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Fix the company commander upgrades!!!

Red Army Suggestions

#21279

Fix the company commander upgrades!!!

Ive played EF a couple of times now and two things are really irretating me.
1. In the ''Urban Warfare'' command tree, the ''Partisans can plant booby traps'' is so pointless and really shows a lack of ideas. It would be so much smarter to just add an ability wich allows your troops to hide in buildings or something like that. And something that really unbalances the soviets is the fact that if you wantto build MG-emplacements you need to upgrade it as an ability in the ''Propaganda Strategy''. It really cripples the soviets defensive power, as the MGs are very important. The only MG available to the soviets! Hopefully someone from the team behind EF will se this and make these changes.   
#21290

Re: Fix the company commander upgrades!!!

MG's are staying as a doctrine unit. Soviets already have enough defensive power as it is, we don't want to increase this.
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#21375

Re: Fix the company commander upgrades!!!

Use a pair of T-90's.  Same effect.
#21397

Re: Fix the company commander upgrades!!!

maybe better to create a dshk or maxim heavy machine gun cause soviets has no heavy mg squad in the mod.
#22329

Re: Fix the company commander upgrades!!!

basic369 wrote:
Ive played EF a couple of times now and two things are really irretating me.
It would be so much smarter to just add an ability wich allows your troops to hide in buildings or something like that. And something that really unbalances the soviets is the fact that if you wantto build MG-emplacements you need to upgrade it as an ability in the ''Propaganda Strategy''.

1. If a unit was hiding in a building would it be occupied - or empty to enemy? - fighting in buildings is not an option in coh.
2. Soviet army was created to "liberate" whole europe and bring socialism to them. They were (allmost) allways on offense. T-90, light and doctrinal MGs will have to do.