#19848
Soviet Over Powered?
What do you think? I think over powered

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81 total votes


Last edited January 22, 2010 at 1:11 AM by GermanSteel
GermanSteel wrote:
This is just my opinion, but I would remove Ingenery trench building completely instead of limiting the number of squads. If you nerf the number of squads, then the most viable strat becomes not so viable. 200 munitions is WAY too late to do anything with Ingenery, especially if you intend to get flamethrowers.

GermanSteel wrote:
A replay proves absolutely nothing, the Soviet player could be lesser skilled or higher skilled. For you to think that means you don't know much about balancing, which is quite depressing.
QuoteIts only just out the door and theres two bunches of people bitching about the exact opposite thing? What do you expect them to do eh?
GermanSteel wrote:
A replay proves absolutely nothing, the Soviet player could be lesser skilled or higher skilled. For you to think that means you don't know much about balancing, which is quite depressing.
QuoteI'm intrigued to see WHY Yondaime thinks the Soviets are underpowered in a sea of people that are complaining that they are the most overpowered shit since time began.
BurroDiablo wrote:GermanSteel wrote:
A replay proves absolutely nothing, the Soviet player could be lesser skilled or higher skilled. For you to think that means you don't know much about balancing, which is quite depressing.
Replays prove nothing? Sure, giving me a C&C replay would prove fuck all about CoH, but a CoH replay can still prove something balance wise. Anyway, I don't do balancing... as I said, I'm intrigued to see WHY Yondaime thinks the Soviets are underpowered in a sea of people that are complaining that they are the most overpowered shit since time began. He could be a good player, he could have shit opponents... even that is balance proof enough since it proves that the Soviets aren't underpowered, the Soviets player was just a tard.
ViserExciser wrote:
stop bitching really you guys did a great job i disagree with the start resources suffering but the tanks really just need better accuracy and less fuel cost. Really that is all it and the armory needs a buff, as in the upgrades should cost less so they can tech far.
As for German Steel stop being such a dick to the developers they did a fine job, like they said. "FIRST run of the game is always shaky, they will get it more sorted out then relic i can tell you."
QuoteIt's because he's not a noob like the sea of people you are mentioning are. You have to consider that you are listening to the masses. The masses are basic match players, who do 3v3/4v4 annihilate high resources, have bad micro, blob, etc.
So your sea of people are a bunch of noobs. And if you guys want to balance around noobs, have fun with doing that
QuoteI could go take every replay I have of me winning Wehr vs US, but none of the ones of me losing, and post that. Does that make US underpowered? No.
Last edited January 22, 2010 at 2:30 AM by BurroDiablo
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If one of those replays showed you rolling over the other player like a tide and winning the game in 55 seconds... then yes, yes it would.
QuoteInsert Quote
No, I'm not targeting you... I prefer the change to people saying that we've overpowered them. We're getting a lot of Axis players complaining about the Soviets just overwhelming them and I want to see, from a good Wehr players perspective, if its either because A. The Soviets are genuinely overpowered or B. That the people complaining about balance are just annoyed because they are poor players.
BurroDiablo wrote:
We're getting a lot of Axis players complaining about the Soviets just overwhelming them and I want to see, from a good Wehr players perspective, if its either because A. The Soviets are genuinely overpowered or B. That the people complaining about balance are just annoyed because they are poor players.
GermanSteel wrote:So what you're saying is if I go run a game for you real quick against a noob and win in a very short amount of time, you'll use that as proof of US being underpowered and/or Wehr being OP?
This mod is destined for failure.
GermanSteel wrote:
On the contrary, replays are a nigh-useless tool for balance discussion because of differences in player skill, which a balance discussion typically disregards by talking about the metagame.
ElitistJerk wrote:GermanSteel wrote:
On the contrary, replays are a nigh-useless tool for balance discussion because of differences in player skill, which a balance discussion typically disregards by talking about the metagame.
You clearly have no skill if you are incapable of looking at another player and telling if they have skill. You can look at a players micromanagement, retreat ability, and counter suppression ability to tell how good of a player they are. You can also look at the resources they have throught the game to see how good their macro is.
If they always have high resources = bad macro, low resources = low macro. This is common knowledge to a lot of players familiar with even the least amount of competitive play and you are truly a casual gamer that has no place in a balance discussion if you are incapable of grasping these points. Good day Sir. You lose.


Last edited January 23, 2010 at 6:48 PM by Zerstörer