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Panzer Elite Strategies.

Strategy and Tactics

#32505

Re: Panzer Elite Strategies.

Excellent Wordsmith!  ;D
"Balancers are 10 a penny"
#32526

Re: Panzer Elite Strategies.

Cranialwizard wrote:
Excellent Wordsmith!  ;D


Heh thanx :) I'm still working on Wehr vs Soviet tech graph and it is harder than I expected becuase if I want to test something in play noone will connect and I'm then forced to play PC skirmish which is useless for this... seems like everybody rather plays skirmishes than 1vs1 matches. I don't understand why not use smurf profile and it should be no problem for them and Soviet rank status is not recorded anyway.
#32533

Re: Panzer Elite Strategies.

One of the problems with a Wehr tree like that is that there are SO MANY OPTIONS. It's not even FUNNY.

For nearly EVERY aspect, theres nearly 2 or more units for the purpose.

Arty
Mortar
Stuka
Nebelweffer
(Any doctrinal)

That's just a rough example of the diversity.
"Balancers are 10 a penny"
#32548

Re: Panzer Elite Strategies.

Yes Wehr seems more complicated but after some thought and some plays there are certain rules which Wehr follows battling Soviet:
- MGs or Bikes, Volks
- later chooses T2 Pak38 if you see Soviet is getting too much fuel -> fast Tank Hall (+veterancy on inf or AT gun)
- or chooses T3 fast Puma if you see he made Support barracks and fuel is somewhat even (no veterancy, pull fuel to Pumas, Stugs)
- doctrines -> Defend if plays vet3 Grens, bunkers, 88mm
              -> Blitz if plays T2, StuH42 later Tiger
              -> Terror if plays T3, Pumas raid base + Firestorm, Later V1 or KingTiger

Hardest for Wehr seems to deal with fast T34 and/or with Infantry blobs unsuppresable when with Commander - and that is what I try to figure, because vs good players it's quite hard to counter those.

But this is not PE, should be different topic.
#32565

Re: Panzer Elite Strategies.

Using tactics correctly, you can prevent that.

1 to 3 MGs behind a barrier of Mines, then Tank Traps, then Sandbags, easily suppresses the enemy, pins them. If they rush with the commander, they encounter the mines, plus they can't pass the sandbags anyway. So 85% of the time they'll be mowed down.

To help, I normally make what I call my Super Mortar. Generally, I have Pioneers build a half circle with a small entrance to protect from incoming gun fire. I then place minimum of 3 mortars, max of 5 in that location. Works quite well against infantry as the shells, if ordered to all barrage, they go in different directions. It cuts the enemies' escape off.
"Balancers are 10 a penny"
#34190

Re: Panzer Elite Strategies.

mines aren't that helpfull. I would much rather save my munitions for off-map artillery, or other upgrades.

a combination of obstacles, mg's and mortars is the simplest way to combat infantry.
"It is better to fight for something than live for nothing." George Patton