#19708
needed changes
just have played 4 games but the pe/soviet mu seems unwinable for the pe guy
some imo neccessary changes.
1. most important imo: the command squad can call down the flares and then move to cancle the animation = infinit flares one never knows when its a real arty strike or a fake strike = really gamebreaking bug/balance issue
2. penetration values of all the russians seems very high mb reconsider them (ihts/ketten go down even faster than vs riflemen/tommies)
3. t70 dmg to hts of any kind (looks like same dmg modifiers like stuart wich are completely retarded)
4. the outpost seems not to be destroyed without heavy weapons ( e.g. shreck tankgun etc)
check the replay i attached where small arms fire could not bring it down
(the game was a match between me and a decent player. the first 3 games i was pe and lost all of them, then we switched sides and he lost)
5. guards smoke ability is on "R" wich does not go well since "R" is allready used for reinforcing them
some imo neccessary changes.
1. most important imo: the command squad can call down the flares and then move to cancle the animation = infinit flares one never knows when its a real arty strike or a fake strike = really gamebreaking bug/balance issue
2. penetration values of all the russians seems very high mb reconsider them (ihts/ketten go down even faster than vs riflemen/tommies)
3. t70 dmg to hts of any kind (looks like same dmg modifiers like stuart wich are completely retarded)
4. the outpost seems not to be destroyed without heavy weapons ( e.g. shreck tankgun etc)
check the replay i attached where small arms fire could not bring it down
(the game was a match between me and a decent player. the first 3 games i was pe and lost all of them, then we switched sides and he lost)
5. guards smoke ability is on "R" wich does not go well since "R" is allready used for reinforcing them