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Russian Soldier Truck

Red Army Suggestions

#21323

Russian Soldier Truck

Idea:


Support Center-

Russian Soldier Truck:
Can pick up and drop off Russian soldiers.
When you first buy it, it comes with a group of strekly's.
Armed with the usual SVT Guns.
Cost: 450 Manpower and 25 Fuel
Pop-5

I just thought it would be a great Idea since I have seen so many Russian trucks in world war 2 games.
#21423

Re: Russian Soldier Truck

+1 Im tired 2 build outposts everywhere in the battlefield!
#21426

Re: Russian Soldier Truck

thanks
#21436

Re: Russian Soldier Truck

glad 2 help u =) wonderful idea
#21526

Re: Russian Soldier Truck

Like a weak-armored halftrack that can replace outposts? Sounds Ok, I guess.
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#21551

Re: Russian Soldier Truck

It wouldn't necessarily look like a half track but it would look more like a torn up piece of sh*t truck from a town or something like they used.
#21557

Re: Russian Soldier Truck

GonTo30 wrote:
It wouldn't necessarily look like a half track but it would look more like a torn up piece of sh*t truck from a town or something like they used.


Ironically that "piece of sh*t truck" would probably have been an American lend-lease vehicle.
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#21560

Re: Russian Soldier Truck

No not trying to "diss" on the trucks but it would be "war torn" as to say.
#21795

Re: Russian Soldier Truck

maybe zis truck like medic but with reinforcements ability
#22235

Re: Russian Soldier Truck

Forum post image i got your pic mate here you go gonto

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#22244

Re: Russian Soldier Truck

Thanks thats such a cool design, sorry if you didn't get my pm to you about it the *my messages* section for me is kinda screwed up.
#22249

Re: Russian Soldier Truck

its oke i like to help poeple if some 1 els need a pic just send  message
#22309

Re: Russian Soldier Truck

Reinforce truck is a bad idea becouse it would be heaper than any halftrack (and cheaper than an outpost).
It would make USRR sooo OP...
Anyway russians didnt build any halftracks in WWII and the "Tank Riders" were their only mech infantry.
The british can only reinforce near trucks/gliders and their doing fine.
#22313

Re: Russian Soldier Truck

Cheaper but very very weak.
#22715

Re: Russian Soldier Truck

I support this :>
#23285

Re: Russian Soldier Truck

nice i would like a way to reinforce on the battlefield, that i don't have to build
#23286

Re: Russian Soldier Truck

No way.

The only halftrack that SA used was american, wich is already ingame with american faction.

Also, SA have already great thing - outpost. You just must learn how to use it.
-------------------
94th Guards Infantry Division, 100th Separated Anti-Tank Artillery Divizion.
#23326

Re: Russian Soldier Truck

Outpost ftw. I just think it needs a bit of a defensive buff against inf if and only if there is russian infantry inside.
#23590

Re: Russian Soldier Truck


MG's into outposts? sounds fine.
#23789

Re: Russian Soldier Truck

Please in next patch include  truck because in map zhitomyr there are bridges you need to set up defenstes(my tactics) and i would really need truck because of transport it can be bad but at least fast please
C:\Documents and Settings\Krtako\My Documents\My Pictures\SLOVENSKA GARDA.jpg

"Slovenska vojska v službi domovine"
"Slovenian army in service of country and its peoples"
#23804

Re: Russian Soldier Truck

I wouldn't mind if the Medic Truck was able to transport people. It's sufficiently late in the tech tree so as not to allow the Soviets an advantage of carting men to the front early on and it would give the Soviets a transport that would make bigger maps with longer distances more balanced.

As it stands, every other faction has a universal transport of some sort.

Which isn't to say it should have reinforcement powers. That's what outposts are for.

Last edited January 27, 2010 at 1:05 PM by Rahvenich

#23876

Re: Russian Soldier Truck

Well then can will approach for soldier B-3 (armored troop-carrier)?
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Soldier Truck

Last edited January 27, 2010 at 4:43 PM by Savatiy

#23982

Re: Russian Soldier Truck

450 MP and 25 fuel.....hm......that actually looks good once you look into the numbers. Strelky Inf: 250 MP+200mp+25 fuel=450MP 25 Fuel. Great idea, PE HT costs 240 MP 20 Fuel, and adding on an extra 5 fuel to the cost makes up for the 40 MP on the HT, maybe add an extra 20 MP or 5 fuel, itll make it a bit more balanced. (480MP 25Fuel or 450 MP 30Fuel)
"Know God, No Fear. No God, Know Fear"
-Favorite Faction: Panzer Elite
-Favorite Unit (all-time): Tiger/Grenadiers
-Favorite Strategy: Quality over Quantity
-Favorite Doctrine: Scorched Earth
-Favorite Soviet Unit: UpGunned T-34
#24355

