#19786
EF - Balance Topic
Hey guys, here we are, it's a nice day today, finally the game is out and we are all happy to play it..
But...Balance! ! !
Ok, this is the unstoppable BO for any 1vs1, u can do it also in team games (each player can do this, or you can just do this while your partner goes tanks):
- Eng + Eng + Eng
- Command Squad
- Eng
- Support Barracks
- Sniper + Sniper + PTRD + Sniper + PTRD
-(Outpost where u need it)
Game Over.
Bike spam? as soon as i get 1st ptrd (that would be my first unit on the field from the support center) u loose all the bikes
Mg spam? as soon as i get the first sniper squad u loose all the mgs on the field
Sniper spam? as soon as i get the first sniper squad u loose all the snipers on the field (because my sniper squad is made of 2guys, u kill one i kill your sniper)
Volks Spam + blitz nades? same
Fast T2? same
PG spam as PE? same
Fast AC? 1PTRD squad can rape it so fast, and if u have troubles u just need to build an outpost
Fast T2? same
Combined arms? same, engis + command squad with light artillery + snipers + ptrd own everything...
The only strategies that MAYBE (but i think they won't work) will work are piospam or fast T1 as PE (but fast T1 = u build T1 with the first PG squad and spam scout cars, rushing panzer IV to stop the ptrd spam)
The main problems related to russians are:
-When u gain upgrades you troops become unstoppable
-The Command squad is too strong, compare it with a gren squad (same cost), it is fairly better
-Too many abilities to break suppression
-Too many arty options from the early game (command squad has the free arty that is OP)
-You can spam a lot of troops without a good upkeep cost
-You can gain map control just as you are piospamming, but your troops are stronger than pios vet0
-Russian Faction has been designed to stop late game WM because they have no veterancy but they start already as good units, that means that all troops are stronger than wm troops unless WM has vet 3 (this means that a panther vs russian tanks is paper, you can call it a real "panther" once you get vet 3)
-Russians are a weak faction vs arty, this is true, but you can't get a good arty option vs them (nebels because mortars dies vs russian "howitzers" mortars) in 1vs1 because you need fuel and map control...
-Russians are a very spammable faction, combine this factor with americans or brits and you will have the biggest zombie army ever, if u play amis u go wsc and spam medic tents and get 4-5 free rifle squads in the first minutes, if u are brits u can have a tommy blob even faster... (because medics can get russian woundeds, i thought they couldn't while they can xD)
-I think (my personal thought) that u balanced the mod mostly playing vs an expert computer, that has more resources and stronger infantry/vehicles...that means that you made a faction that can't be compared to the other factions in PvP games because it can't be stopped in any way...(e.g. engis cost 150 MP, once u get sturmovie armor your engis are like rangers, they still cost 150MP but they are able to kill Stormtroopers with 2MP44, i can't stop that, no1 can stop that...)
My suggestion now is, let us play more games to study better Russians and see what units should be nerfed and how much, i assure you we can do a good job, try to play vs a good 1vs1 player as russians or vs russians using that strategy, try to stop it, if you are able to stop it and u think you have found a good strategy that write up here.
From now what i can say is:
-Nerf a bit the damage of conscripts and engis, nerf engis, conscripts, strelky and guards once they get their upgrades (they must loose vs a vet3 infantry units because they cost less and because they are really more spammable)
-Increase the upkeep of all russian units when u have more than 2/3 of them on the field...
-Increase the cost of the support barracks, slightly increase the cost of snipers and PTRD, like 300MP for both of them
-Decrese the damage of the mortars, at least a bit
-Nerf the Command squad, (HP and/or damage), or increase its cost, change the light artillery strike (it's a too easy mg counter atm), if you want to have it free change it (like 1howi strike on the field), or give it a cost (like a MP cost because of lack of munitions in the early game)
-Increase the cost of the Outpost (like 300MP)
-Decrease the damage of Engis flamers (it's like piospamming + flames, nerf a bit them)
-Decrease the damage of Partisans, they cost only 300 and they do their job like british commandos, that's bad.
These changes are not complete and they are related only to Russian infantry. I will update this post as soon as I can.
