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Russian Engineers and Mechanics

Balance Discussion

#22628

Russian Engineers and Mechanics

Is it just me, is do Russian Engineers and even Mechanics seem to repair extreamly slow?  it took me nearly 2 minutes to heal a T34/85 up to 80% from about 20%, i said screw it its good enough and sent it back into the battle.  I dont know if this is a real 'balance' issue, but it seems that Mechanics especially, for a special unit, repair too slow for their worth.
#22644

Re: Russian Engineers and Mechanics

Well sappers are a bit slower then other repair units, but Mechanics are reasonably fast and more importantly they can recover wrecks wich makes them add-hock BergerTiger with pop. of 4.
So yes, Mechanics definitely worth their money.
#22647

Re: Russian Engineers and Mechanics

wait... your kidding me right? recover wrecks? ffs.
tone down the soviets please.
#22648

Re: Russian Engineers and Mechanics

Yes, when you buy "Rolling Fortress" upgrade, you can recover wrecks.
Cool, xa?
#22662

Re: Russian Engineers and Mechanics

Very very cool indeed
#22678

Re: Russian Engineers and Mechanics

Hah! I didnt know they could recover wrecks, maybe Mechanics arent as useless as i thought.  Thanks for that bit of info i overlooked.
#22747

Re: Russian Engineers and Mechanics

SexyUnderwaterAction wrote:
wait... your kidding me right? recover wrecks? ffs.
tone down the soviets please.


hell no. recover wrecks saved my ass once. Think 5 T-34s and a handful of conscripts...  ;D
#22821

Re: Russian Engineers and Mechanics

in the beta recovering wracks was one of the OPd abilities ever. I hope they didn't reintegrated this like it was then.

Beta: Advanced engeneers could recover a wrack with moderate speed by only a pop cap of 4. if you buy 3 squads you have a pop cap of 12 like the bergetiger, but you recover wracks 3 times faster. THAT IS OP

btw, they repair like hell.
#22842

Re: Russian Engineers and Mechanics

I do think that there needs to be something to fill the void where the "rolling fortress" ability was.  Any ideas?
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#22859

Re: Russian Engineers and Mechanics

Ohh, in the name of Stavka, stop jumping on every S unit that is`s O P . Its becoming boring. Yes, they are 4 pop, yes they can recover wrecks, but let me see a battle where Mechanic can defeat at least pios!? They die very very quickly and posse no combat threat, while Berger can really take a punch...Learn to play already
#22869

Re: Russian Engineers and Mechanics

Quoteif you buy 3 squads you have a pop cap of 12 like the bergetiger, but you recover wracks 3 times faster. THAT IS OP


On the other hand, I have had two Mechanics squads wiped out by two mortar shots. It takes a hell of a gun to take down a Bergetiger.
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#23016

Re: Russian Engineers and Mechanics

i have no problem with the recover of wracks, i have the problem with more then one unit recovering the same wrack at high speed, while no morter could be set to kill them.

#23017

Re: Russian Engineers and Mechanics

Well the germans will have to destroy the wrecks of soviet union tanks as allies have to do against PE.  :)
#23073

Re: Russian Engineers and Mechanics

SexyUnderwaterAction wrote:
wait... your kidding me right? recover wrecks? ffs.
tone down the soviets please.


This is just insane. I can take a new faction copying things from other factions to create their new identity, like copying Heroic Charge for officers. Kinda makes sense.

But copying this is RETARDED. Stop stealing EVERYTHING from the other factions, for God´s sake!
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#23074

Re: Russian Engineers and Mechanics

Saavedra wrote:
SexyUnderwaterAction wrote:
wait... your kidding me right? recover wrecks? ffs.
tone down the soviets please.


This is just insane. I can take a new faction copying things from other factions to create their new identity, like copying Heroic Charge for officers. Kinda makes sense.

But copying this is RETARDED. Stop stealing EVERYTHING from the other factions, for God´s sake!


What faction has infantry that can recover wrecks?
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#23078

Re: Russian Engineers and Mechanics

they made it so the mechanics can recover wreaks, where the is2 used to be able to bunker in...they are toying with changing it again, any ideas of what should be in place of wreak recover for breakthrough strat?
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#23093

Re: Russian Engineers and Mechanics

i hope your question is retoric!
#23213

Re: Russian Engineers and Mechanics

Back-on topic: I never noticed to how the repair rate "slower" than usual, mainly because I find it pointless to have a single squad repairing, where as you control the might of the Red Army to which you can get more Ingenery's to help?
http://i92.photobucket.com/albums/l30/drmooismyname/speakmr2.gif
#23217

Re: Russian Engineers and Mechanics

WhiteFlash wrote:
they made it so the mechanics can recover wreaks, where the is2 used to be able to bunker in...they are toying with changing it again, any ideas of what should be in place of wreak recover for breakthrough strat?


maybe a "blitzkrieg" type ability? Anything but wreck recover.

PE needs it, their vehicles are paper. Soviet armor is cheap enough to buy over and over again.

