#23268
My Wishlist
First off, dam Great Mod. Kudos. Well done. I have not seen a mod so professionally done as this one. Hats off to all the teamwork needed and done for this. I would like to donate $10 if you have a paypal account.
Here is my suggestions, this is my first post thought I would post before I completely forget.
All is concerning Soviet side recommendations of course:
0.5 Ingy team should have no weapons.
0.75 Mustering Tent should take 30 Fuel to build
1A. infantry other that conscripts should take longer to build (just build time, not cost or MP, hopefull 3x as long). or 1B
1B. Conscripts should be the only thing that should be build-able from start, Perhaps 1 ingy team already spawned and conscripts build-able from Home Base. No Ingy or cmd squad from Home base.
2. Would be fun if every now and then conscipts would run away from fight , especially the unarmed ones.
3. Command Squad should be able to re-inforce conscripts with one of their own members and should be able to retreat for their own reinforcement.
4. 1 or 2 more unarmed conscript.
5. NVKD update should be able to shoot conscripts who run away thus less of them will from then on.
6. For each T-34 built, the Fuel cost goes up by 20, otherwise spam, (that or take away their range)
7. Tanks shouldn't be able to kill infanty in houses so easily. They appear to kill anything and they appear so fast.
8. Have the T-34 take decent damage on the first shot but just make it harder to kill . Perhaps one tread shot off on the first shot, or gun damaged?.
9. T-34's shouldn't be able to move and shoot. Infact I wish all of tanks and tank killers in COH didn't have this, they didn't have stabilizers and only very experianced crews could fire and shoot.
10. T-34's should have a very close viewing range (perhaps a few feet), 1st and 2nd generation didn't have radios.
11. T-34's should misfire. Several times in the real war it had to ram other tanks and run over artillery because the gun would jam. It was hard to kill but it's misgivings should also be there. And then having the cmd squad nearby negates misfiring or all the above ??
A. ISU-152 is well represented and wicked but it shouldn't be so good against moving targets. It should be firing straight and slow. Perhaps a reticule on the ground and several seconds for the shot to land?? Should not be able to target any units, just ground. It was made to take out fortifications (which the Tiger was, while not moving). But against fast moving targets it should have a penalty.
B. ISU-152 should take longer to fire. It's most powerfull shell was in 3 parts and perhaps this should be represented.
C. Manpower for tanks should be increased.
I know it's a long list but just my first thoughts.
OH and I have patched it to 1.02 for this post.
Here is my suggestions, this is my first post thought I would post before I completely forget.
All is concerning Soviet side recommendations of course:
0.5 Ingy team should have no weapons.
0.75 Mustering Tent should take 30 Fuel to build
1A. infantry other that conscripts should take longer to build (just build time, not cost or MP, hopefull 3x as long). or 1B
1B. Conscripts should be the only thing that should be build-able from start, Perhaps 1 ingy team already spawned and conscripts build-able from Home Base. No Ingy or cmd squad from Home base.
2. Would be fun if every now and then conscipts would run away from fight , especially the unarmed ones.
3. Command Squad should be able to re-inforce conscripts with one of their own members and should be able to retreat for their own reinforcement.
4. 1 or 2 more unarmed conscript.
5. NVKD update should be able to shoot conscripts who run away thus less of them will from then on.
6. For each T-34 built, the Fuel cost goes up by 20, otherwise spam, (that or take away their range)
7. Tanks shouldn't be able to kill infanty in houses so easily. They appear to kill anything and they appear so fast.
8. Have the T-34 take decent damage on the first shot but just make it harder to kill . Perhaps one tread shot off on the first shot, or gun damaged?.
9. T-34's shouldn't be able to move and shoot. Infact I wish all of tanks and tank killers in COH didn't have this, they didn't have stabilizers and only very experianced crews could fire and shoot.
10. T-34's should have a very close viewing range (perhaps a few feet), 1st and 2nd generation didn't have radios.
11. T-34's should misfire. Several times in the real war it had to ram other tanks and run over artillery because the gun would jam. It was hard to kill but it's misgivings should also be there. And then having the cmd squad nearby negates misfiring or all the above ??
A. ISU-152 is well represented and wicked but it shouldn't be so good against moving targets. It should be firing straight and slow. Perhaps a reticule on the ground and several seconds for the shot to land?? Should not be able to target any units, just ground. It was made to take out fortifications (which the Tiger was, while not moving). But against fast moving targets it should have a penalty.
B. ISU-152 should take longer to fire. It's most powerfull shell was in 3 parts and perhaps this should be represented.
C. Manpower for tanks should be increased.
I know it's a long list but just my first thoughts.
OH and I have patched it to 1.02 for this post.
http://www.youtube.com/user/Jaggedhunter
Last edited January 26, 2010 at 6:34 AM by Jagged

