High Resources, Anihilation, choke point/bridge map...nothing interesting. I think, with all respect and few exceptions, EF maps are very bad, better to release less maps but only the good ones. So yes, imo it's dying, sorry.
#26989

Re: is EF dying?

Zerstörer wrote:
Some times I do question if its worth any effort when the community acts like this...why waste our time for such poor response?


There will forever be the malcontents. Can't please
everyone. I for one love it very much. Sure, a few things
I would change :) But overall, it's an awesome mod. Yknow
since I've installed it, I've played (COH wise) nothing else.
As mentionned earlier, since it doesn't change anything to
the old factions, I can play vanilla COH *WITH* the mod.
so, meh.

Make reward units!!!!
SU122 for KV2 and KV1 for IS2 !! ;)


Post Merge: [time]1265633110[/time]

WartyX wrote:
Some people have just been brought up to complain at every opportunity. Every single one of this guy's posts was a complaint, so the fact that he kept EF installed for 2 weeks is a miracle for a POS mod.


I'd like to take this opportunity to complain about your
reply :D *Runs away laughing maniacally*


Post Merge: [time]1265633606[/time]


Small note here.
With different factions comes the fact that some maps do, yes,
advantage some factions over others. - Case in point :
High ressource and bridge/choke maps. Soviets rule in open
terrain, so, logically, the axis lovers will go for something more
restrained. So, meh :)

Solution would be to make it like chess. Both sides identical.
No more whining?

... Why aren't we all playing chess, then? ;)

... Because we LIKE IT when both sides are different!
But the truth is, this 'balance' when both sides are different?
Is very, very, very, hard to find...

Hard enough with 2 factions.
With 6 ? Eh. Competitive play in this concept is... yknow?

Relax, it's just a game :D
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Last edited February 8, 2010 at 12:53 PM by Loupblanc

#27082

Re: is EF dying?

if this mod dye it will be because the original games cant be patched not being original, you guys must understand that 75% of the people who play any game, this game is NOT original, and i think those people are right for a couple of reasons;
like, NO country in WORLD is rich as USA, we just dont have that kind of money to buy PC GAMES dudes... its not bullshit, its not try to be a "smart guy" or shit, we just ARE DAM POOR, if u guys dont believe me just dam google then- those game coast like 50 dollars or 100 Reais of our cash, i make 400 Dollars per month (THATS RIGHT, NOT BULLSHIT, im a teacher) so if i buy this dam thing i will expend 1/4 of my payment... so WHO STILL THINK THE COMPANYS OF GAMES ASKS RIGHT PRICES??????
so anybody tells me... what hell i can do?
probally nothing... its a da unfair world, i pray for the end of all great companys and end of the INFERNAL capitalism

Post Merge: [time]1265662842[/time]

This stupieds americans game companies make the game coast 20 dollar on USA and on Brasil it coast 50-70 dollar, VERY VERY VERY VERY FAIR... (IRONY)
I hope Razor soon crack all this shit

Last edited February 8, 2010 at 9:00 PM by gustavowizard

#27092

Re: is EF dying?

Don't loose your hope man.

NEVER!!!

Check your private message.
Forum post image
http://www.worldwar2.ro/
#27137

Re: is EF dying?

GO AND PLAY IT RATHER THAN JUST SIT HERE AND TYPE ABOUT IT :P
#27166

Re: is EF dying?

i got mine for 12.29 for all 3 games (no not just TOV but every one with its own cd key) on a sale on steam, look out for those they help....a lot
#27167

Re: is EF dying?

i just played again on Skirmisher only for now... with the russians, it rock man i was wandering if this mod will be also compatible in the future with the Pacific mod (the one will add Japan)

Also i heard someone saying that Italy would not fit cause it cannot sustain iteself against those others factions, i say; this is bullshit, the fact that was Mussolini was not smart or good commander as Hitler, Stalin or the Allies generals. Italy had a GREAT potencial, putting it with the other Major Powers of WW2 (EUA, England, Russia, Japan , Germany, Italy and France)

take a look here guys, its very cool also can give idea for Mod Models of tank and stuff!

http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/2-Italy/Italian-Armor.htm
#27307

Re: is EF dying?

how about a little change of attitude and target audience? I mean there are a lot of players on a competitive level and I bet that most of them are pissed of at relic/thq due to their response time on fixing imba shits... so what if we took off "why should I play original COH while I can play EF without any difference" and replace it with "why should I play original COH with all relics imba while I can play EF with those things fixed?" personally I'm not going to play "relic's" coh again if such thing could happen (it's not going to be easy though and will require testing to get the best solutions but that's what we've been waiting for...)




