#23219
Il-2 strafe/bomb run
What's the consensus on this?
Cooldown, may be fine. Could be a tad longer, and the frequency of planes comming onto the map should deffenatly be reduced.
Bombing runs are strong. There's a reason that the US pays 250 munitions and it drops smoke so you know it's comming.
A free russian ability that frequently puts out 1200+ munitions worth of aerial death, and with those congested maps you gave us + the numbers of Soviet units to act as spotters, there is on most occasions, absolutely no place to go to avoid this.
This affect is compounded when more than one player is playing breakthorugh doctrine.
4 IL-2 runs at the same time is fucking broken. It's just fucking broken.
It cant be this good. With the other factions, you can stop the usage of their high muni end tier call ins by restricting munition income, but there is NO way to prevent the Soviets from calling on their IL-2s.
discuss.. IMO, plane frequency needs to be toned down.
Cooldown, may be fine. Could be a tad longer, and the frequency of planes comming onto the map should deffenatly be reduced.
Bombing runs are strong. There's a reason that the US pays 250 munitions and it drops smoke so you know it's comming.
A free russian ability that frequently puts out 1200+ munitions worth of aerial death, and with those congested maps you gave us + the numbers of Soviet units to act as spotters, there is on most occasions, absolutely no place to go to avoid this.
This affect is compounded when more than one player is playing breakthorugh doctrine.
4 IL-2 runs at the same time is fucking broken. It's just fucking broken.
It cant be this good. With the other factions, you can stop the usage of their high muni end tier call ins by restricting munition income, but there is NO way to prevent the Soviets from calling on their IL-2s.
discuss.. IMO, plane frequency needs to be toned down.

