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Russian jeep

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#1787

Russian jeep

an idea for the jeep...

http://www.codemasters.com/soldiers/image.php?id=512&stylesheet=soldiers%2Fcss%2Fsoldiers.css


http://www.o5m6.de/Dodge%20WC52_small.jpg

http://www.o5m6.de/Dodge%20WC52%20Front_small.jpg

http://www.o5m6.de/Dodge%20WC52%20Rear_small.jpg

Last edited June 8, 2008 at 8:31 AM by henjo

#1809

Re: Russian jeep

Your last 3 links just appear to make something appear in German.
#1814

Re: Russian jeep

yea i know, it has disappeared
#1825

Re: Russian jeep

that jeep looks nice i belive it shuld be able to transport troops(like bren carrier) insted of having a mg(like american jeep) it would be more "acuret" i belive, or then it culd be an uppgrade that gives it a mg(again like the bren cerrier)
The GrimReaper is walking the Earth collecting Suols
#9390

Re: Russian jeep

ГАЗ-64 or ГАЗ-67
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Yankees and Commies ^_^
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I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited September 17, 2009 at 12:14 PM by UeArtemis

#9393

Re: Russian jeep

No need to re-use units already ingame when the real Soviets had one of the richest and most diverse selection of homegrown vehicles.
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#9394

Re: Russian jeep

The Soviet faction still don't have scout light vehicle like Jeep, Kettenkrad, Bren Carrier, Motorcycle. All factions have such vehicle.
And I think that БА-64Б is the best for this role.
I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited September 17, 2009 at 3:31 PM by UeArtemis

#9395

Re: Russian jeep

Then why would we use a Jeep? That is the very symbol of the US Army. We would prefer something which is much more Soviet such as the BA-64.
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#9397

Re: Russian jeep

Did I say to use "Jeep"? :o
ГАЗ-64, ГАЗ-67, БА-64Б, М-72 - wide choice.
I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited September 17, 2009 at 3:59 PM by UeArtemis

#9403

Re: Russian jeep

We have a BA-64 model, I made some skins for it, but I'm not sure if we'll add it at this late stage. Can always push...
#9404

Re: Russian jeep

i would like to see the ba-64 in the mod.
the reason: i miss a mg or something armed with a mg in the early game for the red army ;)
May the force be with you.

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#9408

Re: Russian jeep

Will there even be MG infantry if so will the be armed with the Russian Maxim mounted on the wheeled carriage?
The death of one man is a tragedy.  The death of millions is a statistic.  ~Joe Stalin, comment to Churchill at Potsdam, 1945
#9411

Re: Russian jeep

Read the Ultimate Guide, and you will find your answer.
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#9412

Re: Russian jeep

The Maxim is quite small, I don't think there's animations available to fit it. Personally, if we add an MG, i'd prefer a DShK on a tripod.
#9413

Re: Russian jeep

Tripod? I never see soviet ДШК on tripod. It used a two-wheeled trolley, similar to that developed by Sokolov for the Maxim
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I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited September 17, 2009 at 6:42 PM by UeArtemis

#9414

Re: Russian jeep

Type 'DShK' into google images then.
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#9415

Re: Russian jeep

it's postwar ДШКМ or an anti-air version, not of infantry.
I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited September 17, 2009 at 7:36 PM by UeArtemis

#9416

Re: Russian jeep

BurroDiablo wrote:
We have a BA-64 model, I made some skins for it, but I'm not sure if we'll add it at this late stage. Can always push...


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This the one your talking about?

Personally I dont mind waiting for you guys to finish this vehicle,
#9419

Re: Russian jeep

It isn't necesarily that it takes extra time to put the vehicle in. The Soviets are already well balanced without a light vehicle. Who needs special equipment for recon when you have an unlimited amount of Conscripts?
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#9422

Re: Russian jeep

Go play CoH, you will find...

Flakvierling - Anti Air, primarily used in an Anti-Infantry role
Wirblewind - Anti Air, primarily used in an Anti-Infantry role
.50 Quad - Anti Air, primarily used in an Anti-Infantry role
Bofors - Anti Air, primarily used in an Anti-Infantry role

See a pattern emerging? A tripod DShK wouldn't be out of place.

This is from 1941... looks quite capable of shooting infantry.

