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Abuse or bugs?

Balance Discussion

#19551

Abuse or bugs?

Hey, really great job! Not many mod teams can actually finish a mod as big as this!  :o

Been playing around awhile now and i noticed some weird things:

The conscripts has no population. IE words they can inf-blob like mad, sure they can't kill any form of tank, but if you have 20-25 squads no tank can neither stop them so just run into any base and burn down all the buildings..

Artillery base has an extreme long range, on smaller maps this gives the Russians a direct arty in enemies base.

The "steamroller" - KV-2  has no number limit (except max pop).

And finally, the tank sounds, its really high. Killing all the other sounds, also you can hear a t-34 a mile away in fog of war.. And whats up with the Calliope firing sound? 

Otherwise really good job!

Last edited January 21, 2010 at 7:37 PM by pamp

#19635

Re: Abuse or bugs?

Conscript population is intentional. If you let them get 20 squads of conscripts, that's your own fault, considering that's 4000 manpower.

So what if artillery has a long range? That's the ENTIRE POINT of artillery. All the other artillery pieces have range too.

KV-2 should probably be capped to one at a time.

I agree with tank sounds.
#19651

Re: Abuse or bugs?

GermanSteel wrote:
So what if artillery has a long range? That's the ENTIRE POINT of artillery. All the other artillery pieces have range too.



What I meant was the range is much greater then a 25 pounder. A 25 Pounder shoot around half the range a Russian artillery battery. With supercharged its around 75%.
#19686

Re: Abuse or bugs?

That's a problem with the 25 pounder, not the Firebase. 25 pounder has the least range of any artillery in the game and it also costs less than a Firebase.

Not all artillery has to conform to being shitty like a 25 pounder. Every arty in the game except 25 pounder can EASILY hit an enemy base, especially on a small map, so making it that firebase can't is dumb.