#23087
My views of the Soviets.
Before I start, great job on the mod. I get games faster on EF than I ever did on reg CoH (Basic Matches, not applying to 2v2 ATs and 1v1s AM)
Gamereplays has had a field day finding OP strats so I think theres a few solutions.
Munitions: Munitions is basically useless except for mining for the Soviets. Adding a Munition cost to abilities and Commander abilities is a neccesity. Or, for upgrades, make it so buying the upgrades from the Armory makes it possible for the upgrade to be bought for individual tanks or squads.
Sniper Ace is OP because of his speed. Make him move at normal sniper speed in stealth.\
Tanks are very well balanced however the ISU tank has issues with its cannon it doesnt fire when it should even with its slow rate of fire.
Guards and Tank Guards should have the abilities to man MGs and mortars and AT guns because lost equipment becomes free stuff for the Germans. I understand if Strelsky or Conscripts cant tho.
Thats about it rlly, I still have to play it some more. OH and get rid of the Airborne cap. I cannot emphaisized this enough. IF the 3 squad / 2 AT cannon max is inplace because of AI, then its incredibly stupid to accomadate the AI's retardness instead of actual players. Keep the reg-CoH faction stuff untouched unless Relic patches them, or I won't be on EF long.
Great mod though.
Gamereplays has had a field day finding OP strats so I think theres a few solutions.
Munitions: Munitions is basically useless except for mining for the Soviets. Adding a Munition cost to abilities and Commander abilities is a neccesity. Or, for upgrades, make it so buying the upgrades from the Armory makes it possible for the upgrade to be bought for individual tanks or squads.
Sniper Ace is OP because of his speed. Make him move at normal sniper speed in stealth.\
Tanks are very well balanced however the ISU tank has issues with its cannon it doesnt fire when it should even with its slow rate of fire.
Guards and Tank Guards should have the abilities to man MGs and mortars and AT guns because lost equipment becomes free stuff for the Germans. I understand if Strelsky or Conscripts cant tho.
Thats about it rlly, I still have to play it some more. OH and get rid of the Airborne cap. I cannot emphaisized this enough. IF the 3 squad / 2 AT cannon max is inplace because of AI, then its incredibly stupid to accomadate the AI's retardness instead of actual players. Keep the reg-CoH faction stuff untouched unless Relic patches them, or I won't be on EF long.
Great mod though.