Peace. (Btw i love the game, finally something new! biggrin.gif )
www.regiaarmata.it (my clan)
But...Balance! ! !
Ok, this is the unstoppable BO for any 1vs1, u can do it also in team games (each player can do this, or you can just do this while your partner goes tanks):
- Eng + Eng + Eng
- Command Squad
- Eng
- Support Barracks
- Sniper + Sniper + PTRD + Sniper + PTRD
-(Outpost where u need it)
Game Over.
Bike spam? as soon as i get 1st ptrd (that would be my first unit on the field from the support center) u loose all the bikes
Mg spam? as soon as i get the first sniper squad u loose all the mgs on the field
Sniper spam? as soon as i get the first sniper squad u loose all the snipers on the field (because my sniper squad is made of 2guys, u kill one i kill your sniper)
Volks Spam + blitz nades? same
Fast T2? same
PG spam as PE? same
Fast AC? 1PTRD squad can rape it so fast, and if u have troubles u just need to build an outpost
Fast T2? same
Combined arms? same, engis + command squad with light artillery + snipers + ptrd own everything...
The only strategies that MAYBE (but i think they won't work) will work are piospam or fast T1 as PE (but fast T1 = u build T1 with the first PG squad and spam scout cars, rushing panzer IV to stop the ptrd spam)
The main problems related to russians are:
-When u gain upgrades you troops become unstoppable
-The Command squad is too strong, compare it with a gren squad (same cost), it is fairly better
-Too many abilities to break suppression
-Too many arty options from the early game (command squad has the free arty that is OP)
-You can spam a lot of troops without a good upkeep cost
-You can gain map control just as you are piospamming, but your troops are stronger than pios vet0
-Russian Faction has been designed to stop late game WM because they have no veterancy but they start already as good units, that means that all troops are stronger than wm troops unless WM has vet 3 (this means that a panther vs russian tanks is paper, you can call it a real "panther" once you get vet 3)
-Russians are a weak faction vs arty, this is true, but you can't get a good arty option vs them (nebels because mortars dies vs russian "howitzers" mortars) in 1vs1 because you need fuel and map control...
-Russians are a very spammable faction, combine this factor with americans or brits and you will have the biggest zombie army ever, if u play amis u go wsc and spam medic tents and get 4-5 free rifle squads in the first minutes, if u are brits u can have a tommy blob even faster... (because medics can get russian woundeds, i thought they couldn't while they can xD)
-I think (my personal thought) that u balanced the mod mostly playing vs an expert computer, that has more resources and stronger infantry/vehicles...that means that you made a faction that can't be compared to the other factions in PvP games because it can't be stopped in any way...(e.g. engis cost 150 MP, once u get sturmovie armor your engis are like rangers, they still cost 150MP but they are able to kill Stormtroopers with 2MP44, i can't stop that, no1 can stop that...)
My suggestion now is, let us play more games to study better Russians and see what units should be nerfed and how much, i assure you we can do a good job, try to play vs a good 1vs1 player as russians or vs russians using that strategy, try to stop it, if you are able to stop it and u think you have found a good strategy that write up here.
From now what i can say is:
-Nerf a bit the damage of conscripts and engis, nerf engis, conscripts, strelky and guards once they get their upgrades (they must loose vs a vet3 infantry units because they cost less and because they are really more spammable)
-Increase the upkeep of all russian units when u have more than 2/3 of them on the field...
-Increase the cost of the support barracks, slightly increase the cost of snipers and PTRD, like 300MP for both of them
-Decrese the damage of the mortars, at least a bit
-Nerf the Command squad, (HP and/or damage), or increase its cost, change the light artillery strike (it's a too easy mg counter atm), if you want to have it free change it (like 1howi strike on the field), or give it a cost (like a MP cost because of lack of munitions in the early game)
-Increase the cost of the Outpost (like 300MP)
-Decrease the damage of Engis flamers (it's like piospamming + flames, nerf a bit them)
-Decrease the damage of Partisans, they cost only 300 and they do their job like british commandos, that's bad.
These changes are not complete and they are related only to Russian infantry. I will update this post as soon as I can.
Peace. (Btw i love the game, finally something new! biggrin.gif )

www.regiaarmata.it (my clan)


