#21565
Commander Ablilties
*Before voting read this*
These are not official and may not become official, but they are here so that if I can get enough votes I can get the attention of the staff and they may choose to use these types or not.
Option 1- Main Idea: The ability to produce large amounts of soldiers to counter the Russians.
Option 2- Main Idea: To make special units for each type of unit (elite mortars, elite riflemen, elite engineers, etc.)
Option 3- Main Idea: Tactics will not matter, but brute force will though, the guerrilla warfare tactic would have 3 main special abilities: Cloaked-All units can be cloaked for 1 minute. Fake Buildings- If the enemy gets close to that building it would set off a chain reaction that would make the building explode. Unexpected Enemy- Drop a squad of riflemen on any part of the map if there aren't any obstacles in the way. (can't be put in enemy's base)
These are not official and may not become official, but they are here so that if I can get enough votes I can get the attention of the staff and they may choose to use these types or not.
Option 1- Main Idea: The ability to produce large amounts of soldiers to counter the Russians.
Option 2- Main Idea: To make special units for each type of unit (elite mortars, elite riflemen, elite engineers, etc.)
Option 3- Main Idea: Tactics will not matter, but brute force will though, the guerrilla warfare tactic would have 3 main special abilities: Cloaked-All units can be cloaked for 1 minute. Fake Buildings- If the enemy gets close to that building it would set off a chain reaction that would make the building explode. Unexpected Enemy- Drop a squad of riflemen on any part of the map if there aren't any obstacles in the way. (can't be put in enemy's base)