Post Merge: [time]1265774288[/time]

maintol wrote:
Is very difficult to find decent games, I can find only compstomps and High Resources, Anihilation, choke point/bridge map...nothing interesting. I think, with all respect and few exceptions, EF maps are very bad, better to release less maps but only the good ones. So yes, imo it's dying, sorry.


yeah same here, that's why I suggest the change of target audience ;]



Post Merge: [time]1265776190[/time]

Zerstörer wrote:
You're fine with the 3 years of constant balance patching from relic and you kept playing the same unbalanced stuff over and over again...didn't give up...

We give you a FREE NEW faction which of course wouldn't be perfect but we keep patching it like  from day 3 to get to the right balance and what do we get...???

BULLSHIT...that's what...from anyone who expected a perfectly balanced faction within a couple of weeks something even relic never achieved in vanila COH with 2 factions in over 3 damn years!!

And you're all too happy to give up on this mod and go back to playing what...same old OP ROOS, Pak bug, OP Geshutz PE where you can only ever use 1/2 the units cause the rest are crap and useless...Its because you've not paid for it like  ToV expansion that's why appreciation of what you've been given is so low...

Some times I do question if its worth any effort when the community acts like this...why waste our time for such poor response?


I wouldn't call them constant but the vcoh without tov units is pretty fine atm.

The PE units aren't useless, people just don't know what they're for ;] like everybody like to wait ages for gwagon to be build instead of building an officer 1st.

So what was your point again? That we shouldn't expected at least barely balanced game at the release date? Partly because it's free right? If you think that the things could be bugged/broken because they're free look at the open source. It was you who told us that the mod will be balanced and that there were beta tests etc. (yeah I'm aware of "conditions" back then and I don't blame you) there is no point of multi player game release without a balance (right, relic did it). I really do appreciate all the time the dev team spend on it but tbh 1.0 was a joke although 1.04 looks promising and what's important came out fast.

Just make sure you won't incorporate some "vireriverhighresourcesanihilationonehourofarty"'s players ideas ;)

Was it worth the efford? Yes it was and still is. What kind of response you've expected from serious people regarding 1.0? You just have to filter the received feedback and focus on constructive criticism as a source of improvements instead of being pissed off by "OMG! Imba shit!" type of responses, there are guys at gr.org posting their sad dual brits (commando/roo/arty) replays over and over again despite the constant flames, it's a mad world ;]

plz try to cooperate with respective players, there are plenty of them on the community sites like gr.org (I'm not advertising anything).

Last edited February 10, 2010 at 4:29 AM by seq13

#27428

Re: is EF dying?

For the last couple of days, all I have seen are skirmishes against the Axis AI, as it seems everybody knows that they are not going to get anyone joining the game to play as Axis, which I think is largely due to realisation that the Russians were initially overpowered and perception that it gives the Allies greater options in large team games with the ability to choose combined units from 3 factions rather than that Axis 2.

Currently the mod to me is balanced, and yet it seems that no one still wants to play as Axis. So I think the best thing to do would be to finalise the design of the Ostheer faction and have it in beta for play and balance testing as quickly as possible. Especially with some extensive testing on the 3v3 & 4v4 games, which is completley different to the 1v1 & 2v2 testing. Though I understand is hard, because of the lack of beta testers online and free to join the one game at the same time

Last edited February 11, 2010 at 3:30 AM by rummy

#27435

Re: is EF dying?

If you made it so that roos are unavailable, I'm sure people would flood back in from vCoH. And remove the silly limit on call-ins - no one wants this to be known as only a compstomp mod.

Also...

gustavowizard wrote:
the fact that was Mussolini was not smart or good commander as Hitler


LOL! He must have been right shocking then...
If you get into an argument with me, you're wrong.

Last edited February 11, 2010 at 4:33 AM by GodlikeDennis

#27773

Re: is EF dying?

