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Commander Ablilties

Ostheer Suggestions

Archived poll

Which of the Commander abilites do you want in the Ostheer Side

Massenproduktion (Mass Production)5 votes · 38%
Auslese-Anschluss (Elite Union)5 votes · 38%
Bandenkämpfer-Kriegsführung (Guerrilla Warfare)3 votes · 23%

13 total votes

#21565

Commander Ablilties

*Before voting read this*
These are not official and may not become official, but they are here so that if I can get enough votes I can get the attention of the staff and they may choose to use these types or not.


Option 1- Main Idea: The ability to produce large amounts of soldiers to counter the Russians.

Option 2- Main Idea: To make special units for each type of unit (elite mortars, elite riflemen, elite engineers, etc.)

Option 3- Main Idea: Tactics will not matter, but brute force will though, the guerrilla warfare tactic would have 3 main special abilities: Cloaked-All units can be cloaked for 1 minute. Fake Buildings- If the enemy gets close to that building it would set off a chain reaction that would make the building explode. Unexpected Enemy- Drop a squad of riflemen on any part of the map if there aren't any obstacles in the way. (can't be put in enemy's base)
#21825

Re: Commander Ablilties

For Opt 1, instead of "producing" men to meet the Russian manmeat fields, but instead some kind of "diverting troops from other fronts" that may (or may not) have battle damage.
#22127

Re: Commander Ablilties

That sounds like a good idea.

- close -
Lord Rommel - DEV

Last edited February 24, 2010 at 5:30 PM by Lord Rommel