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Difference between patches?

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#20325

Difference between patches?

hmmm why did u guys made EF mod ONLY on V2.601? :S
whats the difference between V2.600 and V2.600?
Fixed an issue where mines could be used to destroy newly spawned enemy tanks and prevent further respawn
- Fixed a couple of issues to make COH easier to mod ?
cant u guys ALSO apply EF to 2.600 please?

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v2.601 and v2.600*
#20333

Re: Difference between patches?

Quote- Fixed a couple of issues to make COH easier to mod ?


This is exactly why we can't use 2.600
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#20340

Re: Difference between patches?

but how BK mod works on V2.600 while it was tested in V2.601?

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u have released your awesome mod so what problems will u encounter IF u made it compatible with V2.600?

Last edited January 22, 2010 at 2:10 PM by danny

#20349

Re: Difference between patches?

Because then theyre working backwards not forwards, if you get what I mean.

Also, something to enable the addition of a new faction was added in the 2.601 patch
#20353

Re: Difference between patches?

well Why not patching to V2.601? this mod is amazing and worth patching for lol :D ty for the infos ty alot.
#20373

Re: Difference between patches?

Blitzkrieg mod doesnt use the same features as we do, specifically new factions. If you use 2.600 or below, then the Soviets appear locked.
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