Re: Russian Soldier Truck

Why not replace the Medical truck by a Zis-5 truck? (for transport), who could be upgraded in:
1) Medical (like the EF's Zis-6)
2) light AA gun (who could hit infantry and planes)
3) Ammo ( It could put mines, and give ammo boxes => and Repair (Like the bergetiger))

each upgrade would cost about 75 Muns
         

Last edited January 29, 2010 at 11:31 AM by Laufer.fr

#24402

Re: Russian Soldier Truck

Thank You all for supporting my idea.
#24451

Re: Russian Soldier Truck

Russians have very fast reinforcement speed. Giving them reinforce truck will make them too powerful, as it will just drive with the blobs and they won't get wiped. Russians need some tactic micro to put outposts in the right areas and move to them when they need to reinforce.
#25070

Re: Russian Soldier Truck

Oxygen wrote:
Russians have very fast reinforcement speed. Giving them reinforce truck will make them too powerful, as it will just drive with the blobs and they won't get wiped. Russians need some tactic micro to put outposts in the right areas and move to them when they need to reinforce.


I wouldn't say giving the truck the ability to reinforce, but at least being able to bring in fresh troops would be nice. A simple way to balance it is this:

Most trucks in the game have a pretty small capacity, usually 12. That's enough to fit one 2nd tier Soviet infantry (Apologies, I cannot remember the exact name at the moment) squad in and the command squad. Later on, it can put 2 Guard squads in there.

Simply saying, make it to where the large sizes of infantry squads are a disadvantage, but be able to mechanize later in the game. The Soviets have a massive infantry advantage early on in the game, and it's quite easy to run across the map, suppress advancing German movements, and attempt to lock down. However, as time goes on, the Germans are able to easily counter this and bring the Soviets to bear.

They take a massive amount of time to bring fresh troops to the front, and giving a late-game alternative to running would be a nice way to balance out the meager defensive capabilities of the Soviets. Yes, there are outposts, but they are not capable of bringing new troops in or reinforcing.

My ideas, and again, I apologize for no actual model names. I am very uninformed when it comes to the Soviets in WWII.

Small Truck -

MP - 400
F - 20

Capacity - 12
Armament - None (No upgrades)
Armor - about that of the Jeep.


Large Truck -

MP - 500
F - 45

Capacity - 15
Armament - None (No upgrades)
Armor - Same as M3


I know the idea is very shoddy, but with someone's refinement with historical accuracy could make it work without making the Soviets seriously overpowered.
#25079

Re: Russian Soldier Truck

HaroldSax wrote:
Oxygen wrote:
Russians have very fast reinforcement speed. Giving them reinforce truck will make them too powerful, as it will just drive with the blobs and they won't get wiped. Russians need some tactic micro to put outposts in the right areas and move to them when they need to reinforce.


I wouldn't say giving the truck the ability to reinforce, but at least being able to bring in fresh troops would be nice. A simple way to balance it is this:

Most trucks in the game have a pretty small capacity, usually 12. That's enough to fit one 2nd tier Soviet infantry (Apologies, I cannot remember the exact name at the moment) squad in and the command squad. Later on, it can put 2 Guard squads in there.

Simply saying, make it to where the large sizes of infantry squads are a disadvantage, but be able to mechanize later in the game. The Soviets have a massive infantry advantage early on in the game, and it's quite easy to run across the map, suppress advancing German movements, and attempt to lock down. However, as time goes on, the Germans are able to easily counter this and bring the Soviets to bear.

They take a massive amount of time to bring fresh troops to the front, and giving a late-game alternative to running would be a nice way to balance out the meager defensive capabilities of the Soviets. Yes, there are outposts, but they are not capable of bringing new troops in or reinforcing.

My ideas, and again, I apologize for no actual model names. I am very uninformed when it comes to the Soviets in WWII.

Small Truck -

MP - 400
F - 20

Capacity - 12
Armament - None (No upgrades)
Armor - about that of the Jeep.


Large Truck -

MP - 500
F - 45

Capacity - 15
Armament - None (No upgrades)
Armor - Same as M3


I know the idea is very shoddy, but with someone's refinement with historical accuracy could make it work without making the Soviets seriously overpowered.



Noone will pay 45 fuel for an extra 3 men, just make it one universal vehicle, carrying 12 men, no fuel cost but 150-200 MP, but the fact that it doesnt cost fuel should be balanced because the men inside are in danger (25%-50% damage to infantry inside, upon destruction if they are still inside the truck), and yes, the armor should be that of a jeep or bike, so if it gets hit with one Pak round or a Panzershrek, its toast, forcing the Soviet player NOT to rush the trucks, but to tactically deploy his troops from them, either on the flanks or close to the frontlines. So heres my "two cents":

-Troop Carrier-

  -Armament: None
 
  -Upgrades: Improvised Armor (More protection vs small arms fire, EX: MG42s, STG44s, etc)
                Gunner's Hatch: When infantry is in the truck a single soldier can get into a MG mounted ontop or rear of vehicle and give some MG fire. (only doing German Bike damage and some minimal suppression)
                  Observation Point: Just like the PE's Scout Car, the Truck can be upgraded to Hold down Points
                  Extra Seats: Upon Upgrade the capacity is increased from 12 to 20. (Upgrade through armory)

  -Health: That of a Jeep, then an un-upgraded Greyhound once the improvised armor is purchased.


