Well, a balance isn't only a differentiation of Tiers. There is what I call as gameplay roles.
Scout units are first vehicles in a game and they are anti-snipers. Who needs Kettenkrad when you have the Scout Car? But we need it because there is a system. We can build Kettenkrad always, but it is unarmed. And we need some building for the Scout Cars.
A number of roles is same in all armies. An example of roles is an AI-tank role: Ostwind, Crocodile, Panzer IV of the PE. Of course, roles can be mixed or distribute (as British do), but a sum of all roles are always same.
But, possibly, there is a small exception for doctrines ^_^
Who needs Hordes of Conscripts and a handful of guards if they have a same role, but only different powers? Should be different capabilities (is it a right word?), not just different powers. For example, Volks are a closebattle units (after an upgrade), and Grenadiers aren't and can be an AT-infantry. It is different roles, not just the "veterans and newbies" idea.
And last: every units should
can be useful even in a late game, because all roles are unique in army.
I believe in one thing only, the power of the human will. © Joseph Stalin
Last edited September 17, 2009 at 9:45 PM by UeArtemis