EF need add rewards vehicles/units for all factions :D
#27775

Re: is EF dying?

there NOT changing the old factions......how many times does it have to be said
#27960

Re: is EF dying?

ford_prefect wrote:
there NOT changing the old factions......how many times does it have to be said
The Developers have already admitted that they changed the limit of doctrine call in units you can have at the one time

Eg, A US player can call in a max of three Airborne Paratrooper squads at one time etc.
A PE player can have a max of 2 hummels on the field at the same time etc.

So they have clearly in a way changed the old factions

No, that was an unfortunate side effect of the modified AI that we weren't aware of. And no, we're not rebalancing/fixing or whatever you want to call it the other factions. Never.
Quote
So what was your point again? That we shouldn't expected at least barely balanced game at the release date? Partly because it's free right? If you think that the things could be bugged/broken because they're free look at the open source. It was you who told us that the mod will be balanced and that there were beta tests etc. (yeah I'm aware of "conditions" back then and I don't blame you) there is no point of multi player game release without a balance (right, relic did it). I really do appreciate all the time the dev team spend on it but tbh 1.0 was a joke although 1.04 looks promising and what's important came out fast.

plz try to cooperate with respective players, there are plenty of them on the community sites like gr.org


Zerstörer -Sorry, I pressed modify instead of reply and screwed up the post by mistake

Last edited February 17, 2010 at 5:18 PM by Zerstörer

#27963

Re: is EF dying?

trust me there are alot of blood thirsty axis players out here just waiting for a chance to devour the ruskies.This is far from dead .The bigest prob is lag time alot are afraid of locking up and losing thier precious prestige pts from crashing during a battle.The mod team has done an outstanding job cant wait to see whats instore for us next.....never give up never surrender ....on the bounce
...never give up never surrender .... on the bounce
#28102

Re: is EF dying?

MORE people need to know about it

Blast relic to hell for not posting it on their homepage in coh


I mean another mod called darkest hour to red orchestra had around 100 players even if it was brilliant (a whole american and british faction was introduced)

But then when the red orchestra team posted a link on the front page in the game news section suddenly over 1000 started playing it, and that number remains to today.
#28112

Re: is EF dying?

ford_prefect wrote:
there NOT changing the old factions......how many times does it have to be said
The Developers have already admitted that they changed the limit of doctrine call in units you can have at the one time

Eg, A US player can call in a max of three Airborne Paratrooper squads at one time etc.
A PE player can have a max of 2 hummels on the field at the same time etc.

So they have clearly in a way changed the old factions

No, that was an unfortunate side effect of the modified AI that we weren't aware of. And no, we're not rebalancing/fixing or whatever you want to call it the other factions. Never.
Quote
So what was your point again? That we shouldn't expected at least barely balanced game at the release date? Partly because it's free right? If you think that the things could be bugged/broken because they're free look at the open source. It was you who told us that the mod will be balanced and that there were beta tests etc. (yeah I'm aware of "conditions" back then and I don't blame you) there is no point of multi player game release without a balance (right, relic did it). I really do appreciate all the time the dev team spend on it but tbh 1.0 was a joke although 1.04 looks promising and what's important came out fast.

plz try to cooperate with respective players, there are plenty of them on the community sites like gr.org


I'd like to get some facts accross and maybe you'll understand my frustration a bit more  with the ''community''.

First of all I wasn't in charge of the beta and the individual that was in charge at the time was rubish at it. In fact I didn't have anything to do with it at the time.

But, I did try to help and involve the GR community. I emailed several high level players asking their help including sepha,koda,Charles D etc. I got zero response apart from Koda, who at the time unfortunately didn't have a PC and wasn't playing any games.
To his credit he said and agreed to get 5-6 ArX clan guys to do beta testing. And that's why I was saying and hoping we'd get good balance.
Now beta testing is a laborious work(and many times boring work) if you are to do it right. I know cause I had done it in a few highly successful mods in DoW and i was the lead tester for good reason.
All we got from these guys was that they played about 10-15 games, 2 balance posts from only 2 guys and then they disappeared. Why?.... because people don't quite realize how damn difficult and time consuming it is to do beta testing and ,being competitive gamers, would rather spend the time getting ranked games.
So community support despite our efforts to get it was actually a big pile of crap!!