  -Abilities: Hall Ass!: Gets the truck to double its speed for a short while (Unable to do once Improvised armor is purchased)

  ***Expenses***

-Troop Carrier GAZ-AAA: 150-200MP
                                  2 Population cap

    -Upgrades: Improvised Armor: 45 Munitions
                    Gunner's Hatch: 35 Munitions
                    Lockdown: 25 Munitions
                    Extra Seats: 75 Munitions
 
    -Abilities: Hall Ass: 25 Munitions
                  Lock down: Free

    -Available in the Infantry Support Center, after you get a Barracks

Note: All the upgrades can be purchased on the same truck.
;)

"Know God, No Fear. No God, Know Fear"
-Favorite Faction: Panzer Elite
-Favorite Unit (all-time): Tiger/Grenadiers
-Favorite Strategy: Quality over Quantity
-Favorite Doctrine: Scorched Earth
-Favorite Soviet Unit: UpGunned T-34

Last edited January 31, 2010 at 5:36 AM by ThGermanElite

#25092

Re: Russian Soldier Truck

ThGermanElite wrote:

Noone will pay 45 fuel for an extra 3 men, just make it one universal vehicle, carrying 12 men, no fuel cost but 150-200 MP, but the fact that it doesnt cost fuel should be balanced because the men inside are in danger (25%-50% damage to infantry inside, upon destruction if they are still inside the truck), and yes, the armor should be that of a jeep or bike, so if it gets hit with one Pak round or a Panzershrek, its toast, forcing the Soviet player NOT to rush the trucks, but to tactically deploy his troops from them, either on the flanks or close to the frontlines. So heres my "two cents":

-Troop Carrier-

  -Armament: None
 
  -Upgrades: Improvised Armor (More protection vs small arms fire, EX: MG42s, STG44s, etc)
                Gunner's Hatch: When infantry is in the truck a single soldier can get into a MG mounted ontop or rear of vehicle and give some MG fire. (only doing German Bike damage and some minimal suppression)
                  Observation Point: Just like the PE's Scout Car, the Truck can be upgraded to Hold down Points
                  Extra Seats: Upon Upgrade the capacity is increased from 12 to 20. (Upgrade through armory)

  -Health: That of a Jeep, then an un-upgraded Greyhound once the improvised armor is purchased.


  -Abilities: Hall Ass!: Gets the truck to double its speed for a short while (Unable to do once Improvised armor is purchased)

  ***Expenses***

-Troop Carrier GAZ-AAA: 150-200MP
                                  2 Population cap

    -Upgrades: Improvised Armor: 45 Munitions
                    Gunner's Hatch: 35 Munitions
                    Lockdown: 25 Munitions
                    Extra Seats: 75 Munitions
 
    -Abilities: Hall Ass: 25 Munitions
                  Lock down: Free

    -Available in the Infantry Support Center, after you get a Barracks

Note: All the upgrades can be purchased on the same truck.
;)


Well, you said that there is an ability for lock down, what exactly would that do?

I can agree with your changes though to my original idear, anything to keep it balanced and not have people attempting Russoblitzkriegness.
#25271

Re: Russian Soldier Truck

Like the PE's Scout Car, it can "Lock Down" in point sectors to increase resource income, otherwise cap the point, like an observation point for the Wehrmacht or USA
"Know God, No Fear. No God, Know Fear"
-Favorite Faction: Panzer Elite
-Favorite Unit (all-time): Tiger/Grenadiers
-Favorite Strategy: Quality over Quantity
-Favorite Doctrine: Scorched Earth
-Favorite Soviet Unit: UpGunned T-34
#25373

Re: Russian Soldier Truck

That's what I thought you meant, but I wasn't quite sure.
#27276

Re: Russian Soldier Truck

How about this,

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-has a light mg on it
-can carry troops (2 squads)
- can reinforce
- there can be an upgrade (for say 50-75 mun) that would let it heal units.
-would replace medic truck, available in the support center
- has armour/health that is higher than the jeep but lower than the m3 halftrack
-cost 450 manpower, 25 fuel, 5 pop

think this would be a great idea

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Last edited February 10, 2010 at 1:32 AM by SoccerSpartan

#27531

Re: Russian Soldier Truck

*Note*

Stay on Topic
#27543

Re: Russian Soldier Truck

the Scout is the best.
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It is one of the most numerous Soviet APCs during WWII. Yes, it is the lend-lease.
I believe in one thing only, the power of the human will. © Joseph Stalin
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Last edited February 12, 2010 at 9:35 AM by UeArtemis

#27560

Re: Russian Soldier Truck

WOW!!!
Very nice material.
http://www.o5m6.de/



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http://www.worldwar2.ro/

Last edited February 12, 2010 at 2:01 PM by PSIHOPAT