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#9423

Re: Russian jeep

I am not against tripod. I simply said that it was rarity. I think that green Maxims on tripod will be good too, for example.

P.S. The Soviet is't "well balanced". There is no systematic. For example, your Red Army doesn't have anti-sniper unit.
I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited September 17, 2009 at 8:39 PM by UeArtemis

#9424

Re: Russian jeep

WartyX wrote:
It isn't necesarily that it takes extra time to put the vehicle in. The Soviets are already well balanced without a light vehicle. Who needs special equipment for recon when you have an unlimited amount of Conscripts?


i agree with WartyX, conscripts can be used for recon, because they dont cost any population and can be produced in massive numbers because of that
#9425

Re: Russian jeep

UeArtemis wrote:
P.S. The Soviet is't "well balanced". There is no systematic.


What makes you say that?
#9426

Re: Russian jeep

Well, a balance isn't only a differentiation of Tiers. There is what I call as gameplay roles.

Scout units are first vehicles in a game and they are anti-snipers. Who needs Kettenkrad when you have the Scout Car? But we need it because there is a system. We can build Kettenkrad always, but it is unarmed. And we need some building for the Scout Cars.

A number of roles is same in all armies. An example of roles is an AI-tank role: Ostwind, Crocodile, Panzer IV of the PE. Of course, roles can be mixed or distribute (as British do), but a sum of all roles are always same.
But, possibly, there is a small exception for doctrines ^_^

Who needs Hordes of Conscripts and a handful of guards if they have a same role, but only different powers? Should be different capabilities (is it a right word?), not just different powers. For example, Volks are a closebattle units (after an upgrade), and Grenadiers aren't and can be an AT-infantry. It is different roles, not just the "veterans and newbies" idea.

And last: every units should can be useful even in a late game, because all roles are unique in army.
I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited September 17, 2009 at 9:45 PM by UeArtemis

#9429

Re: Russian jeep

Conscripts are useful late game. The Shock Factor of being able to triple your infantry force (which is going to be primarily Strelky and Guards) with minimal cost is a massive advantage.

Guards have a strong anti-tank role (only being mediocre at killing infantry) and Strelky can be upgraded with SMG's and LMG's to take on light vehicles and infantry.

There are 'anti-sniper' units - even if it isn't a complete clone of the current factions as you are suggesting. Large squads are used as cannon fodder to draw fire, by which your Sharpshooter team guns down the German Sniper.
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#9444

Re: Russian jeep

This is one reason why I think this mod is goin to be so interesting.

The fact that the Soviets dont just have an "opposite" to what the current factions have. You need new tactics and the lot if you want to win with them. Like the difference between the original factions and the Opposing Fronts ones.

Cheers
#9457

Re: Russian jeep

Yes, fresh meat for snipers is interesting.  :P
An "opposite" is in the WCII. CoH factions need a systematic analysis. Do not confuse this with a mirror system.
Especially, I am afraid that only one tactic will be possible for the Soviets.
I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited September 18, 2009 at 4:15 PM by UeArtemis

#9465

Re: Russian jeep

how can you say something like "unbalanced" without playing EF before? it's hard to figure out how everything works ingame. lets just wait and see...

another question: is there a / what's the russian detector unit?
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#9466

Re: Russian jeep

There is no detector unit... yet. If we ever add the BA-64, that will probably be the detector unit.
#9467

Re: Russian jeep

detector=scout unit =)
Yes, all is balanced. ;)

I'm studying a systems analyst at the Faculty of Applied Mathematics and Management. I look theoretically at it. Of course, you can do/make something, and then check it in practice. And Russian do so, but you're not Russians :)

We found that there is no detector, I think it's not all problems.


But seriously, I know that you do not listen to me. Of course, you will not remake your tremendous work. Just pay attention to detector.
I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited September 18, 2009 at 7:31 PM by UeArtemis

#9477

Re: Russian jeep

i just asked cause i was curious not because i think a detector unit is needed.

WartyX wrote:
Who needs special equipment for recon when you have an unlimited amount of Conscripts?

makes sense to me as well...

BA or whatever scouting unit would be a great reward unit (like in ToV) for those who desperately need it :D
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited September 18, 2009 at 9:49 PM by kingtiger