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A few possible Bugs

Bugs & Tech Support

#19753

A few possible Bugs

First Great Mod... Long time lurker.

Not sure if they had been mentioned yet but here they go...

1. Guard smoke nade hot key is "R" which is the reinforce hot key.

2. Not sure if bug or feature, ambush for sharpshooter team  only cloaks the sniper

3. again not sure if bug, Heat rounds on at guns are 150 munitions, seems extremely high being that you also have to research it.

4. Just an observation but I might be wrong, seems as if tank hunters don't do alot of damage for a handheld at weapon.

thanks for the mod its really well done.
#19776

Re: A few possible Bugs

Tank Hunters are designed to kill light vehicles and halftracks. Don't shoot the King Tiger with them  ;D
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#19799

Re: A few possible Bugs

I know. I've been playin CoH since the orignal beta and played heavily OMG and EIR. Maybe it was that the upgrade doesnt affect old tank hunters. I cant recall. I was firing them at pumas and ACs.

After the upgrade is it a 5 man squad? if so than that was the issue. Also do you guys know if they have phase-through issues?

How is there accuracy? like a RR?

#19802

Re: A few possible Bugs

Before upgrade: 3 Mosin, 1 AT
After upgrade: 2 Mosin, 2 AT

Only affects squads deployed after the upgrade.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?