#23396

Re: Russian Engineers and Mechanics

Soviets also recovered wrecks, they didn`t just let them rot on the field. And why such fuss about wreck recover, you need to choose a specific doctrine, spend valuable command points to even be able to recover wrecks, mechanics die like turkeys upon Christmas and in best possible scenario - they recover 1 maybe 2 wrecks per game? It`s a logical ability, for that doctrine!?
#23400

Re: Russian Engineers and Mechanics

1 Puma can dial with thousends Mechanics, by the way  ;D

Mechanics - it not BergeTiger  :)
#23461

Re: Russian Engineers and Mechanics

you can also run them over like some WW2 GTA Variant....
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#23466

Re: Russian Engineers and Mechanics

If you can get to them...  8)
#23467

Re: Russian Engineers and Mechanics

Give me my money hoe! *runs over mechanic*
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#23945

Re: Russian Engineers and Mechanics

Capt. wrote:
Soviets also recovered wrecks, they didn`t just let them rot on the field. And why such fuss about wreck recover, you need to choose a specific doctrine, spend valuable command points to even be able to recover wrecks, mechanics die like turkeys upon Christmas and in best possible scenario - they recover 1 maybe 2 wrecks per game? It`s a logical ability, for that doctrine!?

So what?

In real life the IS-2 had more success against infantry than the panthers it was designed to fight - it's a game, doesn't have to be real, but balanced to be fun.

The soviets have taken all the best abilities of all the other factions and stuffed them into one faction, only cheaper - giving them unequalled tactical versatility.
#23956

Re: Russian Engineers and Mechanics

"So what?"
IS-2 is a HEAVY tank, nerfing it to a toy is ridicules. Relic did the same thing with the Tiger and look where that brought us.
183 wrote:
The soviets have taken all the best abilities of all the other factions and stuffed them into one faction, only cheaper - giving them unequalled tactical versatility.

Tactical versatility? Is that what you call when 5 Soviet units meat 2 Axis units and loose? Those abilities were not "stolen" but adopted, and that cheep abilities are a compensation for poor unit performance, especially in inf. 
If you want equality - go run for president, this game is about advantage, and every faction has one. Only now - everything is too good for the Soviets, you might as well nerf the whole damn faction.
I say no rifles for any Soviet inf.  and no shell`s for tanks
Hope that "nerf" will get the "balance" you aaall nead.
#24040

Re: Russian Engineers and Mechanics

Capt. wrote:
"So what?"
IS-2 is a HEAVY tank, nerfing it to a toy is ridicules. Relic did the same thing with the Tiger and look where that brought us.
183 wrote:
The soviets have taken all the best abilities of all the other factions and stuffed them into one faction, only cheaper - giving them unequalled tactical versatility.

Tactical versatility? Is that what you call when 5 Soviet units meat 2 Axis units and loose? Those abilities were not "stolen" but adopted, and that cheep abilities are a compensation for poor unit performance, especially in inf. 
If you want equality - go run for president, this game is about advantage, and every faction has one. Only now - everything is too good for the Soviets, you might as well nerf the whole damn faction.
I say no rifles for any Soviet inf.  and no shell`s for tanks
Hope that "nerf" will get the "balance" you aaall nead.


You must be playing another game than me then, because 2 german units only beat, 5 soviet ones provided they are in heavy cover - which they can only really be if they are defending.

When i play, those 2 german units will have to sit around all day, trying to defend - often less than half the map - against massive numbers of cheap troops while the soviets go on a  capping spree on the rest of the map.
#24051

Re: Russian Engineers and Mechanics

This recover wreck needs to STOP.  There is a damn reason why PE can recover and why Wehr cannot.  USSR is not underpowered in other areas at all...this is disgusting.

The noobs here don't understand that you cannot rush a good player's mechanics if there's an army protecting them, therefore the mechanics (who are happily fixing the tank wrecks) will mostly be unharmed; in addition if one mech squad dies, calling in another is extremely easy, unlike the Bergetiger.

Last edited January 28, 2010 at 12:44 AM by Chancellor

#24054

Re: Russian Engineers and Mechanics

Or a tank that can beat a Panther 1v1?
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#24085

Re: Russian Engineers and Mechanics

There's nothing wrong with recover wreck. Those mechcanics are very weak and easy to kill.

And Yes theSovit engineers are way too slow at repair.
#24107

Re: Russian Engineers and Mechanics

ITT - Simple Questions that turn into long winded, boring, and irelevent arguments.
#24121

Re: Russian Engineers and Mechanics

Iglooman wrote:
Well the germans will have to destroy the wrecks of soviet union tanks as allies have to do against PE.  :)

Except that PE are a fuel and pop starved faction who has no tanks to spam and build the Berge in 1/100 games in order to follow a cheese strat that wastes pop and tech for a unit that will res PE's multitude of paper light vehicles.

While the Soviets get a Doctrinal unit that costs no fuel and very little pop to res a faction that has arguably the best tanks in the game so they can zerg them more.

. . . .

Hmm. . .
#24130

Re: Russian Engineers and Mechanics

i see it the same way. Just think about giving Wehr such a unit. Not for repair, there they have the 150/50 bunker, but for recover.

Wouldn't it be nice in a 1v1 when you finally pushed the pIV back into enemy territory but you were able to kill him, but not able to destroy the wrack, cause of the surrounding units,  if wehr could it insta recover with a cheap, fuel free, popcap low and stackable unit?

Man this must be fantastic. At least for the Wehr player.

Wouldn't it be great for the faction with the best tanks to have this abilitie on their own? Hmm, just wait a minute. Best tanks? didn't went this trophey to the russians? Oh my god, what luck that they can't recover their wracks.