EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 17 posts

release

General Discussion

#1788

release

do you have any release date yet??
#1854

Re: release

i'm not shure if this is the right subject for this thread but it was the closest i culd find. is it so that the russians will replace the americans and/or the american campain? and so wil it be like OF that it will replace the original game so u have to reinstal to cet it back to the original version or will it be another game so u can play both the mod and the original? and i belive u shuld get an FAQ section
The GrimReaper is walking the Earth collecting Suols
#1855

Re: release

This mod will work like a mod. Meaning it won't overwrite anything so no uninstalling things or anything like that. About the Americans it is not replacing them, you will be able to play as the Americans, British or Soviets.

Forum post image

Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.

Last edited June 17, 2008 at 12:00 AM by William

#1856

Re: release

Say WHAT!!! all of them?
#1858

Re: release

this is realy good news, this absolutley makes this mod about.. 10 000 times better and the credit is all yours. omg i cant w8 for it to come out in public!
The GrimReaper is walking the Earth collecting Suols
#1860

Re: release

It will work the same as Opposing Fronts does, you will be able to choose which team you want to play as.
Forum post image
--WIP--
#1861

Re: release

HOLY ****  :o
#2956

Re: release

So... Just how far INTO the project are you guys? Like half way done, 3/4s done, etc. Not trying to be a jerk by asking.. Just curious.
#2963

Re: release

Well, we cant really gauge our progress by any clear measure as the tools we need are still not out, and even when they are, we cant predict any bugs that may arise so, put it this way, we have done as much as we can, its waiting for Relic that is slowing us down.
#2964

Re: release

Hmm Why is is taking them soooo long to get what you guys need out though? I thought yall had gotten what you guys needed...?
#2979

Re: release

We're waiting for the new object editor (OE) to come out so we can attach animations to the new Vehicle models. Without that, we'd only be able to release the mod with some half animated Assault guns :P

Apparently, the OE is set for release a week or so after Tales of Valour is released, by then we'll have most of the Vehicles done and skinned and I'll probably be teaching myself how to animate.
#2984

Re: release

I had thought that the OE had already been released though?
I'm not sure how all that works because I have no idea how to mod. But what I'm getting.. Is that you need the OE to give your totally new vehicles animation? Like where it can fire and move? And ToV comes out in about 3-4 months and by that time all those grey vehicles will have skins and will be ready to be animated?
#2990

Re: release

Relic did release the object editor at one point, however it was recalled pretty soon after due to not having any documentation, meaning nobody really know how to use it, even though a few hardy modders did. So, now they are hopefully going to release a new full version with documentation on how it all works. The OE (object editor) lets you attach animations among other things, so right now we could put a tank ingame, but it cant do anything so to speak, the OE would allow us to give it animations and stuff so it act as a proper unit.
#2991

Re: release

Tasty, whats up with them bunker models  >:(  ;)  >:(
#2996

Re: release

Ah. It all makes sense now. Thanks. Yall got alot of work on yalls hands it's looking like.
#3427

Re: release

Meh, lack of documentation won't stop the Soviet work machine...

Forum post image

Cassidy Motto -> Frangas non flectes.....You can break me, but I'll never bend.