We then got over 50 random beta testers whose only real useful feedback was bug reporting rather than actual balance, most of them never posting anything after obtaining the first beta.
So, after all that we do the public release as a form of open beta really and unfortunately once again our former 'glorious leader' fucks things up and leaves in the build times for unit bug testing(where you want to build everything fast and check graphics  bugs etc)

From the GR community we then get flooded by stupid, smart ass idiotic,bullshit comments like 'did they ever beta test? My dog can do better' and all that shit, In fact ,as usual, every numbwit like that does the same thing...sit back in the armchair play one game and come back to the forums to post bullshit(cause he wants to look like a 'balance expert')  and moan, then discard the mod and go back to posting same old shit 'when is relic bringing something new out so we can get something new to bitch about and say how they destroyed the beautiful game'.
Three fucking years of balance patches and there is 2+ threads for every single fucking coh unit in GR either being OP or UP.  Everyone assuming they're balance experts and arguing.

And that 'community' gets a free new race and instead of focusing/helping so THEY can get a better experience....didn't help to begging with and most of them just gone back to the same old shit after posting 3 dumbass comments.

So yeah, it does make me question why I spend shit loads of hours trying to sort things out so that numbwitts like that can then maybe go back and have fun with our hard work for free.
He ain't doing shit apart from sit back and be of no use, make stupid ass 'yeah I know best, should have listened to me cause i'm so fucking wise and great at this' ,and then go on to enjoy for FREE the fruits of our labour

Thankfully, the open release allowed us to get in contact with a few really good players which contacted us and have been providing genuine help. the accumulated result being patches 2-5
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Last edited February 17, 2010 at 7:55 PM by Zerstörer

#28123

Re: is EF dying?

Hi,

This thread is better locked .

Quotemost of them just gone back to the same old shit after posting 3 dumbass comments
, At least the acknowledgement that all of the comments are not useless is concerting .

Not everyone is an expert, Many like me play it for just the joy of it .Balance is something that i experience, The few who would give a thought to the question "why" would perhaps give a reasonable answer .

irony, is when you say community it sounds global,Makes me wonder having played , seen and appreciated the effort on the mod , Does it really mean to  :-X , Because of a misplaced comment.

The easier way out would have been to sticky the reasons and channelise the discussion .

Regards
funnyme



Ten soldiers wisely led will beat a hundred without a head.
#28127

Re: is EF dying?

Zerstörer wrote:
I'd like to get some facts accross and maybe you'll understand my frustration a bit more  with the ''community''.

...


Yes, seems the reading impaired and naysayers are also the most vociferous. So a big thank you to you for still participating in the forums.

But you simply can't expect people to help you before you have delivered something. And even afterwards you shouldn't expect much help. All open source projects have only very few really active maintainers and users only send a bug report every now and then.

I know this from first hand experience and was as perplexed as you are. IMO the key to enjoying this kind of work is to simply do it for your own pleasure. If you get support in any way - even better :-).

#28134

Re: is EF dying?

For one, I did specify GR community and this was an explanation for those saying you didn't ask community help to get good gamers involved and get the initial balance better etc....

Also to give you another perspective to think about.

By 'community', it doesn't mean I paint everyone with the same brush and as I've noted people have gotten involved and things have and continue to improve via patches. If we weren't listening to posts we would not have reacted so fast and improve on agreed issues.

But id dis sum up a whole great part of what reaction was in GR by alot of the members...

that community is hardly the majority and there were over 10.000 downloads of our mod on day 1.  we have now reached 70.000...

but my gripe is...you complain and ask for something new to spice things up...when you get it you complain that its 'too different' and you want the same old shit and bin the new stuff. If you had paid for it through the nose like ToV...you'd complain but keep on playing regardless of how shitty something is and the fact that you can't affect anything really....because you paid for it so you appreciate it more...
What it also te,ls me is that many peeps simply love to complain, don't know what they really want and don't appreciate what they have

And on that note I'll stop any further comments
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Last edited February 17, 2010 at 8:39 PM by Zerstörer

#28135

Re: is EF dying?

I think what Zerstorer is trying to say is, stop being so damn greedy, the Devs put hard work into this so stop fucking complaining about every damn thing you don't like. They have more important things to do rather then listen to a half baked piece of shit thought such as balance the game, get the Ostheer finished and their personal lives. If you don't like something get off your ass model it and give it to them.
Forum post image
#28144

Re: is EF dying?

I've decided to close this thread due to it's going out of hand and starting just to be a flame thread. Any Objections? Feel free to PM me.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?