Yes Wehr seems more complicated but after some thought and some plays there are certain rules which Wehr follows battling Soviet:
- MGs or Bikes, Volks
- later chooses T2 Pak38 if you see Soviet is getting too much fuel -> fast Tank Hall (+veterancy on inf or AT gun)
- or chooses T3 fast Puma if you see he made Support barracks and fuel is somewhat even (no veterancy, pull fuel to Pumas, Stugs)
- doctrines -> Defend if plays vet3 Grens, bunkers, 88mm
-> Blitz if plays T2, StuH42 later Tiger
-> Terror if plays T3, Pumas raid base + Firestorm, Later V1 or KingTiger
Hardest for Wehr seems to deal with fast T34 and/or with Infantry blobs unsuppresable when with Commander - and that is what I try to figure, because vs good players it's quite hard to counter those.
But this is not PE, should be different topic.