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PLEASE ADVISE, this makes russians broken and op chek replay

Balance Discussion

#20612

Re: PLEASE ADVISE, this makes russians broken and op chek replay

I know the axis in the first game personally. O4b is lvl14 1vs1 automatch, he's no push over

2vs1 and the 1 russian wins?

Devs, watch this game pls!
#20625

Re: PLEASE ADVISE, this makes russians broken and op chek replay

I was one of those people in the second 2v1 game, although im not good at wehrmacht, the amount of infantry he pumped out were ridiculous (on both sides).  I just tried that tactic with one of my friends and we destroyed them....this needs to be fixed soon by either making the ingenerys weaker or lower the squad number. 
#20642

Re: PLEASE ADVISE, this makes russians broken and op chek replay

I have to admit that this replay is impressive. I didn't thought you could do that with engeneers.
#20663

Re: PLEASE ADVISE, this makes russians broken and op chek replay

this is just ridiculous  :o
#20665

Re: PLEASE ADVISE, this makes russians broken and op chek replay

Oh my good god...
That's like rifle spam and pio spam combined, on speed.
It's amazing that the soviet player had more units on the field than both axis players after like 30 seconds.
#20682

Re: PLEASE ADVISE, this makes russians broken and op chek replay

groundfire wrote:
I know the axis in the first game personally. O4b is lvl14 1vs1 automatch, he's no push over

2vs1 and the 1 russian wins?

Devs, watch this game pls!

lvl14 is quite bad.

edit: well obviously it needs to be nerfed, on the otherhand the axis players played badly, more MGs and bikes would have done the job

Last edited January 22, 2010 at 10:43 PM by Nimitz

#20708

Re: PLEASE ADVISE, this makes russians broken and op chek replay

More MGs and Bikes? I don´t know about that, but I definitely think they could have done with less pios.
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#20722

Re: PLEASE ADVISE, this makes russians broken and op chek replay

Nimitz wrote:
groundfire wrote:
I know the axis in the first game personally. O4b is lvl14 1vs1 automatch, he's no push over

2vs1 and the 1 russian wins?

Devs, watch this game pls!

lvl14 is quite bad.



Way to sandbag nimitz.
We all cant meet your godly standards, but at least lvl14s have some concept of the game mechanics at a competitive level.

Oh and show up if you decide to play in a EIR tourney next time, instead of wasting my time waiting for you all weekend.
#20740

Re: PLEASE ADVISE, this makes russians broken and op chek replay

groundfire wrote:
Nimitz wrote:
groundfire wrote:
I know the axis in the first game personally. O4b is lvl14 1vs1 automatch, he's no push over

2vs1 and the 1 russian wins?

Devs, watch this game pls!

lvl14 is quite bad.



Way to sandbag nimitz.
We all cant meet your godly standards, but at least lvl14s have some concept of the game mechanics at a competitive level.

Oh and show up if you decide to play in a EIR tourney next time, instead of wasting my time waiting for you all weekend.

Yea because asking ppl about my xfire or just pm'ing me on GR is so hard.
#20744

Re: PLEASE ADVISE, this makes russians broken and op chek replay

You could give Ingenery an anti-spam ability similar to what Wehr Pioneers have, it helped to control pio-spam to an extent. But there are still other things to consider changing too.
#20861

Re: PLEASE ADVISE, this makes russians broken and op chek replay

Ingenery should = unvetted pios ONLY while at a range... too close and they get nuked. 
#20904

Re: PLEASE ADVISE, this makes russians broken and op chek replay

I watched both replays and good God! I'm sorry, but Ingenery need a nerf...
#21089

Re: PLEASE ADVISE, this makes russians broken and op chek replay

if you think ingenery need a nerf then you never watch sturmory ingenerey raping a base on it own, while ignoring 2 flakvierlings shooting on them :D
#21093

Re: PLEASE ADVISE, this makes russians broken and op chek replay

so how the fuck does this got allowed after you've been playing beta tests?
#21350

Re: PLEASE ADVISE, this makes russians broken and op chek replay

black is the only sane beta tester. I have seen him say in quite a few post that he brought up balance concerns but they were ignored by the devs. Makes you wonder if Relic is really as bad as we think they are when compared to Devs that dont even listen to their beta testers.
#21378

Re: PLEASE ADVISE, this makes russians broken and op chek replay

i stoped playing the beta, because i felt that any hints i gave them weren't used at all.

Besides all the stuff which is sad, it still is an awesome mod. The basics are done and changing the stats isn't so hard. Let them patch it and be nice. Don't rant. they did a great job.

This is not a company. They do this on their spare time.

Quoteso how the fuck does this got allowed after you've been playing beta tests?
I think there were some men who decided whats going on there. ask them, i don't know the "bosses". Perhaps ask apex. I thought he is something like the leaddesigner.
#21404

Re: PLEASE ADVISE, this makes russians broken and op chek replay

I love the effort they put into it, something are just baffalling balancing designing decisions tho, which probably has to do with Apex.
#21571

Re: PLEASE ADVISE, this makes russians broken and op chek replay

Nimitz wrote:
groundfire wrote:
I know the axis in the first game personally. O4b is lvl14 1vs1 automatch, he's no push over

2vs1 and the 1 russian wins?

Devs, watch this game pls!

lvl14 is quite bad.

edit: well obviously it needs to be nerfed, on the otherhand the axis players played badly, more MGs and bikes would have done the job


If level 14 is bad, what are levels 1-13, where most people play at? Anyways, if you were that amazing you would know that bikes are inherently poor vs. large squads (8 man squads), and the relative ease that the Soviet player can get PTRD squads (they 2 shot bikes). Finally, while our play wasn't that great here, I don't think anyone will play their best game in a 2v1...